EDIT: Scroll down for the refine updates. An Off the Menu Signature Dish. +10 Picnic Twins! - #6 by Galaxia9
Thanks to the limited codes in forging bonds, my second twin is now +10. I am so frickin’ excited. And the last two merges were free with the forma and the manual so all the better. I’ll be using trait fruit on her once I know what her refine will be, although she’ll probably just go +Spd.
And her sister who I managed to +10 on their rerun last year.
Mixed focus kit, I know, but I find she can stack enough attack on enemy phase to one-shot a lot of mages and Bold Fighter is there for player phase. The pair are of course each others ally support partners.
In total, the pair cost me, I think, 1900 and something orbs across their banner’s 3 runs. Now if anyone actually pays attention to the ramblings of this particular nobody, you’ll probably be sick of me mentioning my poor luck but I have now found these two gorgeous ladies are where all the good stuff went to get 11 copies of one and 9 of the other in so few orbs.
The two are also next in line for the seasonal refine slot so they’re both finished just in time for that next boost. Might as well share my ideas for how I want them to turn out to suit my usage.
Picnic Felicia - Eldhrímnir
Effective against beast foes. Grants Spd+3. At start of combat, If unit’s Res > foe’s Res, reduces foe’s Atk/Spd by 80% of difference between stats during combat. (Calculates reduction before combat. Maximum penalty of -8.)
At start of combat, If unit’s HP ≥ 25%, grants Atk/Spd/Def/Res+5 during combat and neutralizes effects that prevent unit’s follow-up attacks, and, also, if unit deals damage to foe using a Special, restores 30% of unit’s maximum HP.
Base effect going from 50% to 80% following Selkie’s lead and then some more stats and part Null-F then and self healing to help keep her in Special Fighter range.
Picnic Flora - Sæhrímnir
Effective against beast foes. Grants Atk+3. At start of combat, if unit’s Res > foe’s Res, reduces foe’s Atk/Def by 80% of difference between stats during combat (Calculates reduction before combat. Maximum penalty of -8) After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next action.
At start of combat, If unit’s HP ≥ 25%, grants Atk+5 to unit and inflicts Atk-5 on foe during combat and reduces damage from foe’s first attack by 30%. After combat, if unit attacked, inflicts Special cooldown count+1 on target and foes within 2 spaces of target (no effect on Special cooldown counts already at maximum).
Same base effect boost and survivability from the refine. Added Pulse Smoke because it felt like it needed a little extra.
I’m probably hoping for too much for them but I love them and they’re awesome so might as well indulge the wish until IS say otherwise.
Anyway, thanks for stopping by to appreciate my 3rd seasonal +10 (Spring Minerva was 1st and Flora 2nd).