Fan Servant Concept: Foreigner Don Quixote (feat. Endu)


Spain’s #1 Knight-wit

(Super) Man of La Mancha

The Knight in Yellow

An Impossible Dreamer

Endu actually drew each of these POW! BIFF! BOOM! sound effects himself.

I had a hard time converting the windmills to the Yellow Sign, until I just realized I could have one of the sails snap off as it spun, leaving only 3.

Up, Up and Away combined with a bit of the Ultraman transformation. He doesn’t turn huge, but neither do the Ultramen in that manga they’re doing right now. So I think we’re good.

On this episode of 1000 Ways to Die…


Background by Joseph Watmough

The Last Knight Returns

The Amber Arm of Aeons

Illustration: Endu
Scenario: OroJuice
VA: Fumihiko Tachiki

Parameters
Strength: D
Endurance: EX
Agility: D
MP: D
Luck: D
Noble Phantasm: EX

Class Skills
Entity of the Outer Realm EX
Independent Action EX
Ingenious Gentleman B
Mania A

Personal Skills
Mirage Crusader/The Fool Beyond/Knight of Dreams
Superior Shield/Dank Door/Hope’s Helm
Glorious Quest/Unbearable Sorrow/Heavenly Cause

Character Info
To the cynics, he is the central clown of a cautionary tale. To the romantics, he is an indelible icon of an uplifting saga.

Whatever the truth of the matter, he remains Don Quixote, the half-mad protagonist and would-be knight-errant of Miguel de Cervantes’ book of the same name.

Borne from his feats and follies, his bizarre fame has overshadowed that of many of the classic chivalric figures he admired and sought to emulate, both in Spain and beyond. Hazy are recollections of the once illustrious Amadís de Gaul’s jaunts, and yet how sharply one can convey episodes from what is widely considered to be the world’s first true modern novel (even if they might never have so much as leafed through Don Quixote’s pages!).

That same earnest and eccentric epic has inspired not just the artists who came after Cervantes over the centuries, but entrepreneurs, soldiers, scientists, vigilantes, politicians, and the odd revolutionary or two as well.

Of note, his escapades were of particular comfort to physicist Albert Einstein and his sister Maja, as he read them aloud to her at her bedside during her final days on Earth.

Profile 1
Height: 178cm
Weight: 54.88kg
Source: Don Quixote
Region: Spain
Alignment: Neutral Madness
Gender: Male
Attribute: Star

“Chuuni? HARSH!"

Profile 2
"In the twilight of Spain’s Golden Age, a time and place of prosperity and persecution, country gentleman Alonso Quixana undergoes a most unorthodox metamorphosis. Clad in his ancestral armor and filled with wondrous purpose by legends of old, he journeys alongside his squire Sancho Panza to restore the epochs of virtue and valor as DON QUIXOTE DE LA MANCHA!”

So you see, Alonso resembling a superhero here isn’t so strange.

You could go far as to say he is the godfather of the very concept.

A champion not of destiny or divinity, but one of decision and disguise.

Likewise, his many misadventures were more fable than farce, and often contemplated on heady subjects of morality, etiquette, politics, duty, and redemption, with the satire softened and made sweet with silliness.

Lesser known and lionized was the knight’s almost supernatural ability to facilitate happy endings for others. Through the delightful disarray his deeds wrought, many found the courage to push back against a repressive and supposedly insurmountable status quo, achieving vindication and closure, if not wholesale fortunate conclusions.

Thus, while his own demise was far from merry, he had more than earned the saintly (and final) moniker he gave himself: Alonso Quixana the Good.

Profile 3
As a Heroic Spirit, Don Quixote was often summoned in the Lancer, Rider, Berserker, and (very seldomly) Saber Classes at the height of his madness and with only a pittance of his wisdom, as that is the state of him most prominent in the human conscience.

He battled criminals he rightfully believed to be brigands, charged at contraband-filled airplanes (and their rotors) he wrongfully believed were mere windmills, guided an ailing young man through the weird wilds of America after a botched Demi-Servant experiment, won a baseball championship for the New York Yankees, and fought (and occasionally fought alongside) more “legitimate” heroes in Holy Grail Wars.

It was at the climax of one such Holy Grail War that he clashed with his devious double, the progenitor of unchecked villainy for its own sake, the Assassin known only as Fantomas.

Unwilling to accept defeat at the hands of someone as asinine as he was altruistic, Fantomas shattered every safeguard he had put in place to contain a distorted demiurge whose powers he had plotted to steal. As the masked malefactor perished, an amber annihilator from the outer fringes of matter and thought was unleashed upon Shibuya.

"王!”

Like a tumorous tuscan sun too close to earth, this honey-hued horror distorted and desecrated everything in its presence. The streets started to melt despite the absence of heat. The air curdled into buttery clouds of venom. People it grabbed screaming were tossed into its toothless maws, gnawed by its many gums until they themselves became its teeth. And still they screamed.

“राजा!!”

Those it did not transmute, take hostage, or smear stood teetered on the dagger’s edge of despair. A mere glance of it filled them with dread knowledge, with the accursed understanding that this blonde flood of terror was but a drop of the deluge to come; these were merely flaxen fingers, finding purchase on material soil to drag the rest of the body into egress.

“ملك!”

“Kneel not, friend Sancho,” Quixote told his Master, gently wiping away a stream of foam from the corner of her mouth. “For that man whose name you bear would not.”

король!

“Even he, deprived of tutelage and letters for much of his life, would see that specter as I do.”

König!

“It is merely a dragon. And I-.” he paused to gaze into the bowl of the relic. He could almost see the souls swirling within: 3 winsome, 3 wicked, 6 in all. It would have to do. “-I AM A KNIGHT!"

The man roared. The monster shrieked. The horse charged.

מלך!

Through sheets of hail made from broken sky, over nostrils as wide as trenches, past halls of giggling soft brick, the paladin raced through the tunnel of elbows, eyes, and hair faster than it could deepen, pushed further and fiercer by the quiet wish of that sorrowful youth who had been his squire, that rueful magician who had once disguised herself as his lady.

REX! REX! REX!

His spear and sword long shattered, he held aloft the Grail, heretically named, now wielded with holy intent.

REY! REY DEL MUNDO! REY DE-!

And brought it down as a cudgel upon the face of his enemy.

“Nada.”

The devilry was undone. Man and mania vanished. All had been rescued, and no one was hurt.

That was the last anyone in any world or moment ever saw of Don Quixote.

Until now…

Profile 4
Hidalgo D (Former Skill)

A passive skill common among Spanish Heroic Spirits of the eponymous social class who were burdened by obtuse tax laws that meagerly rewarded them for working little and harshly levied them for working more. It automatically draws in modest amounts of good fortune and material wealth to its user, but it will punish them with heavy demerits if they actively attempt to attain either (ex. they might wind up breaking their fingers if they try to toss a coin into a wishing well). It also affects how its user interacts with magical energy reserves, providing a steady supply of mana until a certain amount is reached. In combat, this potentially allows the user to wield their Noble Phantasms and boost their physical parameters more than is usually safe without fear of draining their Master. As a trade-off, they cannot be empowered past that certain amount of mana without incurring severe penalties on themselves. As a noble of infinitesimal note, Alonso Quixana has this at a low rank.

Ingenious Gentleman B (Congealed Skill)

A scholarly Skill available to Heroic Spirts who accrued knowledge to the point of obsession. Information they attained in life is retained while being enhanced by tertiary data the Servant could have also learned in their era. Opportunities where these facts and processes can be applied will also be more apparent.

In Don Quixote’s case, it functions similarly to True Name Discernment. Borne from his encyclopedic knowledge of books of chivalry, his version of Ingenious Gentleman not only allows him to recognize Heroic Spirits from the stories he read, but also historical and mythological figures from before the year 1605 AD. Following this, he will be made aware of their overall characteristics and biographical minutia if he wasn’t already.

Ideally, knowing a Servant’s identity and various strengths, weaknesses, and neuroses would be tremendous boons for any Master in a Holy Grail War. How Quixote chooses to act on any of it relies solely on his prejudices regarding the target in question. Heroes are irrefutably heroes. Villains should be scorned as villains. Anti-heroes are one or the other depending on how they measure up to the expansive and often contradictory chivalric ethics Quixote tries to live by.

While he wouldn’t go so far as to not exploit a Heroic Spirit’s weaknesses, as that is perfectly in line with how a knight as he understands it would act, he is all too trusting of “Heroic” Servants, and has been duped into acting as the minion of paragons who have become tempted by the Grail whilst ignoring the warnings of such provided by “Villainous” Servants

As a Foreigner, this Skill has become an innate Passive Skill.

