Ah, Zeus. The rapiest of the rapey gods of Greek myth. In this myth, he turned into a white bull, kidnapped Europa and swam across the sea to Crete, gave her a necklace and left her as queen, and then moved on.
Now she’s the namesake of a continent so good for her in the end? Did she receive a better deal in FGO or is she due to be forgotten?
It’s forgotten. She feels like a combo of Marie and Drake, but without the best parts of Drake and, well, Marie doesn’t really have any best parts IMO to steal from. Sorry, France.
S1 pairs a 3-attack, no turn limit Invincibility with a 3-timeDebuff resist. Debuff resist is great when you need it, but you don’t always need it, and in some fights they’ll hit you with more than even the 100% you’ll get from this skill. I really love that both effects otherwise can’t be wasted, though - use this on any turn and either it’ll help you avoid damage or it’ll stick around until it can help you avoid damage.
S2 is a 3-turn buff for the majority (5/6) of her cards, clocking in at 30% at max. It also charges her NP gauge, by 30% at max. Unlike some other Buster “loopers” she doesn’t have any built-in NP refund (Seiba, Mordred) or the full 50% battery (Ishtar, Drake) that would let her NP 3x in a row with a Kscope. In time, Koyanskaya or Oberon can help with this ofc - but that’s in the future. For now, 30% is enough to help her out with a mix of starting gauge CEs. The boost to her cards is a nice touch since otherwise her NP damage and NP gain is lowish.
S3 is an upgrade to Shuten’s s1, providing a solid chance at an AoE Charm, an AoE Defense Down, and an AoE Crit Chance down. The CD is a little long for what it provides, and Defense Down is inferior to Attack Up (Can be resisted, doesn’t carry over from wave to wave) but it’s there.
Skill (and Ascension) Mats:
Her Ascensions demand Seeds, Roots, Cores, and Star Fragments while her Skills ask for Roots, Seeds, Crowns, and Star Fragments, so she’s not going to be someone you can max out unless you’re up-to-date on the story. They’re also not small amounts of either - it’ll be 35 Star Fragments and 72 Crowns to max her out.
Mat Farming Locations and (Approximate) AP Cost:
Total: 13,277 AP/// 46 Days (Natural AP regen)// 95 Gold Apple Refills.
Her skills all seem dated, really. S2 is probably your best bet for general use, and then S3. S2 would be the only one I Lore unless you find yourself using her in long, drawn out challenge quests where you want the CD reduction on her S3 or the increased debuff resist on her s1 - otherwise, I’d go for 6/10/9 or even 4/10/6.
Her NP is an AoE Buster that has a pre-cast Buster Up for 1 turn (starting at 20% and going up to 40% at full OC). It also increases her defense by 50% for 1 turn, flat across all NP levels. The damage on this is okay for right now, hitting for 24k—>40k neutral, NP1—>NP5. If you save her Defense Down for the last wave to push someone else’s damage, that changes to 20k—>33k damage.
Now, that is currently higher than Drake (17k—>26k without her S1; 23k—>35k with it), with higher base attack and more persistent (3 turns vs 1) damage steroids to her cards. Drake has the advantage of better crit access and NP gain (via her s2) though.
The comparison to Drake ignores that Drake will, in the future, get a buff that improves her Buster performance and allows her to Ignore Defense, 1 of which will always bump up her damage and the other which might. It’ll basically even them out on non-burst turns for each, while letting Drake punch for a bit more with her S1 vs Europa’s S3.
Europa is very much a General-pool Servant. She’s fine. She does good enough damage (love an NP damage buff that also added 1 turn of extra attack or something), survives long enough, and isn’t the worst pick for CQs. She really does blend together a lot of things from other Riders- Marie’s survival, Drake’s charge, Ivan’s debuff resist, Medb’s Charm, etc. But she also doesn’t have the focus that a lot of those others have (Drake’s self-sufficient NPs through ready crits; Marie’s heal; Ivan’s damage; Medb’s anti-male Trait damage and team support).
So that’s why I feel she’s been kinda forgotten. But she’s fine.
Well, not enough good doggos in her art. That’s clearly why Summer Carmilla is the best Rider of them all.