I question a few of these builds. I mean, when her refine drops, maybe things will change, but she currently has spectrum buff and debuff upon attacking, and also windfire balm, in base kit. And these are generally kept because they are good.
I feel, that unless you are running a different staff, putting out of combat buffs (like tactics skills) for teammates on her feels redundant.
I think I use mostly her base kit because it’s always worked for me, but
Atk/spd push is a great skill, solo is probably good as well.
Defensive skills to improve bulk are probably a surprising help in taking that one hit that barely killed her. My +1 generally survives with like 3hp against most standard lv 40 npcs, I’d love to see a bit more.
A chill seal would probably work when she’s being used more to heal.
A standard Savage blow build is probably good too, but other healers may actually be better at it.
Her weapon works incredibly well with a dancer, since the second attack gets an effective massive boost, “negates” panic since she already acted, and may double when it didn’t before.
She’s been my go to healer since she came out, and honestly I don’t think she even needs a refine, but I’m excited to get one anyway.