What is a good Quick/Arts/Buster/Stall composition?
Compositions are a tricky thing to balance around. Often with no singular answer the answer instead depends on what your primary DPS is and who you have available. Since these questions tend to be so highly specific to the Rosters involved an assumption will be made that you already have a DPS in mind and simply want an idea of who to use to support them and how to decide what they’re missing.
And before you ask: No Buster is not dead. It is not currently the ideal card type to balance around, but perfectly viable for clearing any content. You should always focus on what you prefer using over what is currently the most powerful Meta Composition.
(Of note: Just because a Servant is best suited to supporting one type does not always mean they are incapable of working outside of that niche)
All DPS benefit from Attack, NP Strength, Crit Strength, & gauge charge.
Waver - Waver possesses a ridiculous amount of gauge support with two 10% party-wide charges as well as a targeted 30% charge. On top of this he can also boost Defense and Attack significantly for the entire team and boost 1 ally’s Crit Strength. His NP is capable of decreasing Defense, stunning, and draining charge for all enemies.
Reines - Reines could be considered a lesser version of Waver were you to only look at their similarities: party-wide gauge but less, targeted gauge but less, Defense but less, Attack better, but only for one ally. Where she shines though is her NP which gives the entire team a pass on class disadvantage for 3 turns along with a respectable Defense debuff and self-cleanse.
Ganesha - Ganesha’s primary use comes from having a lot of Helena’s kit on just her first skill with a party-wide gauge(20%), attack(20%), and star regen buff(5 per ally per turn) in one. While this alone would earn her a mention she also possesses both a taunt and Invincible allowing her to stall as well. Combine this with an offensive NP that also debuffs defense while keeping herself alive and you have a solid supporter that will likely outlive your DPS, and still be fine.
BB (Summer) - BB Summer is on here for her one unique skill that allow her to lock whatever cards dealt for 3 turns and regen stars(10) at the same time. In any setup relying on or just utilizing crits in any significant capacity she can prove invaluable in removing the rng’s ability to screw you over. Though this is her only true Support skill it cannot be undersold how much controlling RNG aides in any DPS composition.
Helena - Helena is a cheaper option over Ganesha, but not necessarily a worse one. While they have many similarities(Stars per turn, Offensive Arts NP, party-wide gauge[20%]), Helena manages to distinguish herself with a party-wide tri-color buff that is always valuable. Though less predictable she also has a chance at an NP Strength buff which can give her NP respectable numbers.
BB - Normal BB is a bit of a grab-bag of abilities. Solid ST NP that gives party-wide gauge(20%) including herself and a powerful Crit Strength and Gather Rate buff allow her to loop her NP to pull in respectable numbers that also happens to jumpstart her ally’s NP accessibility. That she can also stun, remove hard survival, and cleanse is also worth mentioning though feels confused in the face of her ST damage potential and gauge support.
Chiron - Chiron is similar to Helena but still worth mentioning. While his tri-color buff is only ST he comes with a star bomb and crit strength buff and his NP can open up an otherwise invulerable ally through Defensive buff removal while still pulling in some good damage numbers.
Elisabeth - Eli is a strange beast, but worth fielding if you have multiple female DPS options given her Charisma can double in those instances. Combine that with her Defense debuff and she can effectively increase damage against one enemy by 60% for a whooping 3 turns. Her NP is less than spectacular but is still offensive and can help reduce buff success rate which isn’t nothing… barely.
Helena(Archer) - As one might guess Helena Archer is very similar to normal Helena. While possessing a slightly better first skill that bundles the star regen into her party-wide gauge(20%), the rest of her kit is unimpressive. Even with solid buffs up and a better class modifier she does significantly less damage than her normal version even when buffed compared to her other version’s unbuffed state. Overall she’s a good battery and can do some damage, but her normal version should be fielded over her when given the opportunity.
Hans - Hans is, simply put, amazing for his rarity. AoE crit strength and targetable gauge(10%) and stars(15) per turn is good enough to land him a spot on this list his NP is where things truly become absurd. Hans’ NP has an 80% chance to add each of the following: Attack(20%), Defense(20%), & Drop Rate(20%) each, along with a guaranteed Health regen(1,000). This NP combined with his 75% battery allows him to launch his NP on his own with cheap, widely available CEs.
Quick benefits most from Quick card buffs, Drop Rate buffs, and Stars per turn.
