Preamble for clarification: I personally do not like the Dodge Glitch. It’s counterintuitive that dodging at the right moment to mitigate fatal damage not only bugs the app and imposes glitchy constraints, but still results in your Pokémon being wiped. Allowing players to be rewarded for fast reactions would arguably make raids more engaging.
The controversial point I wish to make is that, if the Dodge Glitch were removed, raids would become easier to the extent of triviality.
Using the most recent Dialga as an example, currently you would ideally have a full team of 6 Machamp, all high level, all with C/DP. Each Machamp on average fires off a single DP before getting wiped by Draco Meteor (in most cases, trying to dodge DM will activate the Dodge Glitch). You spam Max Revives on your team and rejoin the fight. Another 1-3 Machamp kick the bucket before you take Dialga down. This means (assuming DM isn’t fired off while you revive) that Dialga launched DM 7-9 times before its defeat.
In a scenario where there’s no dodge glitch, your strongest Machamps get to stay in the ring longer and use DP more than once. 75% damage reduction means each Machamp takes roughly 3 DMs before fainting, assuming you execute each dodge in the right window. If Dialga still only launches DM 7-9 times, you only end up reviving 3 Machamp at the end of the raid. Your DPS is likely higher too, because the fight only required your top three fighters, as opposed to your three next best fighters.
If the Dodge Glitch were removed, players in decent sized groups can get away with only investing in 3-4 counters as opposed to a full team… and can therefore focus on maxing these counters, rather than distribute resources across six or more. Less resources are consumed after each raid, meaning some players will likely be restricted simply by whether or not they have premium passes to spare.
While I still believe the dodge glitch is unhealthy for the game and should be removed, I also feel this change would need to come alongside some sort of buff to raid bosses (even if it’s simply a stat inflation). Otherwise, the novelty and challenge that comes with the requirement to fight with a full party of 6 is lost to most players, save those looking to attempt duo or solo challenges.
There’s way more to cover (and more thoughts to consider) than reasonable to cover in a single post. I’m interested to hear on the community’s thoughts regarding the state of raiding should the dodge glitch be removed.