(Insert joke here)
Just one of my crack head ideas I had thinking over team comps…
This is assuming maxed skills, NP5 Asterios and NP 1 Waver/Yagyu
Asterios (Demonic Bodhisattva)
No need for limit break
Waver: Pop all skills, crit/30% charge on Asterios
Yagyu: First two skills for atk up and arts up
Mystic code: use some form of atk up for Yagyu (like plugsuit or arctic)
1st Waver, 2nd Asterios, 3rd Yagyu
Result on the first NP turn:
Enemy debuffed for: -95% def, -100% atk, 50% chance of stun, curse (yay?)
Allies buffed for the usual Waver atk/def (30%, with 500 damage extra and damage down)
Yagyu buffed on top of that for 50% arts, 20% atk and the Mystic code buff > For one NP hit
Results on the two turns after that:
Enemy debuffed for -55% def, -60% atk
Allies buffed for Waver’s buffs.
Last three turns:
-25% def and -20% atk on foes.
With still options open for:
Asterios’ 40% def up and 30% atk up (both 3 turn) and his buster+star gather skill
Yagyu’s -50% 1 turn atk down + 50% np gain. Best used with arts cards for another NP hopefully within the 6 turns.
Very ready and go, pre boss waves can mess things up.
Magic/debuff resist hurts
Big momentum once everything goes, loses that after the effects run out. Asterios especially isn’t that useful beyond the first turn (though a well placed buster crit will still hurt). Asterios can survive, but has a hard time getting another NP running.
Probably a lot more issues I overlooked.
Some art for fun