Consider how many independent events have to occur sequentially before “traditional” galeforce works:
-room to smite due to lucky structure placement for your offense.
-traps not adjacent to their frontline units or but also not close to your starting position
-their frontline units have to have a low threat range, that doesn’t overlap with their traps too much, probably melee
-your initiator being able to one-round a frontliner they can reach but not one shot them
-your initiator being able to one-round a second unit they can reach but not one shot them
-repeat all of the above for the second unit you are smiting in, but harder since you have one enemy off the table
-your galeforcers both surviving two combats with enough hp to survive the last unit standing
The chances of actually running into a comp like this is probably like 5%.
Eirforce: eir with fury/disarm trap/savage blow/savage blow, peony with anything, bonus unit, 2 galeforcers with WOM. Eir attaccs a sqooshy unit and nulls a trap that will be a problem later, ideally kos, gets danced by peony, attacs another unit or finishes the first , hits <50% hp from fury + lyfaberg while chipping away 28 hp and debuffing around, galeforcer 1 woms and kos 2 units, galeforce 2 woms in and kos two units. Bonus unit just repos or smites or woms too or does nothing. You can even put IP on the askrs and/or run WOM on them for a backup ko option or another wom anchor.
Galeforce might as well not even exist in light apart from eirforce, it’s that much better. You can use any 2 galeforcers you want (their movement is almost irrelevant due to wom). One being a dancer with galeforce such as phina or sylvia is a great option. I use Raven and Donnel and sylvia and alternate. You do not need any premium 5*s for this strat, just fodder, which is why I think duo eph and tibarn 2.0 are wastes of orbs/fodder.