Y’all ready for true obsession?
OG staff Marianne
Apologetic Healer
Marianne
Staff cavalry
Weapon: Gravity+ (or any generic weapon)
Assist: Goddess’ Blessing
Rng: 2
Restores HP= 50% of Atk (minimum of 8) If healing a cavalry or flying ally, restores HP=60% of Atk and grants Atk/Spd +2 to target
Non-inheritable skill
Special(1): Goddess’ Balm
When healing an ally with a staff, grants Atk/Def +6 to infantry and armoured allies for 1 turn. Grants Atk/Def +8 to cavalry and flying allies for 1 turn.
Non-inheritable skill
A skill: Atk/Def bond
B skill: Animal Friend
At start of turn, if unit is adjacent to a cavalry or flying ally, recovers 10 health to unit and adjacent cavalry or flying allies
Non-inheritable skill
C skill: Ward cavalry
Also I haven’t thought of a good stat line
Brave sword Marianne
Brave Priestess
Marianne
After realizing her Crest was not a curse, she wielded the blade Blutgang with pride.
Sword infantry
HP: 35 (superboon)
ATK: 51 (35 w/o weapon) (superbane)
SPD: 40
DEF: 20
RES: 33 (superboon)
Total: 163
Weapon: Blutgang Mt 16 Rng 1
Grants spd +3. Checks RES instead of DEF. Neutralizes effects that guarantee foe’s follow-ups and prevent unit’s follow ups during combat. If unit’s RES>foe’s RES, deals damage = 70% of difference between stats (max of 7)
Non-inheritable skill
Assist: Pray
Heals target 8 points
Non-inheritable skill
Special(2): Beast Fang
Boosts damage by 30% of res. If in combat against a cavalry or flying foe, boosts damage by 50% instead
Non-inheritable skill
A skill: Crest of the Beast
If unit initiates combat, grants Atk +8 and neutralizes unit’s penalties to atk during combat
B skill: Desperation
C skill: Drive Atk
4* demote Marianne
Animal Friend
Marianne
Green tome cavalry
HP: 40
ATK: 35
SPD: 20
DEF: 20
RES: 40
Total: 155
Weapon: Blizzard
Assist: none
Special: Iceberg
A skill: atk/res bond 4
B skill: chill res
C skill: ward cavalry
Blue tome Marianne (made this for a builder tourney)
Cursed Crest
Marianne
Blue tome Cavalry
HP: 30
ATK: 37
SPD: 20
DEF: 17
RES: 40
Weapon: Aura Mt: 14 Rng: 2
Grants Atk+3. Accelerates special trigger (cool down count -1). If unit’s res>foe’s res, reduces damage taken by difference between stats x 3 (maximum of 30%). After combat, inflicts [Gravity] on foes within 1 space of target
[Gravity] Unit can only move 1 space until next action
Non-inheritable skill
Assist: none
Special: Iceberg
A skill: Atk/res solo
B skill: Mystic Boost
C skill: Rouse atk/res
At start of turn, if unit isn’t adjacent to any allies, grants Atk/res +6
lol I’m obsessed. My personal favourites are the OG and brave alt.