Damn, 36 turns ? Although the additional healing from Merlin probably made a bit more comfortable than my run.
So I started this whole CQ thing by blowing my command spells on Darius, because at some point I started to think it was the real thing… Cleared it with my usual “CS revive with an almost dead enemy because NOT AGAIN!” fail-strat. Only to be greeted with a new quest stating “High difficulty”. That was off to a great start.
Brief look at the enemy line-up and vague description of their special actions (wasn’t even sure if I should expect two NPs on turn 1 from the kiritsugu starting charge. When in doubt:
So armed with the knowledge of “Assassin and Saber”, I built
a well-thought an improvised team, even picking a random support Raikou by an absolute lack of inspiration (or common sense. I have no idea how you play Raikou and that showed: she simply died. More fuel for my general biased hatred against berserkers; this is a screen taken afterwards, Raikou’s skills/CE might have been different, doesn’t matter much though…)
The perfect opponents for
Threw in the random Raikou, A BG Medea for the expected grandiose Kiritsugu frag and Mash because COST! (I think that was the reason )
(yes, that’s a scope Mash because … reasons that probably made sense in a not entirely sober brain)
Both Helena NPs took a bunch of HP off the two until ArcHelena died, making me suddenly realise that someone has pierce invu. Great. Enter Raikou who won’t do much else than get destroyed by a crit or two while
Helenaaaaa!! goes down to under 2k HP and gets order changed out for Mash (or something along those lines)
Let’s just say that I had at some point a massive stack of defense that led to a Chronos Rose hitting
Helenaaaaa!! for a whooping… 37 Dmg!
Helenaaaaa!! eventually dies. Medea enters and gets deathed by DIarmuid before I even knifed anyone once, because of course he proc’ed at least once and I was keeping her battery available (or Kiri had used scapegoat).
At that point, Kiritsugu still has something like 180k HP and Diarmuid isn’t even broken yet. Nothing much for the insane DPS duo that is Jeanne and an already half-dead OGMash, at around 20 turns so far.
Mash will barely cling to life following
awesome lucky combinations of NPs, taunt, DMG cuts and stuns. At some point, she was even starting to heal back up a bit. That went on for another something like 20 turns.
She would die a couple turns before the end, possibly on purpose to favour Jeanne’s chains.
Fun times I guess.