Holy moly, 4 hours without a reply. I guess people are sleeping.
I feel like Sothis is so far out back that she’d honestly rather have WoM than lull atk/spd. Solos are fairly meh on defense and you’d probably get more mileage out of… literally anything else. Sure, she’s pretty threatening as the last unit to take down but she’s not helping the rest of her team be harder to take down. She’s essentially just being a corner unit here and she makes whole defense team more like a 5v5 and then a 1v5 instead of a 6v5.
I don’t really like the idea of Special Spiral Ophelia on defense as much as her literal base kit Chill Res. Chill res also has the benefit of increasing Temari Eir and Sabo. Atk Mila immunity by 7 points, so Reinhardt might actually dodge those at times. It’ll still hurt Ophelia a ton though.
Also speaking of Ophelia, you could change odd atk wave for a drive of sorts and change Micaiah’s res ploy for Atk opening. It’s more consistent that way if you REALLY wanted visible buffs but I wouldn’t recommend it because… panic. Aversa on the field literally gives her -9 atk.
I also feel like Micaiah using ploys is a fair bit inconsistent. She’s pretty much only protecting herself, which is a pretty hard ask considering that anyone could start the map by checking the bolt traps, sniping Micaiah with Eir and then dancing away with Peony. I believe Chill atk or Chill def are the best uses of her seal slot, the former gives carry units a harder time to kill your team if the opponent didn’t optimize their raiding parties (which a lot of players don’t do) and the latter helps Olivia be extremely Mila-proof by up to 57 def Milas.
You… can’t really solve that easily. I dunno how much you value that panic manor over there, but you could at least switch it for catapult to hit a lot of offense buildings. Lane 3 bolt tower will still leave the team very open though.
That’s pretty much all I can say, I’m no expert at unit placement on ARD and there’s no simple solution to it that doesn’t reduce the healing tower’s range or just cause a different problem. I think my best input to this is to put Rein where Sothis is, Sothis where Micaiah is, and Micaiah where Rein is. This protects Micaiah more, Sothis can keep her lull, and Sothis gets to be a part of more action.