Skadi - Skadi is consider the Quick Support. 50% Quick buff, 30% Defense debuff, & a targetable 50% gauge give her the ability to enable looping in Servants with good NP Gain and Quick NPs with high hit counts, though such looping usually requires an additional Friend Skadi. While simple, stacking these buffs enables some absurd NP damage and her additional 100% Crit strength with Quick Crits buff means any follow up with likely crit and crit very hard. When doubled Skadi enabled Quick crits can surpass NP damage. Her own NP is the weakest part of her kit, which is saying something as it gives a party-wide 1 time evade on activation as well as a slew of other buffs.
Osakabehime - Bat is a bit of a hybrid support. Her skills are great but not spectacular with a targetable gauge(20%) & Drop Rate, party-wide Crit Strength(50%) as well as targeted buff removal and a Defense debuff(40%). Where she shines is her NP which grants a party-wide Quick and Buster buff(20%) as well Defense(20%) and Max HP(2,000). This gives her a rather unique ability to stall while also providing significant damage bonuses. A 3-turn Support she is not, but for longer battles she can prove invaluable for helping you stay alive while maintaining good damage.
Wu Zetian - The original Quick Support. Wu is notable for enabling Quick DPS not just through her party-wide Attack(20%) and Quick (20%) buffs and her Defense(20%) debuff, but also for opening up an enemy for attacks thanks to buff removal on an NP with a fair bit of power behind it already. While possessing no gauge and ultimately having lower numbers when compared to Skadi’s support it is worth noting that Wu is closer to a semi-support in that she can still carrying a fair bit of the DPS weight herself while further enabling damage for the rest of the team
Alexander - Alex is not intended as a Support unit, but due to his AoE Attack(16%) and Quick(20%) buffs he makes the cut. His buff removal and charm also help and his AoE NP bringing stars(15) as well as thunder only increase his weirdly strong support potential.
Bartholomew - Bart is an odd case. Very cheap to field he also comes with a star bomb(20) and a way to decrease his own gather as well as increase the Attack(17%), NP Strength(17%), and Crit Strength(40%) of his allies. His NP, in the right scenarios, isn’t anything to slouch at either with bonus damage to “low rarity” enemies. Not the best Quick Support, but solid and cheap.
Arts benefits most from Arts card buffs, NP Gain buffs, and debuff resist down debuffs.
Tamamo - Tamamo is… divisive. For those favoring stall her more frequent gauge from her more easily accessible NP along with the heal and CD reduction it gives makes her the best Arts support far and away. Her targetable Arts(50%) and party-wide NP Strength(30%) also give her the best damage support for Arts Servants. The only area in which she’s lacking is immediately accessible gauge. Such an oversight might sound minor in theory but in practice it gives the enemy a turn to move and potentially cast all manor of buffs or debuffs which can end up nerfing damage more than desired. Despite that one oversight in her design she remains an excellent Arts support “once you get the ball rolling”.
Nero Bride - Bride is a bit of a hybrid Support. All of her skills are targetable and include such useful gems as gauge(30%), NP Gain(45%), Attack(40%), Drop Rate(50%), & Defense(20%). She also is in possession of a respectable ST Arts NP and a good Attack stat, meaning she can serve as both an Arts Support or an Arts DPS, though not the best at either. Still, until Castoria, she could be considered the single best Arts Support for looping.
Prince of Lan Ling - Lan Ling is a solid party Arts Supporter. While his gauge charge may only be targeted(20%), he makes up for it with the absolutely absurd amount of party-wide Attack he can bring to bear(70% at max) as well as good Arts(20%), drop rate(50%) and critical strength(50%) buffs he gives the party. It is worth noting that the 70% max on his attack comes from 500% overcharge on his NP as well as a skill; in a non-ideal setups the max Attack buff from both would be closer to 50%. Lan Ling can also offer stall support thanks to a drain on his NP.
Ryouma - Ryouma is essentially a free Arts Support thanks to his welfare status and as such is quite good at his job. Offering party-wide Attack(17%), Arts(20%), and gauge(10%) on top of a star bomb(15) Ryouma offers good coverage for any number of scenarios. His low skill cooldowns and drain on NP also ensure he can continue to support the team for a while. While hardly the best Arts support his free welfare status and wide range of buffs make him a decent pick in many compositions.
