Hey guys!
Here’s yet another review on a rather nice Legendary Hero and his well earned spot.
Let’s get right into it.
Claude
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EPITHET | King of Unification |
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DESCRIPTION | «Hero who left Fódlan. Bringing peace to Fódlan, he returned to his homeland.» |
ORIGIN GAME | Fire Emblem: Three Houses |
WEAPON TYPE |
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MOVEMENT TYPE |
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INFORMATION PAGES | FANDOM | FE Wiki | FEH info | GamePress page | Gamepedia article |
MEDIA INFO |
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LEGENDARY HERO DATA |
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PREV. RELEASES | 2 (Original, Brave) |
DATAMINE |
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Bio
Written by: @nobody625
Skillset
☆[Failnaught]: Pref. |
Might = 14
It grants faster special skill activation by reducing the maximum cooldown for all skills of that nature by a point, it’s also naturally effective against flying units (you may refer to this article for information on weapon effectiveness calculation).
The game also checks if, when entering a battle, Claude starts with at least a quarter of his maximum HP, if that’s true, then he gets a boost of +5 to all of his attack/speed/defence/resistance stats, and the [Null Follow-Up 3] which negates the “guaranteed follow-up attacks” from foes (granted by skills like [Bold Fighter 3] and the {breaker} B-skill family) or effects that prevent the user from making a follow-up attack (such as [Mirror Impact] from a foe), this means that it not only negates follow-up prevention effects from the foe, it also negates the drawback on the two {sweep} B-skills, as well as anything that would impede him from making a follow-up attack.
[Luna]: Non-Staff users only |
36 |
Cooldown: 3
Upon next strike, user ignores half the target’s total of defence.
If given to a unit that targets resistance, ignores half resistance instead.
Whichever is the case, the DEF/RES reduction accounts all kinds of stat boosts to the targetted stats.
☆[Atk/Spd Catch 4]: Cav./Fly. only |
0 |
High cost
Side note: if this skill is equipped at Lv.3, the game only checks if the foe has either a [Penalty] or is at full health for a bonus of +5 to attack/speed during battles.
☆[Fallen Star]: Pref. |
High cost
It activates only on battles started by the user, on such battles, damage received from the first strike the foe lands on Claude is reduced to ⅕ the normal amount, and also, the [Gravity+] staff effect activates, meaning that the target foe and any foe(s) adjacent to the previously targetted foe will have the status that reduces movement to one square.
Also, after using for the first time in the turn, and when initiating as well, it grants the [ Fallen Star] status, the shown icon appears on his sprite in-map at the lower right corner of the square he stands to indicate the effect activated.
While active, on the first combat of the next enemy phase, Claude receives ⅕ the normal amount of damage on the first strike.
On initiation, which is possible by refreshing him, the status effect DOESN’T stack with the skill that grants it as the description may hint, this means that, if stacking was possible, Claude would get 96% of damage reduction from foe’s first strike for initiating if both the status and the skill’s damage reduction effect activated simultaneously, right? But the description can be actually misleading, here’s a test I ran to be sure:
In this scenario, I’ve specifically made sure that Claude initiated and obtained the [ Fallen Star] status, then, refreshed him and made him target another foe strong enough to withstand the first attack to see how much of the damage is lowered:
I’ve made calculations with the help of this percentage calculator and it came to my attention it’s not possible to reach 96% of damage reduction, just the 80% granted from the base skill when initiating and the foe strikes Claude for the first time in the match.
The calculated reduction from the sample scenario above resulted in an exact reduction of 78.94736842105263%, which was rounded to the nearest even integer that’s 80, matching the skill’s description.
I mean, it was obvious, since he can’t receive the status without attacking first, which invalidates the “unit’s first combat in player phase” part, because when he attacked to get it, said combat already went by, #sothis effect only works when the foe initiates. :)
Do note the [ Fallen Star] is NOT granted if a foe initates on Claude instead, and it wears off at the start of the user’s next turn.
[Spd/Def Rein 3]: Flying units only |
2
Allows the user to constantly reduce the speed and defence of all foes within a 2-square radius of the user by -4 during all battles those foe partake on, allies can benefit from this effect.
Stats & gameplay
Legendary Claude is a prominently fast unit with a modest attack value and alright mixed bulk, offset by his incredible player phase potential that allows him to slow down his foes’ movement pace to a square, symbolizing his scheming antics.
On player phase, his greatest asset is the large amount of damage he can absorb when receiving the first blow from the foe’s counteract, an {impact} skill makes for an ideal choice since that’ll block several speed based follow-ups and has synergy with the ☆[Fallen Star] skill, unless the foe has [Null Folloe-Up 3], the {impact} skill will work nicely, thinks like [Swift Sparrow 3] also do well, you’d rather leave the rest of his default skills intact though, and add a movement/boost assist depending of your needs and willpower to invest on him.
For assets, you’d ideally take more speed, there’s never enough of it and your Legendary Claude can absorb a ton of damage already, making a resistance asset redundant but still a good choice — do keep in mind his BST will be 185 regardless, so you don’t need to worry about having a superboon or not, he’s also rather flexible to build and a weapon imbued with [Null Follow-Up 3] and {slaying} weapon is pretty strong, this allows him to double foes even if using {sweep} skills, should you want to go all offensive on him, [Windsweep 3] is arguably the better choice as it covers more weapon types.
As for flaws, anything goes for him, even less speed, he doesn’t have a superbane, and no bane to dampen significantly his performance.