Other Skills that Quixote possessed before becoming a Foreigner include Riding D, Madness Enhancement D, Mental Pollution D, Charisma D, and Uncrowned Arms Mastery E.

Profile 5
Quixote’s infamous delusions flummoxed and fascinated those around him, encouraging hundreds of purportedly “sane” citizens to create entire fake kingdoms and to even dress up as knights themselves to take part in the insanity they believed themselves exempt from.

The effect they had on people, and the way they coaxed Quixote to continue his quest in spite of his age and constant calamity, have earned him a low-grade Reality Marble in all his Servant Classes, which has profound ties to his Noble Phantasm, Skills, and stats.

Curiously, Quixote cannot seem to comprehend or acknowledge that he has one.

The Reality Marble allows him to affect the nature of items in his possession and his own parameters depending on how he views them through his warped perspective. If a barber’s basin is mistaken for a magical helmet, it will have abilities comparable (but inferior) to that specific magical helmet. If Quixote believes a worn-down (or even inanimate) mount is a noble steed, it will be imbued with approximate vigor and speed. This rarely has any visual indicators to outside observation, and it cannot alter anything too large or far away. The Reality Marble cannot transform or dominate other people in a traditional sense, but it can faintly nudge them into entertaining the idea of being what Quixote believes them to be; for instance, a Church Executor who Quixote mistakes for a righteous priest may or may not decide to play along and not murder Quixote’s Master as they originally planned due to the pleasant novelty of pretending to be a regular, upstanding agent of God.

The Foreigner container has altered the properties of the Reality Marble somewhat, bolstering its overall performance and giving Quixote the ability to manifest discernible and physiological changes to his equipment and himself. In addition, rather than his mental instability, it is linked to his willpower and imagination instead, making it more limited and volatile, as Quixote will be less spontaneous (and unpredictable) in its application, and moments that demoralize or mentally tax him can fundamentally hobble him more than they would a normal Servant.

MAX LA MANCHA
Rank: EX
Anti-Personal
Range: 1
Maximum Number of Targets: Self

The crown jewel of Quixote’s 51 Ultimate Techniques where he instinctively wraps his entire being with his Reality Marble rather than just specific body parts, allowing him to fully bypass inconvenient laws of physics and the constraints of his physical form (and its equipment). In theory, this would make him capable of altering his form and energy output in diverse and near-limitless ways, but he defaults to using it for doling out colorful violence unimpeded.

Rueful Countenance
Rank: EX
Anti-World
Range: 965.1 km
Maximum Number of Targets: Self

A state of being brought about by Quixote’s Reality Marble being reshaped into a metaphysical tunnel of pure willpower. Unlike the empty husks, broken slaves, and piecemeal avatars that buckle under the supreme weight of the deities they are meant to invoke, Quixote and his irregular constitution permits him the full use of his faculties as he acts as a bridge for such otherworldly beings to cross into conventional reality. Invasive intelligences can thus exert more of their influence with no concern for the typical frailty of their entry point. This bequeathes a smattering of twisted, alien abilities to Quixote that he can wield in his new, inverted crusade.

The Unconquerable Star
Rank: EX
Anti-Nightmare
Range: ?
Maximum Number of Targets: ?

An evolution of Quixote’s original Noble Phantasm: The Unreachable Star EX. Rather than a double-edged ceaseless attack that batters both combatants in an interstellar tempest until one of them yields, it is a dynamo of esoteric, conceptual vigor. Dissimilar from comparable Noble Phantasms that allow certain Servants to call forth anomalous equipment and phenomena, Quixote’s also provides mental “pathways” that those close by can follow to craft inventions and theorems of approximate utility even after he is gone. In essence, his materializations and feats become kin to the Nautilus, Rossum’s Robots, Tom Swift’s Electric Rifle, and countless other fictional devices and concepts that became “real” one way or another. The fantastical is brought closer to the fundamental, which in turn fosters further fantasy, and so on. Also, it helps him fight better.

Clear “Ultrapoliz: The Lake of Superhuman Fantasy”
Once upon a time, a lunatic who went by the name Don Quixote sacrificed his place in the Throne of Heroes to imprison the mighty mustard arm of a golden horror.

It was a vault made from the energies of a Grail, and shaped by his memories. A small library apart and adrift, with nothing but all the stories in the world past and present to help him pass the time, strengthen his will, and most importantly, to keep the monster contained.

For a long, interminable while, it worked.

But when the world ended, so did all the stories.

The room burnt down, the madman gaped in horror, and the horror was let free.

Free into a world with nothing in it.

This displeased the loathsome limb for it had acquired a taste for the tales used to trap it. And if there were no more people - characters - there’d be no one to make them, to tell them, to live them, and to suffer them.

Its outer-dimensional senses and what it had learned during its internment made it aware of a great treasure: a crystallization of pure yearning; a desire that superseded all barriers of nation and belief; the wish to be saved coalesced into a single totem.

The treasure was as fragile and airy as the prayers that had cobbled it together, but if it was planted properly in this bleached purgatory, a new world for mankind would take root.

And the entity knew how to make it happen. It had the expertise needed to cultivate such a miracle. It could, and would, help make the resurrected mankind bloom forever.

All it asked was complete conceptual control of what was made.

Its former jailer, devastated at such death and destruction, took those daffodil digits in hand, and was made strong by them so that he may excavate the totem from the firmament of this bone-white existence.

The partnership was as fruitful as it was short-lived. Upon beholding the treasure with his eyes, and holding it in his hands, the old man understood that what the monster promised was not what those who had made the totem had wished for. The dawn that would come if he surrendered the treasure would not bring joy to the newly reborn, but anguish.

His heart turned once more; for the last time, he hoped. And the enmity between buffoon and beast resumed.

As they battled, the fool created a maze to hide the treasure in. After it was concealed, he burned the map of it from his memory along with all knowledge of the ivory landscapes that lay beyond. This would hinder its discovery, and preserve his courage. For no fool fights harder than one who believes there is something to fight for.

And fight he would, for he had readjusted both the maze and himself to establish a self-perpetuating pretext for his ceaseless struggles. The cloth of a great city was draped over the labyrinth, and the lunatic had shaped himself into the ultimate protector of great cities: the epitome of modern heroism before the modern world was wiped away.

Perhaps it would fare better than a knight would.

On and on they battled for control of the false city and the real treasure that only one of them fully knew about. The devilish dank hand would send down disasters, call forth terrifying menageries, and lay deadly traps. Every single one of these plots was foiled by the All-New, All-Conquering Don Quixote!

And then it summoned You.

The one who made it all go wrong…and ultimately set it right.

Complete Interlude: The Death of Don Quixote, Too!?
In a faraway land you will be lucky to never visit, a king cloaked in fineries the color of weak fire gurgled eagerly beneath its wriggling crown.

The fooleries of the last real knight human history may ever produce had made for an unparalleled feast of abstract amusement.

Yes, it had peaked its head in for a closer look at times as it did when one of the germ-kin fascinated it; tried to form an emotional vector by bringing up their mutual dislike of deadbeat siblings, roughed him up a tad though the idle hands of his shepherds, and redirected the odd bullet fired at him by a Church Assassin. Otherwise, it was a mostly organic treat.

The man was a genuine goof. Such capers he got caught up in! What mayhem he manufactured!

Who would’a thunk such dry books could precipitate a deluge of drama?

That said, a little spice wouldn’t hurt. It could afford to throw some banana peels onto the stage to keep the novelty slick.

To that end, a volunteer! A fellow fan by the name of Sansón Carrasco, who would be prodded into calling himself Sansón Carasco whilst receiving stray thoughts and dissonant sensory stimuli for the foreseeable future.

And what a future: Inexplicable Encounters! Fierce Duels! Facial Prosthetics! And the Knights formerly known as Carasco!

It couldn’t wait to see how Quixote’s madness would evolve after killing this guy.

Gameplay Style
In all his forms, Quixote is a Quick-based, Single-Target Foreigner who is very Critical Star-Centric in that all his Skills consume 4 Critical Stars each to be fully effective; that is, they all buff him (mostly damage mitigation, healing, and debuff protection) and don’t require the stars to be activated, but they’ll provide additional benefits if stars are consumed.

His Mania passive is a Quick version of Madness Enhancement which also improves his NP Gain.

His Noble Phantasm(s) decrease an enemy’s NP gauge, dealing additional damage depending on how high his HP is (increases with Overcharge), and briefly gives him the Rampage buff (3 times), which allows his normal/extra attacks to have AoE properties like Megalos and Arjuna Alter (Boss).

His major weakness (besides needing high HP to do more damage with his NP) lies in how Mania also makes him extremely vulnerable to debuffs. He has difficulty resisting them, so against an enemy that has Charm or Death in their repertoire, he might find himself on the backfoot without proper support.