Gilgamesh(Caster) - Arts DPS have a problem: They want stars to loop but can’t make them. CasGil is the solution to these problems. With party-wide Attack(21%), Arts(30%), & Drop Rate(Whopping 100%) CasGil can enable the team to hit hard and generate the stars to hit harder next time. On top of his buffs CasGil has a respectable AoE NP with absurd hit counts which allows him to further capitalize on his own Drop Rate buff and flood the field with stars as well as further weaken the enemies with a Defense debuff. At higher NP levels he can even act as a DPS in his own right and once Castoria drops gains the ability to loop his NP.
Paracelsus - Though unremarkable upon first glance Para hides a skill upgrade that make him the budget Arts Support for looping. A targetable 50% NP Gain as well as a party-wide Arts(20%) buff lets Para enable many Arts loopers at lower cost than other options. His self gauge(80%) also allows him to get in on the action himself if necessary.
Asclepius - Asclepius is a solid alternative to Helena or Merlin if your team comp is running a bit high. Party-wide gauge(20%), cleanse, & NP Gain(30%) give the team easier access to NPs and an easier time looping them; while his NP provides party-wide regen(1,000), debuff immune, and Guts(Not for himself though, the doctor is too selfless). Critically he lacks damage support, but his targetable healing(5,000) and NP Seal alongside his NP allow the team to survive long enough for that not to be a problem.
Boudica - Often derided as a worse Mash Boudica has trouble keeping up with our number one Kouhai for many situations, but a future Servant makes her far more viable. Sadly we are not at that point in NA quite yet, but in the right scenarios Boudica can still be a solid support. Primarily her Support aspects come from her party-wide Arts(20%) buff and party-wide Defense(40%) and Attack(20%) on NP; but notably against Romans she can enable team damage with significant party-wide Anti-Roman(60%) and crit strength(50%) buffs.
Mozart - Arts Support in Cost Minor: Mozart. Party-wide Arts support and a star bomb might sound underwhelming until you account for the numbers: 44% & 50 stars respectively. It may only be for 1 turn, but Mozart is capable of making that one turn truly spectacular.
Buster benefits most from Buster card buffs, Gauge per turn buffs, and star bombs.
Merlin - Merlin is not only the foremost Buster support in the game, he may just be the best support period. Party-wide Attack(20%) and gauge(20%) is a solid beginning, then you add a targeted Buster(50%) and Crit Strength(100%) buff topped off with a max HP(3,000) and he becomes very strong. Throw in a party-wide Invincible(1 turn) and he becomes arguably the best support in the game, but we’re not done yet because his NP gives health(1,000), gauge(5%), & stars(5) every turn for a whooping 5 turns. All this combines to make him not only the best Buster Support, but also one of the best stall supports in the game. Did I mention his NP buffs can stack?
Nightingale - A healer at heart the Nurse of Steel carves out a damage niche not only for herself with a self anti-humanoid(50%) buff, but also a targetable Buster(50%) buff. Add to that a heal with debuff and death immune and an NP with a party-wide heal, cleanse, and damage debuffs; and Nightingale carves out a unique niche to both enable Busters DPS and keep them relatively safe for longer battles.
Queen of Sheba - Sheba is less a Buster support than a hybrid Buster/Arts support. Party-wide Attack(17%), Buster(20%), and Arts(20%) give Sheba a roll in empowering a Buster NP and any follow-ups to recharge said NP. Her star bomb(10) while nice is no game changer and AoE Defense(10%) and Attack(10%) debuffs on NP while ultimately helpful don’t aid in her case. Far from a bad choice Sheba is perhaps best suited to Semi-Support given her self Pierce and Gather rate.
Quetzalcoatl(Samba/Santa) - Samba is a decent support given her welfare status. On first glance the only key features are her party-wide Attack(20%) and stars per turn(10), with a minor nod to her targetable gather and drop rates(30%). Where she shines though is after launching her Noble Phantasm. With a 100% drop rate on an AoE NP with good hit counts and a party-wide crit strength(30%) buff; her NP can drop a lot of stars on the field that her targetable gather can help your primary DPS scoop up and capitalize on the following turn.
