So before I begin and get flamed for not being grateful about the change, let me just say - THIS CHANGE TO THE GACHA IS AMAZING. If anyone is unaware of the changes, here they are. Essentially wyrmprints are gone from the pool and will now be attainable with eldwater. You now gain more eldwater for summoning duplicate adventurers as well as parting ways with 4* and 5* dragons. The craziest part about this change is that it is actually retroactive, meaning that you will be compensated for all the extra eldwater you should have been gaining from a duplicate, thanks to the increased gains from said duplicate. In short, if you’ve summoned a lot and gotten a lot of dupes, you’re about to drown in eldwater.
Now, here comes the interesting part. It’s stated that the 5*, 4* and 3* summon rates for everything else in the gacha (adventurers and dragons) will remain at the same probability. Before, we had a 4% chance to summon anything of 5* rarity. However, it was broken down into 1% for adventurers, 1% for Dragons and 2% for Wyrmprints. With the change we will now have an extra 2% to make up for. This is of course speculation but, more than likely the new rates will look like 2% for adventurers and 2% for dragons. Currently, you have the same chance of summoning a dragon as an adventurer and this change would keep those odds the same. However, how will the featured summon rates look? Currently, a featured adventurer and dragon both have a .5% chance of being summoned on their banner. Can we expect that the chance to summon them would also increase (double) to 1% to be an equivalent of what we have now? Using the Gala Banner as a reference, I personally don’t think so. Gala Banners, while boasting a higher chance for 5*'s in general, have the same .5% chance to summon the featured Gala Unit.
So now we end up with 2% chance to summon both adventurers and dragons, but looking closer, we have a 1.5% chance to summon both off-banner adventures and dragons and still a .5% chance to get the featured units. Essentially, if you were pulling on the banner to get the new hero, your odds of getting them would be exactly the same as they have always been.
Of course, with higher rates you will be getting more 5*'s which is great. Except for the fact that you will be getting a random adventurer or dragon (though the dragons are pretty much always useful unless already MUB) which can result in eldwater, albeit increased yields of eldwater, if the unit is a dupe. For a lot of players who have been day 1 or long time players, we have a fair share of 5*'s which puts us at a higher risk of pulling duplicate characters. So here it is - this change, if the prior speculation comes true, will result in more dupes than new characters, which results in more eldwater, which results in… more wyrmprints. That’s right. With your newfound excess of eldwater, you will be using that excess amount to purchase a whole lot of shiny wyrmprints.
Essentially, all those extra 5*'s you may have gotten due to removal of wyrmprints ended up netting you more wyrmprints. THIS ISN’T NECESSARILY A BAD THING! Even if this turns out to be true, this new gacha system is still leagues better than what we currently have. You will be able to choose what print you want and be able to unbind it at will without having to rely on RNG. There’s also the other vital use of eldwater - promoting units and upgrading Co-abilities. With the extra water, a lot of people will surely enjoy having way more 50 MC unbound units.
This was just a thought that passed through my mind as I was thinking about how this change would affect our current rates and also how my pessimistic nature has to look for any possible negativity in something great I suppose X_x. Love to hear what you guys think.