In a turn of events that surprised absolutely no one, we back for another round of Mafia, folks! This time around, yours truly, Rationale, and The_Wyandotte will be your dutiful GMs ready at your beck and call.
Please read the following announcement very carefully, as this pertains to some crucial changes between the last game and this one. Also, while this post may be a Wiki, the only ones allowed to edit are Rationale and The_Wyandotte.
This round will once again consist of 21 Players but this time, there’s an added twist: we will be shifting to an Apocrypha-esque ruleset similar to a Greater Holy Grail War. Instead of having everyone divided between Town, Mafia, and the Third Parties, all players will be divided evenly into three teams of seven players. This changes things quite a bit, as the goal is now to eliminate the opposing two teams entirely. Furthermore, in addition the standard Day Thread, Night Thread, and Player-designated DMs, everyone will have access to a private DM during the Day Phase with the rest of their team to strategize. However, it doesn’t quite end quite just there — once there are only members of a single team left alive, all remaining Players will duke it out until only one victor remains standing.
Naturally, obtaining victory won’t be easy so in honor of the winning Player, that person will receive an entirely unique golden Badge that will remain until the next time we play this version again. Assuming all goes well, this ruleset will likely be the one we go with for every fifth game of Mafia.
To account for the sudden change, other mechanisms will be altered appropriately:
- Lynching: The team that has the most Players alive at the start of the Day Phase will receive Lynch immunity for the remainder of that same Day. In the instance of a tie, RNG-sama will decide.
- Character Selection: To tie this game more with the theme, character selection will be a more unique process. Since there are seven players in each team, each Player must select a character from the seven main classes: the knights, the cavalry, and Berserker. There will only be one character of a specific class per team, and selecting your class (and later your character) will be strictly on a first-come, first-served basis. There’s a reason for this that I’ll get into shortly.
- Consolation Prize: While it only one Player will ultimately win the game, everyone will receive a secondary goal unique to their character that they can attempt to fulfill; if satisfied, this will garner a unique badge as well, even if you don’t survive until the end. Unfortunately, though, it’s not as shiny as the victor one. Note: You may not mention what your secondary goal is until at least three Players from your Team have been Killed. If you do so beforehand, you will be removed from the game.
- NP Notifications: Although Players will be unable to communicate with one another during the Night Phase (even in the Team Chat), NP notifications that are prompted will be sent to each individual team chat; however, you will still have to guess in your own private DM as normal, and no one may help you.
- Class Passives: Each Player will be granted a unique utility passive (not your actual Passive) depending on what Class your chosen character is. When they activate, their name will be explicitly mentioned in the Story. To see what they are, click on the following.
Anyhow, that pretty much covers everything I believe. I am fully aware of how much information I’ve unloaded on you, so please take a look over everything carefully. If you have any questions, feel free to DM me either on here or on Discord (lordhelpme#0069).
Once enough people sign up, teams will be randomized via computer magic and then we’ll let y’all select the class and character you’d like to play as. Please keep in mind that while sign-ups are open right now, the round likely won’t begin till after the holiday season — this time is merely to reserve spots and potentially begin the kit creation process.
Players have the option to design their own kits to fit their personal playstyles (Noble Phantasms and all), but final decision on what goes through is up to the GMs.
Note: Active users of the FGO section will be given priority for this game. If you are a Regular of another category, you can sign up, but will have lower priority since this is a FGO-oriented game. Newer players have highest priority.
Definitions of Various Terms
- Day Phase: The Lynching part of the game. Y’all will mainly use this to strategize and plan out who should get offed.
- Night Phase: The abilities part of the game. Everyone uses this to kill one another.
- Lynch: Put someone up to a vote. If they receive a majority of the vote, they lose 2 HP.
- Attack: Wound a Player, removing 1 HP from them.
- Block: Prevent a Player from using their night abilities. Blocks do not affect other blocks.
- Dodge: Negate one Attack targeting you per night. This is outside of Priority and can only be superceded by Attacks that specifically can’t be dodged or something similar.
- Protect: Prevent a target Player from being wounded. Protects cancel out only 1 Attack.
- Redirect: Cause ALL actions that a Player performs to go to another Player of your choosing.
- Investigate: Learn a hint about that player’s Team.
Q: Can I use multiple abilities in the same day?
A: Yes, unless otherwise specified.
Q: Can I say anything I want in the game channel?
A: Yes, but you can’t prove anything. Copying or screenshotting any message I send you into the chat is not allowed.
Q: What does X on my role mean?
A: Ask me via DM to keep your role a secret.
Q: What shows up in the story?
A: Unless specified by an ability , all actions that interfere with another Character appear in the story, done under the player’s Character (not their actual username, but a nickname made by the GM). I will specify if an action shows up in the story or not, however.
Q: How many different kinds of abilities are there?
A: More than the ones listed above. Expect weird ones.
Q: What happens if abilities conflict with each other?
A: Good ol’ chaos happens. See details below on priority and naming.
On occasion, Player A and Player B will have an ability that says, “Attack Player C.” But Player C has a passive that says, “Dodge one attack per night. cannot be Blocked.” But Player A has a passive that says, “Your Attacks cannot be Dodged.” What happens?
Every skill is given a Priority Tier – skills activate in order from their Tier and can stop lower Tiered abilities. For example, a Tier 2 ability will defeat any conflicting abilities below Tier 2, but can be beaten by Tier 1.
In general, Offensive Skills are even-numbered and Defensive skills are odd-numbered. Tier 0 skills will never fail and there will never be a contradiction involving them, but they typically carry drawbacks.
- Tier 0: EA Games tier of broken
- Tier 1: Redirects
- Tier 2: Piercing Attacks, Blocks
- Tier 3: Protects, Dodges, Investigates, Tracks
- Tier 4: Standard Attacks
But passive abilities can screw with this.
Regarding Noble Phantasms
A Noble Phantasm is the strongest weapon a Servant has at their disposal, essentially functioning as their trump card to use whenever they feel appropriate. Each Player has accordingly been given access to their own unique Noble Phantasm in the form of an Ability and while they can vary massively in their different effects, it’s needless to say that they will be very impactful in how this game plays out.
In their base form, each Noble Phantasm has the potential to be extremely overpowered but as this would obviously lead to several balancing issues in the long run, we’ve implemented a countermeasure in the form of another unique mechanic revolving around a Player’s True Name (as in the actual name of their character) - if someone attempts to use their Noble Phantasm, some Players, depending on the specific circumstance, will have the opportunity to guess that someone’s True Name. If they are correct in their guess, the Noble Phantasm will subsequently diminish dramatically in overall effectiveness and from then on, the Player who attempted to use it will always be referred to by their True Name in the Story.
Furthermore, any time someone activates their Noble Phantasm, the name of the Ability will be clearly stated in the Story unless indicated otherwise.
Now even with all this said, I completely understand that since this a fairly complicated mechanic, you guys are bound to have a number of questions - feel free to DM me (either on here or on Discord at lordhelpme#0069 if I’m particularly lagging) or any of the other GMs and we’ll do our best to clear up any confusions you may have.