Overall, he’s a well rounded unit that can soak a lot of damage when used right regardless of IVs, and great right off the bat for scoring at [Arena].

For the comparison, I chose his Brave self from the #cyl4.
Legendary Claude’s statline is slightly better optimized for offensive overall, Brave has minimal differences and same base stat total (BST) as Legendary, Brave has the ability to quickly recover his health in place of Legendary’s [Null Follow-Up 3], both are great but if using both, I personally think it’s best to give them separate roles, Brave can become a tank of sorts, while Legendary an offensive unit that tramples enemy formations when used right.
Spd, Res |
Added: 2020-08-18T03:00:00Z
Inheritance recommendations
☆[Atk/Spd Catch 4]
This is his most valuable skill at the moment, it’s pretty good and works at its best for units that make use of debuffs (well, everyone but I mean, on their weapons, like Ursula when her preference weapon is refined into +Effect).
As you know now, this skill can be inherited onto any cavalry or flying unit, regardless of what they use, it’s recommended the recipient doesn’t use [Savage Blow 3] or any skill that deals area damage, because when the user is refreshed and attacks someone else, the effectiveness is reduced a little, so it’s recomnended on someone who focuses on damaging a single target.
For me, I thought of Ursula because her refine relies on visible reductions on the foe, and this new skill goes perfectly with her to help her deal even more damage in an easy way.
[Spd/Def Rein 3]
Not as valuable but still… very valuable, it’s useful on fliers that go all out on offence and use physical weapons like swords or daggers, it’s definitely well justified to prioritize this skill.
Aesthetics reference
Original artwork:
(Non-flipped up picture here)
Sample quote:
Banner

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L!Seliph |
Altina![]() |
Hríd |
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L!Tiki |
Naga |
Melady![]() |
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Triandra![]() |
Hel |
Annette![]() |
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L!Claude |
Mila![]() |
L!Leif![]() |
Insight
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Duration: 2021-02-26T07:00:00Z → 2021-03-05T06:59:59Z
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Red: I’d like to think of it as the third best color to pull, really good value on it, two Legendary Heroes that aged well and a Mythic Hero that remains a queen of the skies even amidst powercreep, it also offers great fodder such as [Distant Counter] from two of the units, which is a scarce but effective skill for your favourite tanks.
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Blue: the worst? Yeah, but not terrible, two of the units may not be as great as before but with enough love and care like with any character, they grow into powerful additions, that’s the power of favourites. But anyway, Legendary Young Tiki continues to be a very unique individual as we haven’t gotten a single blue “dragarmor” (armored dragonstone user) before and after her, she might be what you need, whether it is for a balanced team, a thematic team… or both. It’s also pretty good loking in fodder with the currently unique [Fierce Breath] and Melady whose skills grant something to those sturdy fliers to feast upon.
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Green: I would say second best, strong fodder choices such as [Spd/Res Rein 3], [Distant Counter] and two Mythic Heroes for [AR-D] as well as a regular pool unit that offers great support capabilities in the form of extra movement to anyone that’s not a ranged cavalry unit and [Def/Res Ruse 3], skills that would come in handy for [Røkkr Sieges].
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Colorless: here, it’s the MVP and I’m not saying this because of bias. Actually, I think it’s the best because of the great value on it, Mila is a very useful unit for [AR-O] during Light seasons as she increases the turn count for your [AR-O]'s by 1 and offers DEF-based [Isolation] to block several supportive threats like Legendary Azura or ever some tricky formations. Legendary Leif continues to be a potent dual phase unit not short of Jugdral references, capable of clearing so much content with the right investment. And Legendary Claude, well… we’re reviewing the man himself.
It’s also topped with excellent fodder like [Bracing Stance 3], which is still unique.
Calendar of returning L/M Heroes
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Ratings
Opinions
Man, his artwork is definition of quality, not a single detail that has been overlooked or made worse altogether, his beige outfit compliments his hunter-like appearance perfectly like in #fire-emblem-three-houses, the golden/yellow/black in every piece blend beautifully and shows cutting edge precision, Azu-taro is another one of those artists that Imo, the moment I see their name printed in the video when a character is released, I know will deliver across the board.
The voice acting is not bad at all, his iconic VA voices him with top notch quality as ever.
Claude is also not a surprisingly broken unit, I mean, he is, but not to the point he can be extremely annoying, but on the players hands he’ll be a force to be reckoned with.
Temporary central glossary/symbology (will be replaced later on here and the other reviews)
Click/tap here to check my other reviews
Third feedback round
Discussion thread
Snap back to the beginning
The End
I thought about why not making a little reference to a famous meme in the review, specially since this is the first time I get to review my favourite of the three leaders. (I’d have probably flipped up every picture if I had the energy for it but settled for just one)
I knew that I’d like him the most out of the trio since his ideals were the most agreeable, he was the nicest out of the three, and he looked really cool to me, besides, some of his students have grown a lot on me, like Lysithea, Marianne, Hilda, Raphael and the very Claude himself, so that’s why he’s a favourite and by extension, the Golden Deer is my fav route in the game.
I got him on my alt the other day and under very few [Orbs] (10 or so), with the intent to go for Legendary Leif and Mila since I don’t have them there, I was both surprised and happy with Legendary Claude coming instead, not only I like him, getting him enabled me to test in first person how he plays out and how his ☆[Fallen Star] B-skill and eponymous status worked in-depth.
Anyway, as always, I hope you enjoyed this review and found anything of use, if there’s anything wrong, you’re welcome to report it here and I’ll look onto it ASAP.
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