In terms of animations, Ascension 1 does a lot of strongman superhero attacks, coupled with using the jewels on his hands to make offensive energy constructs like drill lances and star shields. He also does some iconic superhero moves like the Hulk shockwave clap and Captain America’s Shield Slash. One of his Skill activation animations has him leap high into the air offscreen, only to do a superhero landing…in the exact spot he jumped up from. The other has him pull out a pair of glasses from his shadowed eye area (“Yes! It was me!”) so he can toss them behind him. All in all, he fights in a very powerful but comical fashion.

In Ascension 2, his attacks involve him firing emerald energy blasts (Spawn and Green Lantern reference) from the gaping holes in his hands where his jewels once were, wielding his chained books like flails, and opening up the books to perform “summon” attacks based on Superman (in the form of an edited blue Surtr head) and the Flash (in the form of an electrified crimson blur). His Extra Attack has a combo of these that end in his cape becoming bat-like and engulfing the enemy. Skill activation animations involve leafing through either his red or blue book with Quixote musing on what a waste it all is.

Ascension 3’s are the most fantastical. Rocket Lances, Chest Blasts, Jet Boots. He wields his primary weapon with ease and flair, if not elegance. After the pomp of the first Ascension, and the rigidity of the second, this is Quixote in a more relaxed and self-assured posture; there’s a sense of unburdened weightlessness to him, like Exdeath from the original Dissidia Final Fantasy game except not evil. His big visual gimmick is his planet “shield” whose rings grow larger and thicker when he is attacked. His Skill activation animations have him do a simple pose as an emerald light projection of a windmill spins out from his Kamen Rider 1-esque belt. His second has him pull out and leaf through a Don Quixote comic book whose cover features his Second Ascension self reading a Don Quixote comic book whose cover features his First Ascension self reading a Don Quixote comic book whose cover (too small to see) presumably features his original self reading a book of chivalry.

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Design Commentary
This isn’t the first time that quixotic themes or even Quixote himself has been conflated with superheroes. Comic book writer Greg Rucka said as much about Batman, Nik Kershawwrote a whole song about it, he was the first guy Deadpool killed in his attempt to eliminate the literary bedrock of his genre, and so on. But I don’t think anyone really talks about how he shares a lot in common with the trappings of the modern fantastical vigilante archetype. There’d been bonafide superpowered heroes like Heracles and Sun Wukong before Quixote. There’d been folk heroes predating him that put on disguises to get the job done (Thor in the dress, Robin Hood’s hood, etc.) but none that fully subsumed themselves in a transformative persona. And they’d always have either simple (if difficult) goals and often answered to a concrete institution in service of those goals, whether it be their clan, their king, or even a god.

And then, out comes Quixana, transformed by pure (if off-kilter) decision into a new man, and with an incredibly vague but largely benevolent goal to fight for righteousness until he can’t anymore. Unlike with Amadis or Roland or any of the other knights he read about, he’s not coerced/commanded in any fashion. He thinks the world needs saving because something caused him to think it could be better, and he tries. Not unlike classic superheroes like Superman or the Spirit, or even parodies of the same like The Tick.

Plus he’s got a sidekick/squire. That helps the profile.

So when Abigail Williams inspired me to revive my long-shelved Servant Don Quixote idea in the mad, mad Foreigner Class and its much looser aesthetic constraints, him reinventing himself as an out-and-out superhero was the first idea that came to mind. And it stuck. As to the Eldritch God he’d be associated with, that came easy, too. What better archfiend for a bookaholic to battle than one who keeps trying to invade our world through various forms of art? That, and Hastur is a god of shepherds, who frequently feature in Quixote’s story.

Each Ascension has one of the “building blocks of comics” as its primary color with the iconic “Helmet of Mambrino” as the linchpin connecting them all no matter how big or shriveled Quixote gets. However, all three colors show up in all the Ascensions to varying degrees.

Ascension 1: Red
Like Elizabeth Bathory and Sakata Kintoki before him, Quixote follows the proud tradition of certain Fate Servants tweaking their appearances along modern lines to suit their tastes. Although, as the Profiles might have clued you in, there’s an in-story reason why he’s gone from Knight-Errant to Superhero.

A glitzy guardian with his trademark Q combined with a shamanic bolt of lightning. A big red piece of Spanish cheese with a secret headquarters, a butler, and a hyper gadget smart car called Rocinante. A scion of the “single bound” strongman superhero class with Starlin star eyes. You can see more of this in his Noble Phantasm animation which combines Superman’s flying knee posture from Action Comics #1 with the technicolor onomatopoeia of Adam West/Frank Quitely combat sound effects.

In terms of his swagger (not the eye bit, that was taken from his older self), I took a lot of inspiration from a clip of Young All Might from the first My Hero Academia movie; a slice of swift, skilled, and self-assured superheroism running on all cylinders, unencumbered by the unwieldy weight of antagonist plot armor that would come to define the later acts of that franchise. MAX LA MANCHA is a direct reference to that hero’s collection of SMASH super moves, and he doles out similar allusions with the likes of Barcelona Barrage, Madrid Melee, and Ibiza Interceptor. He never can manage to use Catalonia Kick, as he keeps getting interrupted whenever he tries. Quite vexing.

The energy construct-making jewels were an elegant way of allowing him to use his old gear (lances and shields) while playing into his status as a champion of imagination.

The colors and the shield on his belt are meant to evoke the Spanish flag. Hopefully, if there are any Spanish Fate Fans or Iberophile Fate Fans, they’ll take one look at this guy and not only recognize him as Quixote, but in a kind of Captain Spain outfit.

Stewing beneath everything is a profound sense of misunderstanding. Of artificiality. Like the costume and character design equivalent of phonetic reversal: a natural distortion that’s been hammered into a straight line with a lot of dents still apparent. It’s less of what you’d get if you looked at aggressively simplistic parodies like the Plutonian and Alpha One, and more like what you feel when you look at Omega the Unknown or Ultra Comics. You start to notice he’s more puffed-up than muscular and his head appears to be a little too small, among other discrepancies. This unease pays off in the next Ascension.

Honestly, the hardest part about this design was the chest plate. Took me ages to find something simple (so I could put the Q on there) but eye-catching and vaguely tokusatsu-esque. I eventually stumbled onto the Guyborg minions from the Seven Star Fighting God Guyferd show (which I’m working my way through) and here we are.

Originally, he was going to have incredibly skinny and small legs to give him more of a caricatured Earthworm Jim feel, but I felt it lessened the contrast between this Ascension and Ascension 2

Ascension 2: Yellow
If Ascension 1 was based on Gold and Silver Age trappings, this is one that’s more evocative of what came after. A patchwork of post-modern “superhero” iconography but with all the marketable slickness (no Quixote Who Laughs here) shorn away to expose the genuine tragedy of a vanquished champion of the people. A gaunt and diminished pariah in clothes too big for him.

The first Spawn costume is used as a base, which I sort of hated to do since despite what I just said in the previous paragraph, I also believe that the first Spawn costume was a triumph of calculated artistic realpolitik. Ideally, this design strips away choice parts of that coolness while not making it too unsightly. I mean, look at it, it’s yellow now. Not gold, chrome special edition action figure yellow. Just yellow. Even the “Helmet of Mambrino” has lost its luster.

The “lung” lines of the Spawn costume were reinterpreted as stylized, eerie, lower case qs, the living cape that allowed McFarlane to make cool billowing imagery free from wind physics is now distractingly limp, the fist spikes are replaced with eerie empty holes (no flesh or gore, just nothing) where the jewels from Ascension 1 used to be, and the Spawn symbol medallions or skulls that typically keep the cape of this design clasped are swapped out for smiley-face buttons; a rather direct Watchmen tribute/parody, but if you look closer, you can see that the eyes are yellow with black sclera, reflecting the twin suns of Carcosa that you can see in the background of the complete card art for this Ascension (along with Carcosa). You can view the mouth/smile as the lake if you like.

Ascension 2 mostly stayed the same from my initial scribblings to as it appears now, although I went back and forth on the color of the gloves and whether he should have chainmail leggings as well.

The chained books, however, were a late edition. I’m not sure how I came up with that one at the last minute, but now I can’t imagine this Ascension without them (see the Gameplay Style section for more details). They even look rather dashing in their inert state, too. Kind of like gun holsters. He was originally going to just use regular chain attacks, green flames, and turn his cape into broken windmill sails to fight. In hindsight, this made its becoming such in the NP more unique, as Quixote and his associated symbolism wither and contort into the Yellow Sign to allow abominations access. I’ll leave you to suss out why the books are colored red and blue.

