Has anyone else been experimenting with it in GL?
Personally been experimenting with togekiss first, but two others seem pretty good as well. Normally Togekiss is difficult to get sub-1500, a level 20 evolved gets to around 1800+ CP, which is thoroughly outside the range of a GL combatant, even with trading its incapable of getting in, inlike the boarderline walking (or floating?) Cresselia. But for those who posses a wild togetic of low enough levels, or held onto a low level hatched togepi (the third option is getting one from a low level account, either beign sent a gift from them which contain a togepi, or if they hatch low level togepi, they send you it), it seems our fairy egg is quite the power house.
I held onto one, my first togepi actually, level 12 so safely under GL levels, and after I heard about charm, evolved and powered up to sub GL levels, and the results were… frightening, for the other teams. Sableye, medicham, altaria, Lucario (so every fighting type thats not a PJ using Croak really) are simply deleted by charms shear power. The heavy Dark/Fighting/Psychic (former?) meta is beyond easy pickings for togekiss (and really clefable and wigglytuff as well) since they naturally deal with two thirds of it, while essentially supplanting the final third by doing their job better. They similarly resist fighting like psychic, but also are much more threatening to dark types, since unlike psychics who flail near helplessly while taking super effective damage, charm is super effective to the darks while fairy resists their moves. Altaria, as in once queen of the skies, that flying tanky dragon who abuses the power of dragon breath, is similarly helpless to fairy types and charm. Togekiss seems (at least to me in practice) the best of the three, since its faster charge moves, wiggle’s has the bolt/beam coverage down however and it a ghost wall at the cost of a little more damage from punchypokes (who over all seem much less relevant as a weakness because of the aforementioned fairy deletion) and clefable, who trades out togekiss’ weakness to basteodon’s rocks and magnezone’s lighting for neutrality to ground and less fighting resistance while bringing the anti-fairy power of meteor mash.
Shields up togekiss does quite admirably to even the ubertank deoxys defense, capable of deletion via fast moves at the cost of two shields thanks to the double fighting resistance (and the RNG chance of a stat boost or energy farm could be quite nice as well) though this is a very pricy win despite coming away with more than 66% HP.
It seems like the meta, just by the addition of a fairy fast move (though its actually not that broken statwise, its energy rate is quite low, so its much more due to the typing) could single heartedly have restructured GL’s meta, since it coutners 2/3rds of the main triangle before hand, can deal with many of the big other picks like altaria who were often seen as support. (Humorous aside, Steelix, a steel type, actually gets completely walled by Togekiss in its current state, dt/C/EQ)
The steels, ie basteodon and probopass though seems to be staying right where they are, these nigh-indominable walls are what beat the fairies, but also are their best partners. It seems like ground might be the way to go for dealing with them now.
The some of other new moves are also fun, bronzong’s psyshock finally gives it some non-steel teeth damage, and bulldoze to be an anti-steel to jirachi. Elemental punch Hypno is great for those (like me) who missed legacy moves. I feel like niantic’s getting a lot better about giving players what they want but not in a too pander-y kinda way. A few are duds for pvp, RIP mudslap claydol amirite? Raids aside here, feels good for aerodactyl to finally get RT/RS, as somewhat useless as it is for raids due to t-tar and rampardos.
What do you guys think of charm, you think its overpowered or balanced? Personally, i’m loving it, low energy gain but high damage feels great when it doesnt need charge moves, though it makes fairies so bad for shield baiting, which they realy cant do. Regardless, this really made thigns in GL a lot more interesting.