Chen - Is Chen an Arts DPS or a Buster support? The answer is both(though mostly for Berserkers). Party-wide gauge(10%), targetable taunt, targetable Buster(50%), and targetable crit strength(100%) for Berserkers give Chen a good degree of flexibility in how the battle plays out already, but then we account for his NP. You see Chen’s NP deals absurd damage at the cost of the life of your leftmost ally and in certain setups can be looped. This combination of skills and NP allow an absurd degree of flexibility in how fights playout; between Chen’s Support potential for Berserkers and his ability to “cycle” through your backline Supports for further buffs Chen’s kit makes him a formidable force despite his low rarity and Caster class modifier.
Shakespeare - Simple but effective best sums up Shakespeare’s role in the game. Party-wide Buster(40%) and targetable gauge(20%) may not be the most ground-breaking support, but his low cost & respectable survivability make Shakespeare an easy choice when you just need to hit something fast and hard, but also wouldn’t mind an encore.
Bunyan - When you want cheap damage support Bunyan is who you want. Party-wide Buster(20%), crit strength(20%), and AoE Defense debuffs(20%) give Bunyan a respectable amount of damage support all at 1* team cost. Her Berserker fragility can even be considered a boon as she will likely die quickly after fulfilling her role and make way for other supports.
Stall benefits most from Health per turn, hard survival(Evade or Invincible), Seal(NP or Skill), and DEF buffs. For a more complete stall guide see: F/GO: The Ultimate Guide to Stall
Jeanne - Jeanne is who you go to when you’re tired of a boss and just want it dead no matter how long it takes. With an NP that provide party-wide invincible, cleanse and health regen(1,000), as well as skills that can stun and provide stars per turn(9), Jeanne can ensure the team survives, remains healthy, and hits back hard when the time comes. Sometimes that’s all you really need in a Servant.
Beni-enma - Beni’s kit is best described as busy. Party wide Attack(20%), gauge(20%), buff removal resist(100%), AoE Defense debuff, and AoE NP Seal give her a veritable grab-bag of tricks to use and her ST NP allows her to hit hard against the right opponent(Chaotic Evil). While she is seldom the best support to pick she’s also never a bad support to pick.
Ozymandius - The way Stall works is slightly different from Quick, Arts, or Buster in that it doesn’t always have a primary DPS. While a DPS can exist in Stall it’s perfectly valid to just stack healers and hard survivalist and go. “Why the tangent?” you might ask. The answer is simple: Ozy is a DPS. While he possess stall potential with a party-wide gauge(20%), Attack(18%), & a ST NP that inflicts NP Seal and a Defense(20%) debuff, that’s not his true role. His NP inflicts tremendous damage along with it’s NP Seal and the Buff Success Rate buff on his battery makes the Attack(40%) & Defense(40%) buffs on his Imperial Privilege reliable steroids. Overall though he could be considered ideal for Stall teams as he can stall the enemy while ramping damage.
Edison - Edison is a veritable Swiss army knife in terms of his Support. Targeted Cooldown reduction is very important to stall setups when the enemy throws you a curveball, and targeted Overcharge, while niche, can prove invaluable to certain Servants. Add to that Stars(10) & Gauge(10%) per turn on a Servant with an AoE NP that can inflict NP Seal, Skill Seal, and an Attack(10%) debuff with already great NP Gain and you have a recipe for Stall success
Mash - Our number 1 Kouhai herself: Mash. In Galahad form Mash has amazing stall potential with a possible 70% Defense and 2,775 Damage Cut at max on top of taunt and targetable Invincible with gauge(20%) Galahad is very good at keeping the team alive. Ortinax form falls behind with less maximum Defense(50%) and Damage Cut(775) as well as a shorter duration on them(3 times as opposed to Galahad’s 3 turns), but can make up for it with 2 taunts in the correct compositions.
Circe - A potentially odd choice to some Circe deserves a spot on this list for two reasons: 1. Party-wide cleanse tied to a drop rate(50%). 2. An NP that inflicts Pigify(stun) and the ability to charge it entirely on her own with a full gauge charge. She also possess an AoE DoT(1,000) and Defense debuff(20%) to speed up encounters. Perhaps an odd choice for a stall composition, but a valid one nonetheless.
PassionLip - Lip is perhaps a less ideal choice for stall given her lack of class advantage to mitigate damage in 90% of scenarios, but a potent one for speeding up a stall composition. Her taunt also boosts Attack at low health(30-50% depending on health remaining) on top of Defense(30%) and her primary damage steroid further boosts Attack(30%) and Defense(30%), as well as apply Pierce(comes with a stun that can be negated by her own debuff immunity skill). These facts combined with her AoE NP that also restores health(3,000) for the entire party on top of her relatively low skill CDs allow Lip to walk a fine line between DPS and Stall.
