Hey!
Another review, and this one took longer than expected, there were a bunch of charts to be done, so I hope they’ll be useful to you.
That said, I haven’t been able to test the skills, so I implore you to find and report to me any errors related to the explanations and I’ll get them fixed ASAP, since I mostly wrote the descriptions and mounted sample scenarios based on the official skill descriptions… thank you!
With that out of the way, let me introduce to you the latest review on our second “stronk young gals and bois” banner:
[Childhood Encounter]
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Special Heroes
Tana
EPITHET | Frelian Starlight |
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AKA (Also known as...) |
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DESCRIPTION | «Princess of Frelia, and sister to Innes. Wants only to be friends with the twin prince and princess of the neighboring kingdom, Renais.» |
ORIGIN GAME | Fire Emblem: The Sacred Stones |
WEAPON TYPE |
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MOVEMENT TYPE |
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INFORMATION PAGES | FANDOM | FE Wiki | FEH info | GamePress page | Gamepedia article |
PREV. RELEASES | 2 (Original, Summer) |
Bio
Tana is the young princess of a nation located in the north-western region of the Magvel continent, called Frelia, she’s sister to Innes and the daughter of the current king of her very nation, Hayden.
A friendly and sociable girl, she wishes to explore more about what the outside world has to offer and make lots of friends (specially if they share her same aspirations) without regards to her social status as a princess — she’s been often caged up inside the castle as part of her training and it’s a thing she doesn’t like.
She also wishes to fight with her friends and to not to be watched over in the battlefield, as she prefers to take care of herself, and is fond of her own home land because of its people and scent, and is a lifelong friend of the twins of the neighbouring nation of Renais, Eirika and Ephraim.
Her younger self doesn’t differ much actually, she wants to get stronger and make friends as well, and is very appreciative of her friendships and nature.
Skillset
☆[Lance of Frelia]: Pref. |
Might:
16


frames = 3
, frame duration = 5~15s
, view frames individually here.
[Draconic Aura]: All non-Staff users |
AA: 16:3 • LI: 13 |
Cooldown:
3 → 2
Upon next strike, 30% of the user’s total attack power will be accrued to the damage dealt to foe.
[Steady Impact]: Inf./Fly. and non-Staff users |
AA: 0 • LI: 1 • V4: 1/4 (3:1) |
[SP] cost:
300
This skill works on user’s initiation of any given battle, grants boosts of speed+6 and defence+10 and negation of follow-up attacks from the foe.
☆[S/D Near Trace 3]: Cav./Fly. +
range = 1
weapon useres |
--

frames = 3
, frame duration = 5~8s
[Atk/Spd Rein 3]: Flying units only |
AA: 1 • LI: 2
This skill constantly inflicts reductions of attack and speed -4 on foes within a 2-square radius circle centered on the user, during all battles those foes engage, so allies of the user benefit from it as well.
Inheritance recommendations
[Steady Impact] and ☆[S/D Near Trace 3]
{Impact} skills can’t be given to cavalry units sadly, but you can give this combo to any melee flier of your liking, and while we’re at it, turn them into a nice [Galeforce] user, if you have a Brave Roy to spare, since he has the required [Steady Blow 2], Leif has it but he’s harder to get, so your only easy source is Python, who has the skill at 5★… but if possible, I’d fodder a Brave Roy, since he has [Galeforce] as said before, and [Steady Blow 2] which is required in this combo.
☆[S/D Near Trace 3]
I’ll only recommend this skill to be taken alone IF your recipient is a melee cavalry unit, this skill isn’t to be slept on, it improves the offenses of your unit and allows them to move away to safety if used well, with a little of added mobility on it too.
[Atk/Spd Rein 3] or [Steady Impact]… but both are fine
You’re once again required of [Steady Blow 2] if you’re taking both, this combo is also good and having a way to halt a bunch of the follow-up attacks comes in handy.
Both skills are rare so it makes sense if you want to take either, but it’s not highly encouraged.
Stats and gameplay
Tana is a strong and quick unit boasting superior mobility thanks to her ☆[Lance of Frelia] with smart positioning of your allies, her key stats are attack and speed but her PRF also improves her defensive capabilities upon initiation, coupled with [Steady Impact], she becomes an extremely fast and durable player phase unit, as well as {slaying} effect makes of her an extremely good candidate for [Galeforce], since it’ll have cooldown = 4
.
On enemy phase, she doesn’t get the same benefits, so she may suffer a little more, that’s where ☆[S/D Near Trace 3] comes in handy, any leftover movement she had (counting dark blue squares in the map she didn’t pass through when only moving through the added movement) will help her to retreat into safety. While such a skill is handy for her, she already gets tons of speed so you might prefer [Dive-Bomb 3] when available, or [Desperation 3] and double [Brazen Atk/Spd], but the former is prefered for the consistency.
All in all she’s a powerful player phase presence in the battlefield.
Also, for stat assets/flaws, it’s hard to go wrong on her, but generally speaking, attack strikes me as the best one, she can’t use [Flashing Blade] but she can use [Heavy Blade], and she already gets a ton of speed, specially as you merge her, so it helps. Both speed and attack are superboons, so unless she’s a merge project and/or plan to get a copy for fodder, you don’t need to fish for another copy.


