Hey guys! New Heroes banner, and the perfect one to start the year for me⦠Iāll advice you, Iāll talk a bit more than what I normally do, about a certain characterās addition (hint: look at the cover below), so I needed three posts to share the whole review.
Letās get started.
[Shared Purpose]
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Everyoneās stats
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New Heroes
Asbel
EPITHET | Windswept Youth |
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DESCRIPTION | «A wind mage from a small city in Ulster, Hrest. Undertakes a long journey in search of Leif in order to fulfill his pledge.» |
ORIGIN GAME | Fire Emblem: Thracia 776 |
WEAPON TYPE |
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MOVEMENT TYPE |
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INFORMATION PAGES | FANDOM | FE Wiki | FEH info | GamePress page | Gamepedia article |
PREV. RELEASES | This is his debut. |
Bio
Written by: @Petra.286
Skillset
ā[Grafcalibur]: Pref. |
Might = 14
It reduces the maximum cooldown amount for al special skills by 1 as well as dealing additional damage against flying foes (unless [Ioteās Shield] or any skill imbued with its effect is on the foe), in addition to that, if he initiates an attack or is within a 2-square radius of any allied unit: he gets a boost of +5 to all stats during battles either/both conditions are met, as well as disabling any visible/field boost the foe has (from skills like those from the {hone} family).
[Moonbow]: Canāt: staff users |
42 |
Cooldown: 2 ā 1
Upon next strike, foeās total of defence or resistance (in his case, he can only target the latter) will be treated as if it was 30% lower.
[Fury 4]: Canāt: staff users |
5 |
High cost |
Alters various base stats
It raises all of his base stats by 4 points each (except HP) but makes him receive 8 points of damage after every combat he survives, this canāt kill him, however, if he has 8 or less HP, itāll stay at 1 after any subsequente battle where his HP didnāt recover enough.
[Mystic Boost 3] reduces the damage taken by [Fury 4]'s side effect to 2, adding another instance of [Mystic Boost 3] makes it so that the user recover 4HP after every battle.
[Null Follow-Up 3]: Infantry units only |
8
This skill allows him to always make follow-up attacks whenever heās 5 points faster than the foe (no skill can prevent he makes a follow-up attack). Ex.: [Wary Fighter 3] wonāt work on the enemy.
It also lets him prevent the enemy makes a guaranteed follow-up attack on him. Ex.: [Quick Riposte 3] wonāt let the foe make a follow-up attack even if Asbel initiates and the foe is healthy.
ā[Spd/Res Oath 3]: Inf./Fly. units only |
0
At the start of each turn heās next to an ally, his speed and resistance receive a visible boost of +5 until the next turn.
Stats & Gameplay
Asbel is depicted as a very fast unit with moderate resistance right off the bat, giving him some use as an enemy phase unit if paired with someone to keep his weapon active as often as possible, that also makes {joint drive} skills great to use on him, he can also be built as a dual phase unit, but most of the time, youād prefer him to be a player phase unit, his weapon allows him to launch special skills faster as well as shred flying units without much effort in most cases.
A great and easily attainable skill for him is [Desperation 3], he already comes with [Fury 4] and if you add [Brazen Atk/Spd 3], youāll have a really good and independent offensive unit.


For comparison, there were a few candidates with the same class as him, but Iāve decided to roll with one of the more recent ones⦠not so much but, Young Merric is the one.
The guy is⦠pretty fast yeah, but Asbel runs over him by a small amount in exchange for no [Null Follow-Up 3] effect in the weapon, this but Young Merric requires that his HP is above 50% for that to work so⦠not really good for [Desperation 3] unless you have it easy to keep his HP in check between the rather tight threshold, Asbel doesnāt have that problem, but his weapon doesnāt include [Null Follow-Up 3] or the part that guarantees he can follow-up, which is great to run different B-skills.
Spd |
HP, Res |
Added: 2020-04-20T03:00:00Z |
Was reviewed
Inheritance recommendations
[Fury 4] + [Null Follow-Up 3]
The most recommendable Iād say, for utility that is. A Hinata at 4ā is all thatās needed for [Fury 3].
