Okay so overall it’s a very different energy to past entries in FGO animation? It’s much more subdued, especially with regards to the action scenes but I found that to be a real positive - fights being animated around single killer blows with lots of tense buildup instead of wildly swinging camera angles gave the fights a very different kind of dynamism that feels… I guess more personal? Is the word? Which really helps carry the aspect of Bedivere discharging his duty.
The animators were clearly a little hamstrung with the environments - there’s not a lot that can be done with a giant desert and a few mountains, after all, and a lot of midshots meant there were plenty of chances for you to decide the animation was bland if you wanted to since midshots don’t carry facial details well. But I would consider it as much as visual triumph as the first two HF movies - what it lacks in flair and palette variety it makes up for with stylisation and cinematography. It’s not as effortlessly beautiful but it’s very cleverly done. Less “Unlimited Budget Works”, and more “a team of highly skilled visual artists familiar with the tools of the medium”.
Perhaps the most surprising was that Ritsuka actually grew quite the personality? He wasn’t exactly complex but he felt natural and three-dimensional as much as anyone else in the film. Economy cuts from compressing it to film length very much work to his benefit.
Also Arash finally gets a real NP incantation and it slaps
Overall, a very enjoyable movie. Perhaps best experienced by waiting for the second half and watching them back-to-back but by no means a waste of time. Not as action-driven as some other properties, but I think that’s a benefit rather than a detriment for the tone of the film.