Hey guys!
So… new seasonal thematic for this month… this time, Heroes from different worlds are sporting Plegian attires, Plegia is one of the kingdoms where the plot of the Fire Emblem Awakening game develops, it’s at the west of Ylisse.
Let’s get started.
[Dark Desert Rituals]
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Everyone’s stats
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Special Heroes
Tharja
EPITHET | Florid Charmer |
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DESCRIPTION | «A mage of Plegia who commands powerful dark magic. Wearing particularly enchanting attire to a festival celebrating her homeland's culture.» |
ORIGIN GAME | Fire Emblem Awakening |
WEAPON TYPE |
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MOVEMENT TYPE |
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INFORMATION PAGES | FANDOM | FE Wiki | FEH info | GamePress page | Gamepedia article |
PREV. RELEASES | 3 (Original, Winter, Bridal) |
Bio
Written by: @Souljini_Bitchiani
Skillset
☆[Plegian Torch+]: |
Might = 12
The game first checks if she’s NOT fighting next to an ally, if so, then the targetted foe will suffer in-battle penalties to their attack and resistance, equal to:
5 +
visible reduction on the stat
The reduction to each stat is calculated separately and only applies during battles the user fights alone.
[Reprisal]: Can’t: staff users |
8 |
Cooldown = 2
Upon next strike, user deals additional damage equal to 30% of the following formula:
Maximum HP
-Current HP
So it gets stronger the less HP compared to the maximum the user has.
[Swift Sparrow 3]: Can’t: staff users |
10 |
High cost
During battles started by the user, user’s granted a boost of attack+6 and speed+7.
[Spd/Res Rein 3]: Flying units only |
1
This skill constantly allows the user to reduce the speed and resistance by -4 to all foes within a 2-square radius of the unit during all battles those foes engage, meaning that allies can take advantage of the reductions inflicted on the nearby foe(s).
Inheritance recommendations
☆[Plegian Torch+] + [Swift Sparrow 3]
Much as it hurts, you’d have to part without [Spd/Res Rein 3] because you’d need a Triandra who’s best foddered for the full skill and [Atk/Spd Push 4].
But I can attest this combo will be well preciated by its recipient, and it’s the least restrictive (you literally have freedom to pick any green tome user!), plus, you can even summon a Naesala/W!Felix if desired (or use a spare copy you might have lurking around), for [Swift Sparrow 1] at 4★ without needing to promote the source.
[Swift Sparrow 3] + [Spd/Res Rein 3]
I think it’s a pretty good combo, you need [Swift Sparrow 2] but any magical flier will find it excellent for an offensive take.
One skill
☆[Plegian Torch+] would be the best of them all, but I’d recommend to exercise some patience to at least get my recommended inheritance chain.
Stats and gameplay
Plegian Tharja is a powerful player phase unit, not meant to take hits often as she’s really frail, thus making of her a righteous user for [Desperation 3], specially since that slot is empty at base, her kit, specially hints at that as she even comes with [Spd/Res Rein 3] and [Swift Sparrow 3] to obliterate foes, specially those unfortunate enough to receive resistance penalties.
For assets, there’s never enough speed, so I recommend it more unlike Katarina as Tharja’s weapon only doubles the penalties on the foe’s attack and resistance — but a boost in attack is about as good to, the ideal banes are obvious, but you’d prefer them in this order: HP > Def > Res, with HP being the best if you run a build based on skills that require the HP to be lowered, and a lower maximum means quicker way to get into the thresholds, but also more risk involved in getting the right HP losses, on top of that, HP is a superbane (which reduces the stat by 4 and effects a little her scoring potential in [Arena]), but her HP is still decently high and, with the help of [Plegian Torch+], she’ll get in the treshold without much trouble, so long as it’s used with the appropiate attack reduction on the foe, or with some skill that keeps her safe from enemy harm like [Fury 4].


For comparison, I chose Spring Veronica.
…Yikes, not only in stats but in base kit, Plegian Tharja is better, Veronica’s weapon is alright and it gives her some edge in battle, it’s good, but for offensive sets that involve [Desperation 3], it’s mostly anti-synergistic as the boosts are granted when she’s at least ¾ healthy… yeah, I can only recommend her in case she’s one of your big-time favourites and/or a collector, but Plegian Tharja will do better overall.
Res |
HP, Def |
Added: 2019-03-19T03:00:00Z
Aesthetics reference
Original art:
Sample quote:
Katarina
EPITHET | Torchlit Wanderer |
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DESCRIPTION | «Knight of Altea who joined the new recruits of the 7th Platoon. Currently deployed on a mission.» |
ORIGIN GAME | Fire Emblem: New Mystery of the Emblem |
WEAPON TYPE |
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MOVEMENT TYPE |
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INFORMATION PAGES | FANDOM | FE Wiki | FEH info | GamePress page | Gamepedia article |
PREV. RELEASES | 1 (Original) |
Bio
Katarina is a young girl that debutted exclusively in the Nintendo DS remake of the second book of Fire Emblem: Mystery of the Emblem, she and a couple others like Kris signed up for becoming knights of Altea, Prince Marth’s kingdom in the Archanea continent, and she was asigned to the 7th Platoon — a group of fellow aspiring to-be knights — together with Kris, Luke, Roderick and Ryan, her aspiration is to become a tactician.