The horse skull has an in-story reason for being there. When Quixote succumbs to despair at remembering the truth of the world, and agrees to the villain’s plan to remake it late in the second act, he attacks the protagonist and his companions. Rocinante (the car) rams into his old master to give the Master of Chaldea a chance to escape. It works for a bit, but then Quixote does the whole car to the rock Action Comics bit to disable Rocinante, rips off its horse hood ornament, and then reforges it into the horse skull you see act as his “belt buckle”.

Still, you can recognize an iota of strength in Quixote’s inward, zombie-like posture. And the character sheet shows that he wouldn’t look nearly so bad if just straightened up a bit. If only he would clench his fists and stand.

And stand he does.

Ascension 3: Blue
Cosmic Quixote!

You can see them all in there, can’t you? Superman. Ultraman (Japan). Iron Man. The First Kamen Rider. I even threw a bit of Dokkoida in there. Who else likes Dokkoida?! And yet, Quixote’s there, too. And he’s glad to see you

Whereas Ascension 1 looked like it would pop if you stuck a pin in it, and Ascension 2 seemed like it would blow away with a modestly strong wind, Ascension 3 is very much a physical and present figure. Rather than exuding power and pomp, he radiates peace and a palpable sense of purpose.

Although he’s chiefly meant to represent futurist superhero imagery such as stars, planets, spaceships, Xs, and atoms, echoes of the previous Ascensions and his own infamy are also at play to show that it all mattered in the end: The lightning bolts in his mustache, the energy construct weapons transmuted into real yet dreamlike tactile arms, the lush cape with the shield-shaped clasp, the brass basin turned platinum, and his old knight trappings make a triumphant return. Even the suns of Carcosa aren’t immune, as they’ve been simultaneously replaced and referenced with simplistic but striking heavenly body imagery with the sun, star, and moon; the infinite vastness of space might be terrifying, and it is, but it’s also intriguing and beautiful. And we should never forget that.

You could reasonably see this version of Quixote fatally skewering a quantum nerd demiurge in his exposed privates, and at the same time, you wouldn’t really bat an eye if you saw this same guy mistake a water softener for a doomsday device.

I’m not the only one who’s thought to associate Quixote with the stars, and I’m not just talking about the Man of La Mancha musical. His “shield” here alludes to both Captain America’s shield and the extrasolar planet Quijote that orbits Mu Arae aka the G-type star named after Miguel Cervantes. The roman numerals on the side of his “lance” are 3552, which is the MPC designation for the Don Quixote asteroid.

The lance itself was heavily inspired by the beautifully ornate and dilapidated ones in the paintings (check them out) by Russian artist Gely Korzhev, who considered Quixote to be a “fearless champion of justice” and emblematic of “the nobility and generosity of the human spirit, and the willingness of human beings to perform feats of valor for a noble purpose.” Plus, Quixote an Sancho reminded him of his parents.

The retro rocket fins were my idea though. They helped distinguish Quixote’s lance from the likes of MHXX’s while paying tribute to the scrapped asteroid deflection “Don Quijote” experiment wherein a spaceship would ram into an asteroid to hopefully alter its course away from Earth.

The final pose he makes at the end of his NP animation is based on both the classic Superman and Ultraman flight pose, but made a tad more distinct with the open hand and the angle.

Final Ascension
A rather downbeat final artwork considering what was seen in Ascension 3. The muscular first Ascension Quixote made darkly comical by his gray hair, rotted gear, and how his swollen jetpack-flying self is riding a horse.

Except it’s not a horse.

You might have escaped Ultrapoliz, Master of Chaldea. But there’s still danger all around, and some far closer than you’d like.

The background fuses the “black stars” of Carcosa with the inky strokes of Pablo Picasso’s famous Don Quixote illustration. Endu added a light/acidity damage effect to the portrait to give it a weathered paperback cover look.

Side note: If you want more horrifying Quixote imagery, I’d recommend you check out Dali’s illustrations of the book.

Don Quixote’s physical measurements in his bio were based off of Jean Rochefort’s, who was Terry Gilliam’s original Don Quixote in his initial attempts to film The Man Who Killed Don Quixote. With this, I hope he gets to play the character in some, small way.

His proposed voice actor Fumihiko Tachiki played Don Quixote before in another fantasy crossover video game called Grimms Notes. He’s also done a lot voice work for tokusatsu productions.

His being referred to as “The Last Knight” is a reference to Will Eisner’s abridged but affectionate comicbook adaptation of his story.

Original Scenario Commentary
I’ve been thinking about what Don Quixote would be like as a Servant for a while.

Some big changes were made. He didn’t look like a superhero at all in my initial thoughts. He just looked like, well, himself.

I even had this outline for a fanfic Holy Grail War where he, a phony knight, would be summoned as a Saber (what a waste) to fight against the likes of Rider Sun Wukong, Berserker Samson, Caster Morgan Le Fay, and Assassin Lupin, who would turn out to be Fantomas. Could never figure out who would fit into the other Classes though.

It was all very Last Action Hero-ish, with Quixote trying to make sense of the modern world, getting disillusioned by it and the truth of his own story before bouncing back, and getting into hijinks that his runaway mage urchin Master would have to bail him out of. Some fun bits from the draft include a weird but sweet ambiguously hallucinatory adventure with some chuuni kids (think Satoshi Kon’s Millennium Actress or his The Holy Warrior episode of Paranoia Agent) that helps them get closure on some of the personal issues that drove them to being chuunis in the first place. The reveal partway through the first act that Quixote’s Master is actually a reverse trap, so she plays double duty as both Sancho most of the time, and sometimes disguising herself as Dulcinea when she needs to nudge Quixote in a certain direction (though she does feel bad about it).

Fantomas seemed like an obvious nemesis. The incompetent but well-intentioned “knight” who barely wins against the hyper-capable and malefic career villain who has never experienced true defeat. Fantomas’ traps and NP attacks (which were all amplified references to his many horrific crimes) came rather easily, but his motives I could never quite pin down. I thought, maybe he just wants to be incarnated so he can continue where he left off? His defeat was clearly sketched out though. Quixote, now Quixana again, rides forth to rescue hostages Fantomas has taken. Fantomas rightly surmises that Quixana has no chance at winning, and toys with him. Which eventually allows Quixana a chance to get his hands on him. Then his Master uses her last Command Seal like they planned to Teleport Quixana somewhere with Fantomas in tow.

To a Don Quijote department store.

With territory advantage, Quixana gradually gets his strength back, and then goes full ham and hits Fantomas with his Unreachable Star Noble Phantasm I mentioned above. Which hurtles them through a cosmic gauntlet that inflicts damage to them both until one of them surrenders. Fantomas, who has done everything in life (and in his ethereal one as a Servant) to avoid loss and weakness, has never known significant hardship. Quixana, for as witless as he seems, knows what it is to suffer, and his willpower borne from his struggles wins out, and Fantomas is destroyed.

Just to be clear, this was in my head way before the Doctor Strange movie did this kind of finale better.

Quixote’s wish would flip-flop over the course of the story, but as the winner of this HGW, he’d ultimately decide on returning to his deathbed and saying more fond farewells to those around him. His Master, inspired by Quixote’s noble indomitability, decides to return home to set things right with her family…with a little Grail power to back her up, of course.

That was the plan, anyhow. I liked a lot of parts of it, and that fed into this Servant concept, and a fair amount of what would go into his ultimate Scenario.

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Scenario Commentary
As the penultimate Profile entry abbreviated, Ultrapoliz was created by Quixote under the belief that if a knight couldn’t save the world, then he’d have to transform into something that could. Hence wrapping himself and his surroundings in a classic superhero story.

To assist him against his enemy’s hordes, he subconsciously uses the eldritch powers he accrued via close proximity to the same, and his boundless imagination to call forth Heroic Spirits from the Throne of Heroes albeit with their memories tweaked so that they’re unaware that mankind outside of Ultrapoliz is pretty much gone and to make sure they have no idea who Quixote is (otherwise they might question what’s going on).

On a conscious level, Quixote just thinks that he’s used a set of “Counter Gems” (one for each of the basic classes) to summon heroes of old to help him fight a great menace (dragon, giant robot, zombie army, etc.). Once the menace is gone, there’s a big celebration, and the Servants can relax in the city for a bit before the Counter Gems “run out” and they have to go back the the Throne. All in a day’s work for Don Quixote!

And also for his sidekick! You, the protagonist, who’s been there this entire time for all his adventures. Or so Quixote likes to tell you.

The protagonist wakes up in Quixote’s car Rocinante as they race towards a “mission”. Ejector seats activate. Parachutes do not, because Quixote forgot to install them. But that’s okay, because when you press the crystal on your pocket watch, you transform into SanChojin Panther: The Stopwatch Soldier! A masked hero with the strength of ten men, and the ability to summon time phantoms to help in their fight for justice! Just like it’s always been.


