I don’t consider this relevant in this context, I want to find the most efficient tank under optimal conditions.
He does finish the job just fine, the simulation is irrelevant here, it’s not like they’re fighting 1 on 1 without anyone else on the battlefield… In real case scenarios this has never been a problem for me. But yes, this is an advantage for Alfonse, there are situations where you don’t want to miss a kill because the surviving enemy may get danced and that can be a problem.
I checked and it was actually only 11 distinct units (the simulation list has each unit 3 times with different builds). The only not green unit he lost to was Karla, although I don’t know which build she used… I have no idea what I changed in the settings because I can’t get him to lose to her again. Anyway, it that simulation Ike won all 3 matches against Karla easily living with a minimum of 35 HP.
I wasn’t, if I do he also doesn’t lose any fight in the simulation. But it is not that linear, you also have to take a least 1 hit or use another CD reduction skill for the first fight. And we are not considering the cases where the enemy also has their special precharged (very common in IP teams), if I run the simulation again then Alfonse has 5 losses even if he always starts with a precharged special. Ike remains at 0 losses.
This would probably change for both of them if I manually edited the list to include more dangerous enemies with PRECHARGED AOE. But in this scenario Ike can still do fine with close call/repel, unless it’s a red with very high attack or L!Alm/L!Celica with swift sparrow 3 and hardy bearing.
I decided to spice up things a bit and ran some more simulations (all of them now with alfonse always having his special pre-charged):
Same simulation as before but with alfonse having special pre-charged: Ike 0 losses | Alfonse 0 losses
With enemies having their special pre-charged: Ike 0 losses | Alfonse 5 losses
With enemies having their special pre-charged and at +10 merges: Ike 0 losses | Alfonse 17 losses
With enemies having their special pre-charged, at +10 merges and with +6 buff to all stats: Ike 1 loss | Alfonse 25 losses
I was curious to what was killing Ike with just a simple buff to all stats, since I doubt any of the units in this predefined simulation is a high attack red unit using an AOE special and… it was W!Tharja with a bladetome, glimmer, death blow 4 and bold fighter (lol)