(She has a true name, if you want to know what it is...)
Reese, which is also given away in her OG version’s weapon: [Reese’s Tome].
There’s not much known of Katarina’s past, but what’s known is that she was an orphan back in a town called Knorda, there, she was beaten for fun, but she was found by Eremiya who raised her to be an assassin, Clarisse and Legion were her work partners.
She’s tried to play the role of older sister to Clarisse, but she always ended up giving orders to Katarina.
Before the beginning of the war of Heroes in New Mystery of the Emblem, she’s been tasked with the assassination of Marth with her real name remaining concealed and infiltering as a student that claimed to have no special skills.
After a failed ambush by Eremiya’s assassins, Katarina retreats with them, and as the game progresses, there are instances at which the focus shifts to Eremiya’s assassins, like on Chapter 3x when Marth’s army goes on Wrys’s rescue as he was going to be killed and Marth is unable to abandon any of his companions from the Wars of Shadows.
Later on, Katarina losses Clarisse — who she deeply cared about — as she was defeated by the Altean Army and ordered to not to attend to her wounds, and, as the army advances, Marth and his army meet Katarina, despite Marth and Kris having voiced not having any intentions of attacking her, she’s decided to carry out with her mission, but Kris manages to stop her attacks and reminds her of the days on the 7th Platoon, she claims she’s far from salvations because of all her sins, but Kris offers to help her redeem herself, she’s also asked for her execution, but Marth and his company refuses to, and she eventually joins the army.
Katarina is portrayed as a kind and caring girl, even while serving Eremiya’s assassins like when she tried to become Clarisse’s big sister, treating her kindly despite her harsh exterior — Katarina specially exhibits those traits towards her assassin comrades since she was raised with them.
She arrives to Askr dressed in Plegian attire due to a “mission”, and gets a few bits of development, she wishes to be like Tharja, Dorothea and Lene, and not wanting to be left behind and also, to keep working with our Heroes.
Skillset
☆[Fell Flambeau]: Pref. |
Might = 14
It grants accelerated special cooldown of -1, enabling special skills to activate faster. The game also checks if, at the beginning of each battle she engages, she’s fighting without adjacent allies, if that’s true, then each of the foe’s stats (all but HP ofc) will be reduced by this formula:
5 +
visible reduction on the stat
With the reduction on each stat being calculated independiently.
[Luna]: Can’t: staff users |
35 |
Cooldown = 3
Upon next strike, the foe’s total of resistance will be treated as if it was a half lower.
[Atk/Spd Solo 4]: All |
4 |
High cost
The game checks if the user enters in a battle without adjacent allies in the map (on either phase), if that condition is met then the user is granted with a boost of attack and speed +7 during the battle… that’s all.
☆[Chill Def/Res 2]: All |
0
Completing the family of {dual chills}, the last of them is added in a seasonal.
At the start of each turn, the game checks who has the highest base defence and resistance in the enemy team, and inflicts a reduction of -5 to those stats until the affected foe(s)'s next action.
If there are multiple foes with the same sum of defence+resistance, it’s considered a tie, so all of them get the reductions.
[Atk/Res Rein 3]: Flying units only |
1
This skill constantly allows the user to reduce the attack and resistance by -4 to all foes within a 2-square radius of the unit during all battles those foes engage, meaning that allies can take advantage of the reductions inflicted on the nearby foe(s).
Inheritance recommendations
[Atk/Spd Solo 4] + [Atk/Res Rein 3]
It is restricted to fliers and it’ll have the most use on magical ones, but it’s an effective combo to take and offers the most utility, all you need is [Atk/Spd Solo 3].
[Atk/Spd Solo 4] + ☆[Chill Def/Res 2]
While not the most useful, you combo two rare skills in one inheritance section, recommended more for collectors!
One skill
Out of all the skills you should extract from her, [Atk/Res Rein 3] sounds like the best deal, followed by ☆[Chill Def/Res 2] due to its rarity.
Stats and gameplay
That’s sick… so many superbanes on a unit after a long while.
Her BST is alright for scoring, but she’ll definitely need merged to shine in [Arena], as that also benefits her performance.
But back onto her gameplay elements, she’s a very fast unit that can take of every single penalty on the foe and also, fire special skills faster, she’s also pretty frail physically, but decently resilient magically, still, with an attack penalty inflicted on the foe, that can be circumvented in most cases.
For boons, I feel more speed is good on her to keep up with the metagame, but more attack is as good too because, when fully merged, she (like everyone else) gets an estimated +5 to all the stats, and with clever use of her weapon she’ll still double plenty of enemies.
Banes that are alright include all but attack and speed, those stats are important on her, but even if she takes a bane on either of them, she’ll still perform well, specially with the power of penalties that allies may inflict on foes, backing her up.