“R.I.P. Sumia, you’re still an interesting unit with your refine”, but this is sad, you just got to compare it with Tana’s weapon and you see they’re somewhat similar, however, Tana’s weapon is like a significantly better version.
I would only encourage anyone that’s a big fan of Sumia to build her, at this point, otherwise, if you care more for the gameplay aspect, then Tana is for you.



L’Arachel
EPITHET | Seeker of Justice |
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DESCRIPTION | «Niece to Pontifex Mansel and princess of Rausten. Her ultimate ambition is to rid the world of monsters.» |
ORIGIN GAME | Fire Emblem: The Sacred Stones |
WEAPON TYPE |
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MOVEMENT TYPE |
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INFORMATION PAGES | FANDOM | FE Wiki | FEH info | GamePress page | Gamepedia article |
PREV. RELEASES | 2 (Original, Halloween) |
Bio
Written by: @Bow-of-Sacae
Skillset
☆[Staff of Rausten]: Pref. |
Might:
14
[Rescue+]: All Staff users |
Types: healing, movement |
AA: 1 • LI: 0

frames = 2
, frame duration = 5s
, view frames individually here.
[Windfire Balm+]: Staff users only |
AA: 1 • LI: 0 |
Cooldown:
1
This skill activates if cooldown = 0
and when the user uses a {healing}-type assist on any given ally, when done, all allies get visible boosts of attack and speed +6 each until the start of their next phase on the next turn.
[Atk/Spd Push 4]: All |
AA: 6 • LI: 5 • V4: 11/14 (1:2) |
[SP] cost at Lv.4: 300
This skill activates each time the user enters in a battle with at least a quarter of their maximum HP, if true, for the duration of the match, the user gets boosts of attack and speed +7, since they’re in-battle boosts, they stack with other boosts of that nature, like from {drive} skills.
☆[S/R Far Trace]: Fly./Cav. and
range = 2
weapon users |
--

frames = 2
, frame duration = 5s
Inheritance recommendations
☆[S/R Far Trace 3] and optionally, [Atk/Spd Push 4]
Unfortunately, there’s no easy way to fodder her efficiently without foregoing something valuable in return, adding other skills not named [Atk/Spd Push 4] means wasting a part of another unit’s fodder, which is in general, not a good idea.
[Atk/Spd Push 4] is fine to add because you can sack one of the sources with the Lv.3 version of the skill. *
Bullies Petrine again*
But the skill you’ll need for sure is this new one, which will prove to be useful, specially on ranged fliers since this skill was made for a bunch of 'em.
[Rescue+] and [Windfire Balm+]
Two juicy skills for healers and rather easy to get, as you need one of two Lv.1 {Balm} skills which are available on lower rarity units.
One skill
Avoid taking [Atk/Spd Push 4] at all costs, and also, I’d at least try for the recommended inheritance chain, since it’s not too difficult to secure in general, but ☆[S/R Far Trace 3] is handy to have too.
Stats and gameplay
L’Arachel is an offensive healer of sorts, possessing high speed and attack, as well as a kit mostly gearing towards offensive, [Mystic Boost] [Sacred Seal] is recommended to prevent her health being crippled down by her very own [Atk/Spd Push 4].
To start with, she includes one of the brand new {Trace} skills called ☆[S/R Far Trace 3], it plays out like the one we covered earlier, BUT there are two noteworthy gimmicks: as you know, ranged units CAN’T get [Galeforce], so this skill doesn’t work together with {Far Trace} ones, however… one unit we all know for their amazing O/D potential, has a variant of this skill: Legendary Leif and his [Njörun’s Zeal], which is basically the same.
The second is, it doesn’t grant an extra square of re-movement area than what she had of leftover prior to the attack… “wow, so, @Intelligent_Systems still has a notion of balance?”… surprisingly enough, at times, they do, but generally it goes over their head.
This skill is still effective on her, with the help of ☆[Staff of Rausten], which will make the benefits of ☆[S/R Far Trace 3] far more aparent as you use her… why? Her weapon reduces the resistance of the nearest foes to her as well as inflicting on them the status that prevents they counterattack when your units attack them, all within a rather large check pool to make [Dazzling Staff 3] a really questionable skill to use.
As for stat asset: you’d prefer speed, it sorta helps her with “future proofing” and it’s good to go with her role, it also marginally improves her scoring potential but her BST isn’t really high for these seasons. Otherwise, more attack is about as good, its immediate benefit will be slightly bigger healing capacity and certainly attack power, it’s not a bad boon at all.
Overall, L’Arachel offers great support and offensive capabilities, her own weapon, even if not used for her own benefit, already proves to be useful when solely used for supportive purposes to help your teammates safely hit most foes without fear of retaliation.