[Fury 4] + ā[Spd/Res Oath 3]
This is a good combo on him as it includes two rare skills but it may not be as benefitial, once again, all you need is a Hinata at 4ā .
Any other combo
Either theyāre more difficult to attain or less efficient Imo, if you wanted to get [Null Follow-Up 3] and ā[Spd/Res Oath 3], well, you could, but you end up needing another source to fodder the skill up to level 2 and another skill that can easily be fully taken in the remaining two fodder steps⦠and thatās quite difficult as all the other sources have something else you might end up valuing more⦠or are best foddered with the full skill and something else that can be fully taken.
Aesthetics reference
Original art:
Sample quote:
Ronan
EPITHET | Villager of Iz |
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DESCRIPTION | «A hunter from the village Iz. Has a strong sense for right and wrong, and a stronger distaste for pirates.» |
ORIGIN GAME | Fire Emblem: Thracia 776 |
WEAPON TYPE |
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MOVEMENT TYPE |
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INFORMATION PAGES | FANDOM | FE Wiki | FEH info | GamePress page | Gamepedia article |
PREV. RELEASES | This is his debut. |
Bio
Written by: @Monica
Skillset
ā[Indignant Bow]: Pref. |
Might = 14
Like all bows, his attacks will be effective against fliers (again, there are ways to prevent that, however).
He also gets [Resistance +3] and⦠if the foe starts a fight with him and/or his HP is full, the following effects take place:
- On foe: attack is reduced by 6 points during the battle, if the foe has a visible boost on the stat, itāll be negated, too.
- On Ronan: attack increases by 6 points during the battle, and if his attack was penalized, the penalty will be nulled.
[Rally Spd/Res+]: Canāt: staff users |
Type: booster |
1 |
High cost
Another one in the regular pool.
Anyway, this skill raises the target allyās speed and resistance by 6 points until the next turn.
ā[Swift Stance 3]: Canāt: staff users |
0 |
High cost
This skill works only when the foe attacks its user: if so, then he gets a boost of speed and resistance +6 during the battle, as well as inflicting on the foe a special skill cooldown point delay per attack from either side.
[Joint Drive Spd]: All |
2 |
High cost
During battle, it grants a boost of speed+4 during battles both him and any allied unit(s) within a 2-square radius of him participate, it does nothing if thereās no allied unit within the specified area.
Stats & Gameplay
Ronan is a potent enemy phase magical tank, being able to absorb a large amount of attacks already and running an āimprovedā version of [Spendthrift Bow+] on himself, but with a few extras and no drawbacks, skills like [Aether] or [Noontime]/[Sol] and [Lull Spd/Def 3] are excellent on him.
For IVs, I would say more attack is best as he could use the extra damage output and his kit alone + [Lull Spd/Def 3] would give him rather high chances to double several foes, but most of the time, youād like him to be an enemy phase unit as his weapon activates most consistently that way. More speed or resistance is also fine too but you wonāt really need a slight extra of resistance when his base and weapon are helping him to be more durable against magic foes. Ideal bane would be defence, followed by HP.


New Year Anna came up to mind for the comparison even though sheās a differently colored bow user, but they have that similar issue of advantages and disadvantages. At this point, Anna runs better either her base skills for support or something to focus on her offensive, which is still pretty good, but as an enemy phase magical tank, Ronan will do much better overall, with a weapon of difference and some resistance points.
Spd |
HP, Def |
Added: 2019-12-25T03:00:00Z |
Was reviewed
Inheritance recommendations
AiO pack
Unfortunately, itās not easy to run into a [Swift Stance 2] source, let alone at Lv.1, right now, theyāre Ewan (your only one in the regular pool) and Spring Sharena which is a seasonal⦠if your recipient happens to be a red mage then hereās a series of steps you can follow:
- Ensure you have a Shigure at 3ā at the very least. Youāll also need a 4ā Tailtiu and a source of [Spur Spd 1] or [Rally Speed]/[Rally Resistance].
