I’ve been making too many serious topics.
Daggerhat: 12 Mt (If I remember right)
If unit targets ally with a skill like Rally, the unit recieves the buffs as well. If foe initiates combat, grants Def + 5 and Res + 4. If unit initiates combat, grants Atk+6, and if unit ends turn without attacking, allows unit to counter enemies in melee combat. (Explanation: If he throws his hat, he waits for it to come back like a boomerang, and if he doesn’t, he can use it in melee combat.)
Rally Spectrum+:Buffs all stats of target by +6.
Gold Fighter: Locked to armors. During combat, neither character can attack twice. If enemy will die during combat, plays Giorno’s piano. Requires Wary Fighter 3.
Of course, the Rally and Gold Fighter are technically inheritable, but ironically, the game doesn’t let you do that, because you cannot remove him from your barracks in any way, shape, or form.
Despite having 180 BST, he still has a superboon in Atk and a superbane in Spd.
Here’s the render I photoshopped to be transparent so you can build theorycraft