(Art by Endu)

Yeah, you don’t buy it either. Sure, it’s a nice change of pace from your usual responsibilities. And it helps that outside of the big threats, you and Quixote do a lot of small acts of heroism too, like stopping small-time hoodlums, helping a kid find their lost pet, and the like. These large and little acts of altruism feel so real, but you know they can’t be. Which is a shame, since Quixote, who is obviously a Servant yet can’t appear to recognize it, is a pretty swell guy, if a bit daft. You tell him about a lot of your adventures, which he thinks you made up, and you have a lot of fun over the course of what feels like weeks even as you try to piece together what’s really going on. If only you could make Quixote see that everything around him is a ruse.

Making things more difficult is “Fantomas”, a masked criminal who Quixote considers to be his archnemesis. Which is odd, because Fantomas seems more fixated on slaying the protagonist than anything else.

But SanChojin Panther perseveres! They prove to be a master of multitasking who manages to make headway in investigating Ultrapoliz and plant seeds of delicious doubt into Quixote’s noggin. During a bit Counter Gem-tier crisis no less.

Confound it! As soon as most of the Counter Gem Servants left, Fantomas made his move. Aggressively attacking the protagonist, claiming that if he doesn’t kill them right there and then, it’ll all be over since there are barely any Servants to stop “him” if “he” chooses to make his move.

Which is exactly what happens.

“Shatur” (a significant anagram, and a perversion of SHAZAM) is the big villain of this Event, the aspect of Hastur/The King in Yellow (FGO, being what it is, doesn’t refer to him by either of those directly) that Quixote locked up to stop the rest of the Great Old One from entering the material plane. He claims that his imprisonment has given him an appreciation for humans and their stories, which used to be something only the main body was capable of. So it wants to bring back mankind, but for a rather selfish purpose.

In his own words, the new world he wants to create will be neither controlled (because that would be too boring) or chaotic (because that could blow itself up unpredictably), but “curated”. In his eyes, humanity got really sedentary at the end. Just rebooting and remaking everything as they somehow genuflected and whined at the same time (though he did find it funny that a lot of those “humans are the real monsters” types met their deaths at the Alien God’s tentacles; yes, yes, he knows it’s more complicated than that, but the immediate visceral irony was still there). No fault of their own, he thinks. The world just got too small and slow to encourage innovation. So perhaps it shouldn’t be too solid.

Perhaps if folks get too hoity-toity about Pluto’s status as a planet, it’ll suddenly switch places and sizes with Mars. Perhaps people will wake up one day to discover that the Earth is in the shape of a Möbius Strip. Perhaps diseases should make you healthier and vaccines ought to be the assassination weapon of choice for a while. Who knows what gut-busting sciences and pop-up books will come from that? Seeing a little lightning in the sky caused folks to imagine a whole pantheon of gods up there. Luxury sedans raining down from out of the blue ought to inspire something similar. Anything’s on the table for the most interesting outcome. And if a couple of slowpokes and extras get caught up in the collateral damage, well, that can be a source of inspiration as well.

Besides, once he brings in “the rest” of his being (he’s pretty cool with being subsumed back into Hastur, he’s had his fun) through, the newly reborn people of Earth can rest easy knowing that a higher power is watching over them, and that no matter how bizarre and horrible things get, at least some of them are guaranteed to make it out alive so that they can continue to entertain. Ditto for the rest of existence soon after.

But first, he’s going to need the totem. And to get it, he’ll need the protagonist.

Quixote suddenly arrives, and a “fight” ensues where he whales on Shatur, even punching him out onto the city streets where a crowd of onlookers quickly forms, but the eldritch fragment just stands there and takes it. Shatur notes that each attack is weaker than the last, which must mean that Quixote’s starting to remember what Ultrapoliz actually is, and what lays outside of it. His resolve is compromised, which is a problem in a world forged almost wholesale from his willpower.

Quixote attempts to rebuke Shatur, saying that while the city might be fake, his fight against him is very real, and serves a purpose, so he’s still going to keep at it. Besides, he still has no idea where the totem is, so he’s never going to get it.

Shatur chuckles and says that he’s been waiting for this moment. With Quixote physically exhausted from a major skirmish, and mentally taxed from the protagonist’s frequent questioning of the reality around them.

He whistles, and a handsome white dog comes out from the gathered populace watching the battle. It casually walks up to the protagonist and happily barks at them.

It’s Cavall II.

Suddenly the crowd starts to undergo a change. They don’t vanish or turn into the monsters, rather, they go from looking like ideal metropolitan citizens to more disheveled and bewildered people. But they’re still people. And some of them are distressingly familiar to the protagonist.

Shatur points out that it must have felt rather strange that despite knowing Ultrapoliz was a lie, the protagonist still felt a sense of accomplishment from helping its citizenry. He muses that for heroes as experienced as Quixote and the Master of Chaldea, they’d be able to tell the difference between saving illusions and saving real folks. Accept no substitutes!

While Quixote was busy fighting oversized tentacle monsters and murder blimps, Shatur was using his Authority over the dead to replace the imaginary civilians with people killed by the Alien God. As he’s only part of a Great Old One, the most he can do is solidify the souls of the recently deceased, but it was enough for his purposes.

By the time he snatched up the protagonist, the city was completely populated by actual human spirits, albeit without their original memories.

With the glamor gone, the ghosts start to recall who they are and what happened to them. They start to crowd around Quixote and the protagonist, begging them for help, for them to fix everything, for them to undo their absurd and violent deaths.

Shatur reminds the two of them about his plan and how if it succeeds, all these good people will be brought back in the new world. (You’re japanese, right? You guys like isekai, right? It’s basically going to be that!") Can any so-called hero turn their back on those they swore to protect? For shame!

Quixote’s not doing so well, but the protagonist is doing their best to hold on, pulling on the hardness they grew around themselves during the Lostbelt missions.

Then the boy Resistance member from Agartha appears, and relates the sad story about how Helena managed to rescue him during the big escape sequence of that EoR. However, his reunion with his parents was short-lived as they were killed by the Alien God anyway a few months later. He watched them die in front of him as they tried to get him to safety. He misses his mom and dad. Isn’t there anything the protagonist can do?

The protagonist doesn’t know. They can’t even think of what to say. Instead, out of options and full of frazzled thoughts, they vaguely, instinctively and subconsciously do something else.

They quietly pray for help.

Which is exactly what Shatur planned.

In the distance, the ground bursts open, and from it rises the totem. Now, the protagonist and the audience can see what the MacGuffin causing all the hubbub is. It’s a spaceship. But not just any ship. THAT ship.


(art by Endu)

Shatur reveals that when it became clear that he couldn’t beat Quixote with force, he’d just skip the never ending battles and find the totem directly. The ship was created from humanity’s wish to be saved, and since it only responds to the wishes of the living, well, he’d just have to find a schmuck with a pulse and get them to cry uncle from the depths of their soul.

And with the location known, he won’t be requiring the protagonist anymore, and asks Quixote, now completely defeated (and in Ascension 2) from the ship being found and the tear-stricken pleas of the slain souls surrounding him, to kill the Master of Chaldea while he starts “gardening”. (“What did you guys call them? Quixotic Seeds? Heh. Well here comes the man himself. Bye.”)

Quixote obeys, seeing no other option for mankind, and starts to strangle the protagonist with his chains, only for the bindings to be cut by “Fantomas”, who has pulled an ornate sword from the air. His hood is burnt off in the ensuing melee with Quixote, and his true identity is revealed.

Gaheris is to Agravain as Gareth is to Gawain, except he’s a guy. Albeit a rather pretty and youthful(-looking) one. He was summoned by Quixote with a Counter Gem ages ago to fight another of Shatur’s minions. But the underlying wrongness of Ultrapoliz perturbed him, and he ran an investigation into the city, not unlike what the protagonist was doing. After learning about the true nature of it and Quixote’s war, he decided to stick around to help his one-time ally by pretending to be Fantomas (who Quixote told the team about when they were sharing old war stories) and causing trouble whenever he seemed to be in danger of losing vigilance in his “crusade”. He also promised himself that in the unlikely event a living human entered Ultrapoliz, he would kill them to make sure the totem did not activate and fall into Shatur’s hands. His fae blood and blessings from the land of fairies make him almost entirely self-sufficient in terms of magical energy needs, so he could’ve stayed in Ultrapoliz indefinitely without a Counter Gem to keep him fueled. He’s dressed in black, he’s surly, his secret lair is a pigsty, his combat car isn’t as cool, and he’s a bit too pragmatic, but he still decided to stay and help in spite of knowing that it would technically be pointless with the world having been whited out by the Alien God, and he’s now fighting to save the protagonist from Shatur, so there’s hope in him yet. Unfortunately, he’s not very strong. Fortunately, he’s not the only Servant who stuck around.