Martha - What can be said about Martha? She’s a tank without a taunt? A DPS with bad Attack? A healer with little healing? A little of all of that, but still solid nonetheless. Targetable buff removal and Defense debuff(30%), party-wide heal and cleanse, & an AoE NP with Defense debuff is an odd kit, but thanks to a triple Arts deck Martha can make it work, though in a more offensive capacity.
Medea(Lily) - Medea Lily is likely the best healer in the game with both a party-wide skill heal(3,000) and a heal(4,000) + cleanse on her NP. These two things combined with a skill that allows her to easily charge her NP to full mean that she can heal and heal consistently. Healing is all she does, but she does it well.
d’Eon - d’Eon is your tank. While others Servants have taunt, very few have it for the 3 turns d’Eon does and with their high health as well as built in evade(1 turn), odds are d’Eon will make full use of all 3 turns of their taunt before going down. If d’Eon survives the full taunt cycle though they can still contribute to the team with AoE Attack(10%) and Defense(10%) debuffs as well as a chance to charm(30%) with their NP.
Irisveil - Iri is a welfare healer. Honestly less useful than Medea(Lily) thanks to worse healing on NP(3,000) and more limited healing with her skill(3,000 but only for one ally). The one distinction she has is a party-wide Guts on NP which gives a form of soft survival to the party.
Stheno - One word: Charm-lock. Fine one hyphenated word. Stheno has the potential to lock down one male enemy almost indefinitely thanks to a charm on skill(100%) and NP(100%) and enough inherent NP gain to NP every other turn. Add to that a drain, battery(27%), and party-wide Attack buff(20% with a further 20% for Divine allies) and Stheno can not only lock down a male target but ensure attacks hit hard(Defense debuff on NP) and land consistently(buff removal on NP).
Kotarou - As is perhaps appropriate for this ninja, Kotarou’s grab-bag of support options make him a decent support for most scenarios given his AoE Attack(10%) and Defense(20%) debuffs. What earns him a placement as a stall support though are his targetable evade(1 turn), AoE Buff Block(1 time), and 5 turn chance of skill seal on NP(30%). His NP damage and Defense(20%) debuff also allow him to hit well enough and give allies opportunities to hit even harder.
Georgios - I could try to list a bunch of reasons why you might want George as a Support, but the only one anybody ever cares about is his 3 turn taunt and Guts which allow him to absorb 2 enemy turns when leveled for a cheap but effective way to keep pressure of your primary DPS. Even at level 1 he possesses his 3 turn taunt which makes him a valuable asset even with no investment.
Leonidas - Though not as simple as George, Leonidas can provide similar effects to George should you be able to charge his NP which, combined with his skills, can provide a potential 4 turns of taunt. As for why you might run Leonidas instead of George: Leo provides both stars(25) on NP and party-wide Buster(25%) buffs to enable more potential damage than George, albeit with more hoops to jump through.
Benkei - Benkei is often considered worthless, both by the story and many players, but while not as good as many other supports on this list he has immediate access to two skills that can prove invaluable against the right opponent. Targetable skill seal(100%) & AoE NP Seal(80%) allow Benkei to “blue-ball” many of the more difficult enemies in the game, combined with a 1 turn taunt these skills can allow you to stall potential problems and remove Benkei from the field in the process.
Asterios - Asterios is a bit of an odd pick. His primary use comes from his NP which inflicts AoE Attack and Defense debuffs of 60% for one turn that lower into a still respectable 20% Attack and 10% Defense debuffs for an additional 5 turns. This is good, but his lack of healing and his Berserker status mean he himself receives very little benefit. However against an enemy NP that cannot be protected his debuffs might prove the key deciding factor to keep the team alive when pitted against an opponent with Pierce or Buff Removal on NP.
Mata Hari - Mata Hari is another odd choice, but effective enough for her rarity. Possessing both an AoE Male Charm(60%) skill & an AoE Charm(60%) NP she can potentially lock down an opposing team for several turns while opening them up to explosive damage thanks to her Charm skill and NP also inflicting AoE Defense(20%) debuffs each, along with a targeted Defense debuff(20%) and skill seal. She’s subject to a lot of RNG, but when she works she works well.
- Last Updated: July 26th, 2021