A unit that compares well… and does have super assets, is Spring Est.
Her speed difference is quite big with Plegian Katarina, but she can reach a modest level with her kit alone and support, still, if you seek a good seasonal to make a project of in terms of gameplay, Katarina is a better pick, but if you really like her then you know what must be done.
Att, Res |
HP, Def |
Added: 2020-03-18T03:00:00Z |
Was reviewed
Aesthetics reference
Original art:
Sample quote:
⤨Raphael
EPITHET | Muscle-Monger |
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DESCRIPTION | «Eldest son of the Kirsten family of the Leicester Alliance. Wondering what kinds of food will be served at the festival.» |
ORIGIN GAME | Fire Emblem: Three Houses |
WEAPON TYPE |
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MOVEMENT TYPE |
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INFORMATION PAGES | FANDOM | FE Wiki | FEH info | GamePress page | Gamepedia article |
PREV. RELEASES | This is his debut. |
Bio
Raphael is a commoner student at the Officers Academy and is part of the Golden Deer, he’s 17 years old and has a minor sister called Maya.
His parents were killed by monster attacks at a younger age, so he’s been orphaned for two years, after which, he closed his family’s merchant business and resolved to become a knight.
Despite his parents’ deaths, he maintains a cheerful and easygoing personality, he’s also friendly and optimistic, he enjoys sparring with others and takes pride on his physical strength, on which he prefers spending time to hone his skills.
His appetite is rather strong too, and it’s his main motivation for participating of the Plegian “festival”, he arrives to Askr sporting an attire originary to the country.
Skillset
☆[Plegian Bow+]: Bow users only (any color) |
Might = 12
It works very similarly to Tharja’s weapon. The game first checks Raphael is fighting alone (no adjacent allies) and if that’s happening, then during the battle, the foe’s attack and defence will be reduced by:
5 +
visible reduction on the stat
The reduction on each stat is calculated independiently.
Also, because ofc it’s a bow, it deals extra damge to flying units, unless they have [Iote’s Shield] or a skill with its effect.
[Smite]: Can’t: staff users |
Type: movement |
8
[Smite] allows the user to push an ally up to 2 squares in the opposite direction from which it was used, but if there’s a wall or any form of impassable terrain for the target ally on the way, it can’t be used from that direction, expect if it’s non-walkable terrain (in that case, the target just “flies” over that square).
This may push the target one square instead, if there’s something on the second square the ally is suposed to land at, like a course of water or an ally.
[Odd Follow-Up 3]: Armored units only |
1 |
Available at 4★
Initially debutting on Duo Hector, this skill grants guaranteed follow-up attacks as well as follow-up prevention from foe’s attacks when the turn is odd-numbered (1, 3, 5, 7, 9, …).
It can be completely nullified with [Null Follow-Up 3] or a skill imbued with its effect, or partially nullified with certain skills like [Dragon’s Ire 3].
[Atk Smoke 3]: Can’t: staff users |
6 |
Available at 5★
After each combat, the foe that attacked the user (or got attacked by the user) will suffer a reduction of attack-7 until their next action/turn, this also applies to any foes within a 2-square radius of the target foe.
Stats and gameplay
Raphael is our first armored archer that’s available at lower rarities and also the first of his class in a long time, his greatest asset is his high HP, attack and defence, making him extremely durable against physical attacks, in return, he’ll struggle absorbing magical attacks without hard investment and team composition dedicated to boost him.
However, his selling point is his status as the half demote unit of the banner, making him easier to merge as well as a solid project to work on, his base kit will make him harder to take down when facing several foes nearby and allow him to deal follow-up strikes on foes when fighting on odd-numbered turns.
For IVs, his best combo is +attack/-resistance to keep his scoring potential to the attainable maximum while still dumping a stat that takes additional investment to function, -speed is a superbane, but if you don’t care about [Arena] at all then this is the way to go, as it’s the safest bane gameplay-wise, to take.


For the comparison, the best candidate in mind is… Valentines Faye.
Welp her statline is better optimized for general use, so they play out quite differently, that said, they can be built the same way with the idea mentioned earlier, and, unlike Raphael, all she needs is the [Brave Bow+] because the rest of the skills are already part of Faye’s base kit.
Spd, Res |
Att |
Added: 2020-02-06T03:00:00Z |
Was reviewed
Inheritance recommendations
☆[Plegian Bow+]
Out of all the skills he has and with the current limitation of 4 inheritance steps per session, this weapon seems like the best deal as it offers a noticeable improvement to your archer of preference, and it’s not limited to armored ones.
[Odd Follow-Up 3]
Situational but still pretty useful to have if you manage to have your skill holder to attack more on odd turns.
[Atk Smoke 3] and/or [Smite]
Ofc, anything else not mentioned above, including either/both of those least valuable skills is highly recommended to avoid even if you’re desperate for [Atk Smoke 3].
Aesthetics reference
Original art:

Sample quote:
Part 2 is right below!