Hippolyta is one of the most prominent members of the Counter Gem Servants in Act 1. At first, she’s just there to get the job she was summoned for done, and is bemused when Quixote takes the group out to do more street-level and community service stuff in between their preparations for the crisis. She’s also frustrated by the earnest and almost goofy sense of chivalry that motivates him. Over time, she starts to enjoy doing these small acts of kindness, and grows closer to her fellow Servants. The team strolls around the city, hangs out, gets into discussions about their pasts and the different types of heroism they performed in life (the heroism of royals, the heroism of soldiers, the heroism of vagabonds, etc). When the threat is apparently gone, she opts to remain a little longer. Ostensibly to treat herself, but she really just wants to help out in Ultrapoliz a little more before returning to the Throne.

In Act 2, she aids in the rescue of the protagonist, and is a powerful ally who is only hobbled by how she’s running out of magical energy without the Counter Gems (which are, of course, revealed to have no power at all without Quixote believing that they did), which is signified by her NP bar getting smaller and smaller with each combat story node, and irremovable demerits gradually being piled on top of her.

She, Gaheris, and the protagonist regroup, swap notes, and mount one last desperate charge against Shatur’s Tree of Emptiness, which has grown at a rapid pace due to its unique construction fooling the planet into believing it to be a local, organic entity. It now has full access to the surrounding leyline network, but if they can remove or destroy the ship, then they might stand a chance. Their pace is only slowed by the protagonist’s insistence to save the ghosts of Ultrapoliz from being collateral damage to the terraforming that Shatur is performing, which earns both their confusion and gratitude that they took the time to rescue folks who are already dad. That, and there’s the former superhero of the city to contend with.

They battle the vanquished Quixote a number of times during their assault, although the protagonist refuses to hurt him too much (signified by them not having access to Mystic Code Skills during these fights) and frequently pleads with him to help them instead. This eventually seems to get through to him, but the second he is on the cusp of relenting, the battlefield is barraged by an assault from the still distant Lostbelt Tree, which has cracked open and taken on the form of a massive, cosmic giant:

Quixotic Tyrant “Sculptor”


(art by Jellen Squish)

Quixote is apparently killed and the heroes have to press on. They confront the Sculptor, but all their attacks seemingly have no affect on it. Any damage they inflict seems to get retconned instantly. In desperation, Hippolyta puts all her Noble Phantasms in a “Broken” state (wrapping Goddess of War around her fist), telling Gaheris and the protagonist to watch out for any extreme changes the giant undergoes in response as those might give them clues on how to defeat it without her. She also encourages them to keep believing in themselves. She then leaps across the floating rubble around Sculptor with Kailon, dodging his blasts and swings, before landing a humongous blow to its forehead with an enhanced punch that destroys the rest of her body.

“How’d he do it? tt I might as well. Themiscyra THRASH!”

The blast doesn’t seem to have any lasting affects, but the protagonist is made aware of four energy spikes in different parts of Ultrapoliz when the visor of his bogus Mystic Code suddenly starts working again.

Hippolyta isn’t entirely gone though. As she fades, her Spirit Form manages to find Quixote, buried under rubble and waiting to perish as Shatur no longer needs him now that he has the Sculptor. He doesn’t speak, so Hippolyta does all the talking for him. She calls him an idiot, and lambasts how even his original adventures had no clear goals or long term planning. But she might just think that because he’s unlike any “hero” she met while she was still alive. One who adventures and fights not for glory, gold, government, or gods, but for goodness. Perhaps if the likes of Heracles and Jason had fought with similar motivations, they, her, and the world they lived in would’ve been better off. Before she goes, she leaves him with this:

“I don’t know if an old loon like you would’ve been able to save me, but I know you would’ve tried. And for that, I thank you. Farewell, brave knight.”

Quixote lies there…thinking…dreaming…deciding…

Meanwhile, Gaheris and the protagonist are waging a desperate struggle against the Sculptor. Hippolyta’s sacrifice has emboldened them, the protagonist can summon multiple time phantoms again and the higher functions of his Mystic Code costume are coming back. But it’s still not enough. In fact the only reason they haven’t been killed yet is because the Sculptor is primarily focused on remaking the world.

“Liberty, my friends, is one of the most precious gifts Heaven has bestowed on mankind. All the treasures the earth contains in its bosom or the ocean within its depths cannot be compared with it. For liberty, as well as for honor, man ought to risk even his life.”

POW!

The Sculptor’s right arm is blasted apart as a hazy, silver figure darts out of the inferno and lands in front of Gaheris and a stunned protagonist. The figure apologizes for being late, and swiftly starts to “fill out”. From a strange, starry outline, to the most knightly nuisance who ever sallied forth: Don Quixote (in his Ascension 3 form)!

From within the Sculptor, Shatur laughs that while Quixote being back is a surprise, as is the fact he can damage the giant, it’s not going to matter since he can just “flip” Ultrapoliz back to before the Sculptor was harmed (it just works!) leaving it no worse for wear. Which he displays by fixing its arm. This is how it’s going to be once the new master of all creation is calling the shots: Drag, Drop, Redo!

The protagonist and Gaheris explain that Shatur has done something to the city’s leylines. If they hurry over to each of the four points they found, they could perhaps block them off from the Sculptor. Quixote says that won’t be necessary and asks for the coordinates. When he has them, he makes four copies of his lance, shifts them into rocket mode, and has them fly to those four points to suppress their connection to the Sculptor.

What happens will happen. No going back or skipping ahead. What they decide and do, whether ill or good, will have consequence and will be of consequence.

When Shatur whines about how inexplicable this ability is, Quixote reminds his old enemy that Ultrapoliz is his world too, and in this world, imagination is king. The knight encourages the protagonist to keep that in mind as they begin their final battle with the Sculptor. The protagonist seems to take this advice to heart as their Mystic Code Skills in the final battle are amped up to absurd levels.

While the Sculptor is a Foreigner Class enemy, Quixote comes packaged with a unique defense buff that makes him take half-damage from fellow Foreigners for the rest of this Event’s story fights along with a modest health regen.

A red eyed, horror-toothed version of Ascension 1 is used by “Shatur” to fight the reinvigorated Quixote and the protagonist after they destroy the Sculptor. He screams that the ship is still intact and he can just remake the giant again with it. But first, he’s going to personally make sure that neither Quixote nor the protagonist (Gaheris hmphs at being left out of the threat) are around to stop him.

In-story, he uses the form’s light projection abilities to make all kinds of nightmarish shapes and cruel weapons, but his fight just uses a red eyed sprite of the Ascension with different voice lines and his NP is renamed from MAX LA MANCHA to the twistedly (and similarly) patriotic “Carcosa Calamity Chaos Carnage Cascade Conflict Corruption Collusion Collision Corrosion Coronation Catastrophe CRASH!” (or CCCCCCCCCCCCC for short)

Quixote and the protagonist respond with a Double Crusader Kick (with a little help from some of the souls of Ultrapoliz inspired by their deeds), which breaks through CCCCCCCCCCCCC and vanquishes Shatur, who painfully muses that even as he’s being punted back to his main body, he’ll probably carry this feeling of true defeat with him.

Shatur’s banishment creates a breach in existence that Quixote stays behind to close, but not before assuring the Protagonist that after this, he’ll probably return to the Throne of Heroes, so there’s a chance they’ll see each other again. They better hurry out of the Singularity/Lostbelt though as Ultrapoliz is collapsing from all the fighting that just happened. Luckily for them, there’s a ship waiting just above.

Gaheris, more than a little surprised that he actually managed to make it to the end this time, helps the protagonist reach the ship, telling the Master of Chaldea to give his siblings a hug if they see them and to kick Lanclelot in the nads if the opportunity presents itself.

There are no controls inside of the vessel - the inside is more like an extremely comfy bed than a cockpit - but the ship starts to fly out of the disintegrating false city at ludicrous yet gentle speeds. Something gives way beneath the ship, the protagonist feels a little extra push, and as they look back, they think they can spy a glowing, childlike caped figure waving them goodbye.

As you escape this conceptual crucible, a brief recap flashes in your head.

Ravaged World.
Desperate Magicians.
Last Chance.
New Friends.
Chaldea.

And you’re home.

For his banner, Quixote would be released alongside the aforementioned Hippolyta (4* or 5*) and Gaheris (a 1* to complete the sequential Orkney 5), vaguely echoing the DC “Trinity” of Superman, Wonder Woman, and Batman. This connection would be further stressed by the Memorial CE for this Event.

