I wanted to share my recent success in completing Ascendant Fjorm, and I would love some assistance on determining her best “A” slot.
To be honest, Fjorm was kind of an impulse choice for me. I was saving to finish my +6 L!Dimitri coming next month so that I would have three Legendaries completed for attempting Tier 21 consistently. However, when I saw A!Fjorm, I was intrigued by her unique playstyle… a fast armour with a very distinct role as a Far Saviour. Plus, I’ve always enjoyed her as a character.
I only had 450 orbs at the time, but I thought I would see how my free pulls went and go from there. After I pulled x2 copies back to back with my tickets, I thought I’d take it a few more summons and see how things went. I can’t remember the exact numbers, but somewhere around 20 pulls I got another copy before sparking at 40. So, x4 copies in around 150 orbs.
At this point, I felt somewhat committed: what would I do with x4 copies of Fjorm if not merge her as a project? By the 450 mark I had pulled x9 copies… 9! (plus x2 Mamori’s and x1 Hilda).
Well… now I was really committed. I ended off at 3.75% pity, so I kept saving until 13 orbs and would try again. On Sunday I pulled my 10th copy, and then early this morning I pulled the last one.
In total, I believe it would come to around 550 orbs spent. Probably sabotaged my chance of finishing L!Dimitri next month, but… I really can’t complain!
Here she is
I’ve been experimenting with her a lot in arena, and I believe I’ve determined that Deflect Missile is probably her best option for SS (I believe she still scores optimally with it). Lynja and L!Lief are just so prominent and brave weapons are obviously her undoing… Mystic boost is great, but I’ve found the DR of Deflect Missile to be more consistent. Still open to thoughts!
I’m now trying to determine her best “A” slot. A Stance skill makes logical sense considering her play style is primarily enemy-phase… however, I find that her partial NFU almost omits the need for Guard considering her special is designed to one-round most range units. Also, I’ve been paralyzed a few times by the likes of Ruse/Sabotage and Menaces, so a Unity could be smart.
I’m wondering if anyone has rationale/thoughts on what her best “A” slot would be? I’ve included a poll below with all the possible options I have for fodder.
- Steady Posture 3
- Kestral Stance 3
- Swift Stance 3
- Mirrow Stance 3
- Atk/Spd Unity
- Atk/Def Unity
- Atk/Res Ideal 4
- Distant Defence 4
- Life and Death 4 (as per Akariss’ recommendation)
All in all, I’m very pleased to have finished her in the amount of orbs I had: she’s a high-scoring, unique Far Saviour, and I’m excited to put her to use in both AR and Arena alike.
Thanks for reading and/or your assistance!