Contingency Contract Season #0 [Operation Barrenland] General Discussion

I remember we had a thread for strategy advice, bragging, and a general CC discussion last time this massacre happened to Global, so why don’t we start such a discussion now.

GamePress page for daily stages and contracts.

I’m a bit nostalgic about Barren Plaza, Abandoned High-Rise, and Area 59 Ruins.

So how are you doing with CC#0?


Once again, I’m lamenting having to borrow a Lappy because, apparently, even Texas can’t summon her to my Rhodes Island. Also, I went in completely blind and spent too many tries on this one. It was a close call, and not a perfect victory, but at least I’m done here :'D

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It was easy to get level 6-7 but the 8th was hard because the last contingency contract was hidden and forced me to change my strategy.(1 hour lost with the 8th )

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I ended up brute forcing my way in damage and in dp :sweat_smile:

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Brute force is my playstyle

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It’s an endgame playstyle~ also where are y’all using pullers? To pull the iron spider?

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Yes, Snowsant for the exploding spiders and Rope for the mechanical spiders.

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I just popped Bagpipe in that lane and forgot about it :fgo_bbsmile:

Well at the top everyone dies to the last wave except blaze who survives due to her immortality and completes the stage all by herself :sweat_smile:

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This stage has a “no touchy” policy. Basically if you let the enemies get close to your OPs, your OPs will be wiped out :fgo_gudako:

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…I followed the yes touchy policy and got my ops wiped out twice in 2 waves… Except Blaze ofc.

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Okay, I think I’ll stop for today.

Also, I hate my inner completionist :fgo_deadinside:

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Daily Risk 10 clear
Slugs are annoying.

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I didn’t think I’d get this far day 1.

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Finally finished 17, will do 19 or 20 later

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Managed to execute perfectly
DAY 1 RISK 20!!! All the prep was worth it.

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Daily Risk 9 Clear

There’s probably a more optimal and less six starry way to do this, but I’m lazy right now. I’ll try risk 10-11 later if I’m not too busy, the Acid Slugs are a bitch with their CC buff

Oh yeah Ch’en exploded right as the last enemy died

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Oof, now I regretted for upgrading a bunch of 6* ops in the past month.
Tried Risk 18 and found out a bunch of my ops are under leveled.
A lot of vital ops don’t have M3 yet (Saria, Nearl, Hoshi).
Now I’m out of mats and LMD ( ˃̣̣̥ω˂̣̣̥ )

Back to the quarry I guess.

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I want to point out that we get in the shop a free 5* defender potential.

This means, a Vulcan upgrade potential. Nice!

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Uh, how do I unlock the daily risk, do I have to clear the 0 risk stage once first.

Literally just had time to get on my AK to play properly z

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Uh yeah, you start from Risk 0 and go for progressively higher risks on consecutive runs to get more contracts

Kinda annoying tbh since I can’t just do R8 from step one

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Well that’s annoying…Guess I’ll get those risk before bed time.

Wait does that mean I have to do several daily maps EVERDAY
I DONT HAVE TIME FOR THIS.

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