Scenario Setting Commentary
Ultrapoliz is a big superhero-centric event with a lot of Lovecraft trappings thrown in. There’s Zann FM playing on Rocinante’s radio, you stop some crimes near the Pickman Pictures movie studio, the Counter Gem Servants briefly visit Carter Comics with some complaining about how they’re depicted in adaptations (if at all), and you honestly might like it or simply cringe at the rest.

The Counter Gems are likewise based on the Infinity Stones/Gems and the Heroic Spirits they summon tangentially resemble the Justice League in structure (Aquaman: Caenis, Wonder Woman: Hippolyta, etc.). As Story Supports, they are empowered by the Gems, giving them 50% Gauge, Bond Level Increase Bonuses, as well as a +2 in all Currency Drops.

Farming Nodes have their Servant’s names changed to make further references you might want to slap me for. Like Quetzalcoatl and Ruler Quetzalcoatl being named “Not-a-Spider, Man” and “Also Not-a-Spider, Man”, Mephistopheles going by “The Mephster”, or Osakabehime being “Change my actress! I wanna go!”

The Challenge Quest features pretty much all the regular Avenger Servants and it’s titled “The Avengers That Don’t Fight Each Other.”

Ultrapoliz mobs in the story are initially basic superhero mooks: mobsters, lizard people, zombies, etc. When it takes a turn for the worse, you fight some new enemies that resemble corrupted versions of well-known superheroes. Like an emaciated, caped husk that fires lasers from its eyes, a living bat-shaped shadow, and an electrified crimson blur. Or, if you want to save on money, just reskinned Gazers, Demons, and Ifrits (with lightning instead of fire) will do.

As you probably observed, the scenario shares a lot in common with Salem, and incorporates a lot of elements in post-modern regressive deconstruction superhero storylines. But the various characters and their arcs therein help the tale both address and power through this gauntlet of contrivances, creating meaning and vindicating their actions with their bravery. Shatur being a part of a Great Old One is rather crucial, as it provides a nemesis who is still connected to the protagonists while being distinctly external; no bloodline legacy feud or tulpa manifestation shadowboxing. So there’s a sense that something got done, and things are a just a little bit better from them being there. Like in the greatest superhero epic of the last decade: Chainsaw Man.

Like the original Don Quixote book, it’s a bit metafictional but in less of a fourth wall record scratch way, and more of an opening minutes of Richard Donnor’s Superman sort of fashion: a story that talks about stories but is still a genuine story in itself.

Overall, if the concept of Ultrapoliz and its plot seem fun to you, then I’ll consider them both successes.

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Character Image

Backstory
Something I’ve noticed in a handful of Don Quixote adaptations is that they try to give him a closer relationship with his niece. So I wanted to lean into that when I was thinking how his history played out in a Type Moon universe. Like Cervantes, this Quixana likely enlisted in one of the many Spanish military campaigns of the mid-1500s in search of honor, glory, and adventure. These plans were stymied by news from back home that his brother, who refused to enlist, had died, leaving behind his half of their paltry family estate and an orphaned daughter. Quixana became a much more cautious soldier, not taking any more chances than he needed to, and only entering combat when it was absolutely required of him.

He wasn’t cowardly, just careful, because he needed to make sure he finished his tour alive so that he could take care of his new niece. During this neutered military career, he met the men who would become the barber and the priest of his village (after he invited them to be such after the war was over and they survived) as well as Miguel Cervantes, who is more of a Lemony Snicket (in the setting but apart from the main story he will come to chronicle) character in this telling. So his failing to achieve legendary acclaim or a dramatic death in his youth weighs heavily on him as he raises his niece to adulthood. To alleviate this regret so he won’t take it out on his surrogate daughter, he reads the chivalric books that inspired him to become a soldier in the first place, and you know the rest.

His adventure has slight dips into Mystery appropriate to the setting. Dulcinea still doesn’t technically exist, the windmill’s a windmill, and the sheep were sheep. But when Quixote was lowered into Montesinos’s Cave, he really did meet Merlin down there and went on the side quest he described. The balm of Christ he brewed up was made properly; it just didn’t work as he and Sancho wanted because Charlemagne and his Paladins considered it a “healing” elixir in that they’d use it to get rid of parasites and poisons they had ingested with their food (or to keep the pounds off).

On the surface, this is a stopped clock is right twice a day situation. However, I’d like to think that this would just blur the lines between “fantasy” and “reality” for Quixote further so we don’t lose the plot. Case in point, Merlin (through an illusion) does appear during the episode with the Duke and Duchess, but like in the original story, that’s no Dulcinea in his cart; he’s just there to prank Sancho for his deception (that Quixote is suspicious of) and to warn Quixote that a crucial choice that will determine the direction for the rest of his life or lack thereof will soon present itself. So he best be prepared.

Hastur/The King in Yellow’s influence on his life is rather modest compared to how Lovecraftian demiurges interact with other Foreigners. There’s their first “meeting” after Quixote and his niece have one of those “you’re not my real father” arguments; where a “head” cloaked in yellow robes peaks impossibly from behind the spine of a book to address a frustrated Quixote to assure him that he’s not the only one who resents their brother before darting back and leaving no trace. There’s also how Hastur watches and occasionally brutalizes Quixote and Sancho through shepherds and goatherds. And finally, how it protects him from projectile attacks (bullets, arrows, etc.) from the Spanish Inquisition, whose agents have a hard time working up the will to kill someone up-close who is so obviously harmless and thinks highly of them for being agents of the Church. That’s what fascinates the being: the way that a normal man can drive people around him insane with sheer charisma and will, and the manner in which he refuses to give up despite all the humiliations and defeats that besiege him. Fun Fact: El Sabio Frestón, Quixote’s magician nemesis was an invention by his niece, not Quixote, to explain away the disappearance of his library rather than tell him that she and his friends destroyed it.

In this way, it becomes a counterpart to Merlin, but the way it decides to interact with Quixote is much less benign. It desires to see the violence and mayhem Quixote brings with him escalate by dominating the mind of Sanson Carrasco and renaming him Sanson Carasco (another significant anagram), eroding his sanity day-by-day to set him up as a sacrifice to formally baptize Don Quixote in blood. The climactic battle with the Knight of the Moon plays out as it did, but Quixote gets a lucky shot in and manages to knock off his opponent’s helmet, revealing him to be Carrasco (now Carasco). In this crucial window where he can strike a killing blow against an obviously superior opponent, Quixote’s first thought is that it’s another enchantment like with the Knight of Mirrors. But then…They MIGHT Be Carrasco, a thought that’s enough for him to still his blade, which costs him the fight but saves Carrasco’s soul. Thwarted, Hastur washes its hands(?) of the old fraud and goes off to pursue entertainment elsewhere. Although the two would come into conflict once again in the encounter mentioned in Profile 3. Destiny’s funny like that.

The Carrasco/Carasco plot isn’t brought up in Ultrapoliz, but it’s the main focus of Quixote’s Interlude where someone is trying to assassinate him. The spirit of Carrasco is the culprit, once again a puppet of Hastur who wants to avenge the defeat of its limb in Ultrapoliz by getting Quixote to finally kill Carrasco this time, or at least, his ghost. The above scene is elaborated to the protagonist as they fight Carasco, who goes through a number of Moon-themed Shadow Servants with each arrow/break bar before transforming into a facsimile of Quixote’s Ascension 2.

Otherwise, his story in the book is mostly unchanged. Give it a read. It’s very witty, poetic, and at one point, Quixote smashes a guy’s face in with a piece of bread. Uncrowned Arms Mastery!

As a Servant in Chaldea during Story/Events
Outside of Ultrapoliz, he’s a lot less powerful, and being so easily misled by anything that isn’t an extra-dimensional demon god while lacking much in the way of self-preservation results in him being the butt of many a joke as either collateral damage or as an unassuming stooge. These traits that make him so easily influenced can cut both ways, as the protagonist and Mash can turn the narrative against the one who made it, directing Quixote to battle on their behalf or at least extricate himself from a bad situation.

As a fan of chivalric romances, he can be a bit of a cheerleader to certain historica/mythical figures, but as one so well read, he’s just as liable to bring up their greatest misses as he is their greatest hits. By default, he’ll think higher of certain character than maybe reasonable (like in the book), but some will try to rise to those expectations rather than exploit them (like in the book).

Having “real” heroes interact with a character whose story was written around the notion that said heroes and their legends didn’t exist is always a dicey prospect as it potentially highlights the unreality of his more “proper” peers in the crossover. That doesn’t stop authors from giving it a whirl every now and then. Jack Kirby had his time-traveling Stuart Taylor slap around some bandits with him, Hanna-Barbera teamed him up with Huckleberry Finn for an episode, and James A. Owen made him indirectly complicit in Edgar Allan Poe burying a (villainous) man alive Cask of Amontillado style. He gets around, is what I’m saying. So why not have him muck about in FGO?

