Character Concept LF Ultra Instinct Omen (Sign) Goku

(someone please do the stats)
Type : Melee
Color : Yellow
Tags : Saiyan, Son Family, Universal Survival Saga (S), God Ki (after transformation)

Z Ability at 6* : 30 percent base strike and blast attack by Saiyan and God Ki and 18 percent strike defence by Universal Survival Saga (S)

Base Goku
Stats
Health -
Strike -
Blast -
Strike def -
Blast def -

Special Skill - Fighting Stance. 20 percent damage inflicted for 40 timer counts.

Special Move - Spirit Bomb. Enhance special move damage per (alive) battle member
1 member - 30 percent special move damage for 3 timer counts
2 member - 60 percent special move damage for 3 timer counts
3 member - 100 percent special move damage for 3 timer counts

Unique 1 (The power of the seventh universe)
The following effects occur when battle starts
40 percent damage inflicted (cannot be cancelled, remains even after transformation)
30 percent ki recovery (cannot be cancelled, remains even after transformation)
20 percent damage inflicted by allies other than this character (cannot be cancelled, remains even after transformation)
When defeated, transform into Ultra Instinct Omen

Unique 2 (No more holding back)
The following effects occur when this character enters the battlefield
Randomly destroy and enemy card
Reduces enemy ki by 30
Inflict all enemies with attribute downgrade, +30 damage received for 10 timer counts

The following effects occur when own health is 50 percent or below after enemy attack is over
Draw a special move arts card
Increase own ki by 50
Seal all enemy cards for 3 timer counts
Reduce enemy vanishing gauge by 100 percent

Main Ability - The Ace card. Destroy all of enemies cards and Lock enemy for 5 timer counts. Draw a special move arts card next. Increase ki by 30 and gain 2 dragon balls.

Ultra Instinct Omen Goku
Stats
Health -
Strike -
Blast -
Strike def -
Blast def -

Special Skill - (parry any attack except rising rush, tackle and tap attacks) Throws enemy to long range. 20 percent damage inflicted for 10 time counts upon activation, recover own vanish by 70 percent. (Can be chained into any card)

Special Move - High speed Punches. The following effects occur upon activation.
50 percent special move damage for 3 timer counts. The following effects occur upon impact -
Inflict enemy with attribute downgrade -100 percent to health restoration for 10 timer counts
Reduce allies substitution count by 3

Ultimate - Super Kamehameha. The following effects occur upon activation. 70 percent damage ultimate damage inflicted for 3 timer counts. Restore own vanish upon impact.

Unique 1 (Show me what you got, JIREN!)
The following effects occur when this character enters the battlefield
30 percent damage inflicted (cannot be cancelled, cannot be stacked)
Increase ki by 40
Draw a strike card next
Increase all enemy with attribute downgrade +5 to substitution count

Unique 2 (He is evolving as he fights)
The following effects occur after the following timer counts have elapsed
10 counts : 30 percent damage inflicted, reduce strike cost by 5 and increase card draw speed by 1 (cannot be cancelled)
15 counts : Reduce damage received by 30 percent, draw a Special Skill card next. (Cannot be cancelled)
30 counts : Penetrate enemy sustained damage cut by 50 percent, 40 percent strike damage inflicted (cannot be cancelled)

Main Ability (Limitless Power)
Draw the ultimate arts card next. Increase own health by 30 percent. 30 percent damage inflicted. Cure own attribute downgrades. Increase own vanishing gauge recovery by 100 percent for 30 timer counts. Reduce enemy ki by 70.

1 Like

That’s cool, but maybe a ultimate move? Maybe like Instinct Kamehameha (The one he beat Kefla with.)

Well for the ultimate I made Super Kamehameha. Goku would do a few punches and then go for a Kamehameha. The reason I didn’t give him a parry special move (he used against Kefla) is because I solely based him on his first fight with Jiren.
Thanks for reading.

1 Like

Oh i see