Arthur (FE4) Concept

Arthur: Travelling Mage Concept

  • Sparks of Friege: Mt – 14 Grants Spd+3. If unit is not adjacent to an ally, grants Atk/Spd +4 and unit gains [Wrath].
    • Wrath: “If unit’s HP is less than or equal to 75%, special cooldown count -1 at the start of turn if special triggers by attacking. If special tiggers, +10 damage from special.”
  • Glimmer: Boosts damage dealt by 50%.
  • Atk/Spd Solo 4: If unit is not adjacent to an ally, grants Atk/Spd+8 to unit and neutralizes penalties to Atk/Spd during combat.
  • Desperation 3: If unit initiates combat with HP less than or equal to 75%, follow-up attacks occur immediately after unit’s attack.
  • Rouse Spd/Res 3: At start of turn, if unit is not adjacent to an ally, grants Spd/Res+6 to unit for 1 turn.
6 Likes

Needs more H O R S E T I. Also 38/40 Atk/Spd? Yikes.

1 Like

In hindsight I should’ve gone 38/38 like Celica with 19 defense instead

You know, I’m kinda hoping he’s a cav mage
And solo skills I feel are still strong enough.
Other than that I like it

Still. Potential cav stats is -10 bst so…
37/36/37/16/25

I don’t think Solos need an upgrade already. And conditional Wrath seems kinda wonky. Other than that, I like it! Although I’d probably prefer him as a mage knight personally