Some of the bits in the profile, and quite a few sections of his Connections with Other Characters section are based on some of those already existing crossovers. “Invasion of the Ghost Monsters” was of particular value, and if Nasu ever read it, he might have his very own “Flow My Tears, the Policeman Said” moment.

Connections with Other Characters

William Shakespeare
As the writer of Twelfth Night, you must be having a ball here in Chaldea, eh? Bwaha, I jest. Your work is, as the English say, Capital! Most Capital! (passes by Shakespeare) Between you and me, Master, while his output is adequate, you might want to read Lope de Vega’s folios instead. They’re better, and there’s more of them.

Merlin(s)
Haha. Yes, yes, it is good to see you, Lord Merlin. To meet you not once, nor twice, but thrice is fortune beyond all imagining…but…I was a tad shocked at seeing you again to say it back then, but 3,300 lashes was a bit too much penance for Sancho. His deception was as trite as it was transparent, but 3,300…HARK! I but smirked behind my hand at his sentencing, that does not make me complicit in it!

Edward Teach
One man should not have so many Dulcineas!

Arjuna and Karna
(scratches beard) (flips coin)

Francis Drake
Grrrr. Never mind Cádiz and Portugal. If my comrades and I had been at Gravelines, that battle would’ve ended a lot differently. Hmph!

Vlad III (Lancer)
What a privilege it is to meet a fellow warrior of Christendom! The other version of you I crossed paths with was a tad batty.

Gilles, Jack the Ripper, Vlad III (Berserker)
Ivanhoe might not be here, but neither is Captain Kidd. So it’s still an even fight. And we all know how that worked out for you lot last time, so be on your best behavior!

Robin Hood
This is getting to become a habit.

Mordred
I see that skyscraper impalement wound’s healed nicely. But as fellow Servants of Chaldea, we shouldn’t dwell on the-yah!-don’t bite at me! It was a fair tactic!

Saint Martha(s)
(bows)

Columbus
(jointly) PLUS ULTRA!!!

Beowulf
King of Geats! Prime Berserker! I am willing to pay half of all that I own if you will answer me but one question. What exactly was Grendel? My neighbors and I have been arguing about that for years!

Saint George/Sigurd/Siegfried
Any tips?

Medusa Lily
Based on that lance, you must obviously be Perseus! How blessed a day this is that I’d be able to meet you in perso-.

Bradamante
AUGH! The Lady B-Bradamante. This is-uh-you see, your brother’s helmet, I uh won it in a duel and just never got around to-um-as one of Aymon’s children, I suppose you should have-oh-I can keep it for now? ¡Toma! Th-that is to say, I shall keep it safe until he arrives here. Which will hopefully be very soon. Yes…

Astolfo
Duke Astolo! ¡Porque no! What would your son think if he saw you acting like this? Blaming witches can only get you so far…

Charlemagne/Karl
Oh, so the balm of Fierebras worked as intended? It was for…the expulsion of poisons and parasites from the body? With all due respect, your eminence, I think I’d rather have gotten the recipe wrong than for this to be the truth of it.

Roland
As a Spaniard, I can safely say that the mere glimpse of you fills me with both sublime awe and abject terror! ¡Halaaaaaaaaa!

Avicebron
Siento, amigo. Although, the line between golem and giant is blurry, so you can’t be too cross at me for smashing a couple when I thought you were in need of rescue.

Emiya/Emiya (Assassin)/Emiya Alter
Oh-hoho! I sense in you a kindred spirit, one who looked out at a world in need of heroes, and took it upon himself to become a-¡Oye! Cease your slings and sheathe your blades, I was merely trying to say that we are rather simila-!

Lancelot, Bunyan, Odysseus
Together again, if a bit smaller this time. If only our old Master could see us now.

Gawain
I must confess, I was a little concerned as to the sincerity of the review you gave me. But getting to know you better, I can safely say that you, like your words of flattery, are incapable of being anything but sincere. My thanks!

Artoria(s)/Arthur
I…if you’ve returned, that must mean we’re in a great deal of trouble, aren’t we?

Medea(s)/Circe
ENCHANTRESS! (gets hexed)

Minamoto-no-Raikou(s)/The Four Heavenly Kings
What a fantastical four.

Orion (Superhumann)
Your chaste and cloistered romance with able Artemis is one all knights ought to emulate. Ah! I did not mean for my praise to affect you so deeply. Here is a handkerchief to wipe away those tears of gratitude.

The Argonauts
Perhaps this is where Camelot, Charlemagne, and even Chaldea got the idea…

Mysterious Heroine XX
It is indeed a hard thing to be a warrior of steel in lands where gold is king. (sigh)

Scheherazade
Audio books might be more convenient, but nothing beats a good storyteller. Have no fear, brave chronicler. No incursions shall breach your sanctum while I am here.

Sei Shonagon
(reading) ¡JODER! (flips page) J-Joder… (looks left and right, then turns the book sideways)

Murasaki Shikibu(s)
How I wish my friend Miguel were here. You and he could swap notes and-AUGH! GIANT SPIDER!

Hans Christian Andersen
(reading) Are you sure you’re not actually one of those Grimm fellows?

Thomas Alva Edison
A lion has eaten the Presidents of the United States of America! Fear not, leaders of the free world! I will cut you out of there!

Katsushika Hokusai/Ōi
How could any father expose his children to such vulgar illustrations!? In virtue’s name, have at you! (slaps Hokusai) (gets slapped by Hokusai) (gets slapped by Ōi) (is continuously slapped by both)

Van Gogh
Fair nymph. Be well.

Yang Guifei
Such a sharp shift in attitude!

Voyager
Our quests might be endless, fellow knight, but that in turn means we shall never lack for things to do. Onwards! Upwards! And Beyond!

Abigail Williams
Everyone loves the polpo we cooked up, little Abby. Though I can’t take all the credit. The dish is only as good as the meat it’s made with. Where did you get so many large and juicy tentacles for the pot?

Mash
How vexing. You’re nothing like him…but you still remind me of someone. May your journey be far less bittersweet than his.

Writer Commentary
Just to get it out of the way, I’m aware of how Quixote and his tale are interpreted negatively. I know that the adjective based on his name is not flattering to the nouns it’s attached to. Being directly compared to him can be a flat out insult. It’s a perfectly valid way to digest the novel. Especially since Cervantes himself would agree with it. (He also would be totally aghast at this Fan Servant concept given the closing lines of Don Quixote Part 2)

Still, in this era of self-starters, online personas, and passion projects, it’s rather evident how most people like to regard what the novel is about. Almost everyone sees a bit of themselves in a parody that should otherwise be too specific and laborious to allow that.

Which is almost as nutty as Quixote himself.

Everyone from America’s founding fathers to the citizens of Soviet Russia have been delighted and roused by his misadventures. Some are enamored by the tragedy. Others draw strength from his small triumphs.

This has resulted in a diverse catalogue of adaptations and spiritually-inspired works that all vary in tone and execution. Will he be a righteous man or merely a rube? Will his initiative invigorate those around him or irritate them? Victory with Don Quixote is never a sure thing.

I guess outside of him being a dreamer who acted upon his passions, that’s why I’m so drawn to not just Quixote retellings and reimaginings and remixes like King of California, The Reason for Dragons, Samurai Flamenco, and Going Bovine.

I want to see if he makes it out of them okay.

Artist Commentary
Hmmm, I guess I’d say that I like how every single ascension of Don is really different from each other.

If I had to pick a favorite, it’d be the one in the 4th ascension, since it takes what I consider the most optimistic and heroic-looking version of the Servant and makes him look all tragic and on the verge of being completely corrupted by the King in Yellow.

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Looks fun, would pull for

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Ah, I’d seen this one on reddit.

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Very well done. Was expecting a servant but got an entire event instead. Now if only Narita would release Hippolyta…

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This is really amazing, i would love to have him on Fgo to be honest

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Clearly a lot of work went into this, and Quixote himself has a lot going on in his design. It almost feels too complicated to ever fit into FGO, where we still get good ol’ Charisma variants, and buffs conditional on eating Crit stars would be a struggle to implement on the backend. Still, the idea of Quixote as the ur-hero, the basis for modern fictional heroes of every type, seems oddly reminiscent of Gil, the OG hero. Definitely an interesting angle to take on Don Quixote, but he looks visually striking and has more than enough lore to back him up.

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You might want to post this here:

You’ve put a lot of time and effort into this and it’s looking good on first glance. Will check your creation out more at a later time.

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Don Quixote? I thought it was Don Juan a.k.a Alter ego Emiya-san XD

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Did… did you commissioned Endu for the designs? Also this is so thoroughly crafted that I feel the wish to make this actually happen and roll for him

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