For comparison, I had chosen someone more or less similar: Elise.
Her personal refined weapon puts her in a more comparable spot to L’Arachel, however, Elise relies on [Dazzling Staff 3] most of the time to prevent counterattacks, which can be a problem for when she’s in the offensive, preventing her to run ☆[S/R Far Trace 3] if needed be, but she doesn’t need it to be a strong offensive unit, she also can inflict [Gravity] on nearby foes which is still a useful status ailment to benefit from.


⤨Lyon
EPITHET | Grado's Gaze |
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DESCRIPTION | «Beloved son of the emperor of Grado, Vigarde. Like his father, who is referred to as the Silent Emperor, he prefers to keep to himself.» |
ORIGIN GAME | Fire Emblem: The Sacred Stones |
WEAPON TYPE |
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MOVEMENT TYPE |
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INFORMATION PAGES | FANDOM | FE Wiki | FEH info | GamePress page | Gamepedia article |
PREV. RELEASES | 2 (Original, Fallen) |
Bio
Written by: @RoysOurBoy
Skillset
☆[Tome of Grado]: Pref |
Might:
14
This weapon grants to Lyon a constant base stat boost of [Attack +3] while equipped.
It also grants him the following effects if either the foe initiates a battle on him or if his attacker is at full health:
- Inflicts reductions of attack-6 and resistance-6 in-battle, to foe.
- Eliminates visible stat penalties on attack and resistance.
- If foe is colorless and uses a
range = 2
weapon like a tome, they suffer weapon disadvantage (lose -20% ATT in-battle) while Lyon gains advantage (gain +20% ATT in-battle).
[Iceberg]: All non-Staff users |
AA: 14:1 • LI: 14 |
Cooldown:
3
Upon next strike, user’s half of their total resistance is accrued to their damage dealt.
[Atk/Res Solo 3]: All |
AA: 3:0 • LI: 3• V4: 2/6 (1:1) |
Available at 4★
It activates each time the user enters in any given battle without adjacent allies on the map, in such cases, the user gets boosts of attack and resistance +6 in-battle.
[Def/Res Gap 3]: All |
AA: 0:0 • LI: 2 |
Available at 5★
Inheritance recommendations
[Atk/Res Solo 3]
This is probably his best fodder, {solo} skills are quite good and this one sees use, it’s also the 4★ skill so you don’t need to promote Lyon to get it, it’ll also enable you to optimally fodder units with the Lv.4 version of the skill.
[Def/Res Gap 3]
Not as useful but it’s worth noting it’s been so far on a Mythic Hero and another seasonal who’s best foddered for his weapon: Winter Zephiel, seeing that Lyon’s fodder isn’t as strong as Winter Zephiel or Mirabilis, I’d say this is a good opportunity to secure a rare skill if someone is collecting them all.
Stats and gameplay
Lyon is the “partial demote” of the banner, his statline makes of him a deceptively bulky unit with high attack power but rock-bottom speed, relying on follow-up attack guaranteeing skills such as [Quick Riposte 3], his weapon primes him mainly for enemy phase, which is where he should primarily be used since the mentioned [Quick Riposte 3] exists as a [Sacred Seal] and it works when the foe initiates on the user, his bulk will help him stay healthy for longer periods of time and will help him gain terrain against several of the ranged colorless foes.
The clear winner for stat asset is, without a doubt: attack.
He doesn’t really need extra bulk or becoming a support bot, he should excel at what he’s made for: defensive, and he’s not short in potential for that, an attack boon will help him hit harder on retaliation.


Sonia was released earlier this month and wow… you’re right, she’s already being won over by Young Lyon overall, he has a PRF unlike Sonia, and a more optimized statline for tanking too, Sonia’s speed is partially dumped and it has a superboon, but without further investment it becomes somewhat useless.




ↀEirika+Ephraim
EPITHET | Twin Refulgence |
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DESCRIPTION | «Twin prince and princess of Renais, children of King Fado. This lively brother and serene sister make for quite the pair.» |
ORIGIN GAME | Fire Emblem: The Sacred Stones |
WEAPON TYPE |
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MOVEMENT TYPE |
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INFORMATION PAGES |
FEH info | GamePress page | Gamepedia article |
BST PUSH | 177 → 190 |
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PREV. RELEASES |
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Bio
Eirika
Written by: @Thehalohedgehog
The review had to be split here due to character limit per post but it continues right below.