- Fodder him for [Darting Stance 1], you may add the Lv.2 skill if you have/want to promote him to 4ā so that you can get [Darting Breath] and [Atk/Spd Oath 3] from a Fallen Ike.
- Fodder your Ewan for [Swift Stance 2] and [Rauưrserpent+].
- Fodder [Spur Spd 1].
- Fodder [Drive Spd 2] and [Rally Spd/Res] from your Tailtiu.
- Fodder the entire pack of skills from Ronan.
If your recipient isnāt a red tome, youāll certainly need to exclude [Rauưrserpent+], not that itās a big deal now that the next unit weāll cover in this review happens to be a fully demoted source.
[Swift Stance 3] and [Joint Drive Spd]
Youāre still required to get a Tailtiu for the [Drive Spd 2] but this combo fodders two overall very useful skills in one go without a significant cost.
[Rally Spd/Res+] is considered the least useful since its primary use is on [Arena], where you need kits full of high [SP] cost skills on your team if youāre a competitive player.
One of the skills
If you really donāt want to think much of it, ā[Swift Stance 3] is a great skill to take along, others are⦠okay at best, alone that is, theyāre best taken along with at least 1~2 skills.
Aesthetics reference
Original art:
Sample quote:
⤨Miranda
EPITHET | Willful Princess |
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DESCRIPTION | «Princess of Ulster who was held hostage by Grannvale. Strong-willed but not without a gentle side.» |
ORIGIN GAME | Fire Emblem: Thracia 776 |
WEAPON TYPE |
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MOVEMENT TYPE |
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INFORMATION PAGES | FANDOM | FE Wiki | FEH info | GamePress page | Gamepedia article |
PREV. RELEASES | This is her debut. |
Bio
Written by: @CrystalElemental
Skillset
[Rauưrserpent+]: Red tome users only |
Might = 12 |
1
It works only if the foe begins a battle with its user and they use any sort of ranged weapon ā if thatās whatās happening then she gets a boost of defence and resistance +6 during the battle.
[Ardent Sacrifice]: Canāt: staff users |
Type: HP transfer |
14
It allows the user to donate 10 HP to the target (i.e.: lose 10 HP and give that amount to the target ally), if the user has 10 or less HP, the userās HP falls down to 1 instead and the HP donated is equal to the loss.
ā[Seal Atk/Res 2]: Canāt: staff users |
0 |
Available at 5ā
It allows the user to inflict a reduction of -5 to the attack and resistance of any foe after a combat, the effect lasts until the enemyās next turn or action.
[Spd/Res Gap 3]: All |
1 |
Available at 4ā
Stats & Gameplay
Next is Miranda, her statline gives her some flexibility on how she can be built but a player phase set might be ending up her best bet, with her resistance being a boost for [Iceberg] or [Glacies], since sheāll be a fully demoted unit, sheāll be easily mergeable, skills such as the classic [Fury 3] + [Desperation 3] will do but sheāll likely need some help with her speed.
For IVs, I think speed is the best on her overall, her attack stat is already good enough and she could use the chance to double attack more enemies.

For comparison, I chose Ewan, heās slightly slower, but that doesnāt mean heās worse, heās just⦠harder to merge as his base speed is slightly lower, but he has a few advantages in return such as higher stats on most areas and three superboons.
Att, Def, Res |
HP |
Added: 2019-11-06T03:00:00Z |
Was reviewed
Inheritance recommendations
[Rauưrserpent+] + ā[Seal Atk/Res 2]
Dumb as this combo may be to recommend, [Rauưrserpent+] is still a good weapon to take along, and seeing [Seal Atk/Res 2] requires to have either [Seal Atk 1] or [Seal Res 1], might as well take it completely too, to make use of the 4 slots.
[Spd/Res Gap 3]
Probably your best bet as itās a rare skill (prior to Miranda, only Larum (a 5ā exclusive colorless unit) had it) and it can be useful to support a {solo} fighter like the Fallen Corrins, from the backs.
Anything else, alone
I donāt think thereās no reason to try to combo two skills together, or take [Spd/Res Gap 3] along too.
Aesthetics reference
Original art:
Sample quote: