Gallery for Realistic Custom Units+Banners and Refine Theorycrafts :feh_special:

This thread is for sharing your custom made units! Doesn’t matter if they’re from Fire Emblem or another franchise. You can also post ideas for refines here :feh_lysitheawave:

Here are some of my custom units and refines, keep in mind some of these are pretty old and may not have aged that well :feh_flaynconcern:

Custom units gallery
Refine concepts

Monster Hunter banner concept
Three hopes banner concept


I guess I’ll just put this here, there are 9 of them in there :


Oops, oh well. I don’t want to be killed by Lain for reviving a thread from october anyways.


this is because he is a dragon
can’t understeand why you go sword except for the fact he can run Close Call

is that the whole reason btw?


Feel free to share your thoughts here then.


Because before the DS remakes he could wield swords when untransformed :feh_atkrefine:

Also yeah I was aware of that:


Here are a couple old ones I made.

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Agh ■■■■
sorry man


No need for sorry! :feh_nino:

If Halo does this, then why not me as well?
Copied from another topic

Legendary Unit - Fire, HP+5 Atk +4 when blessed
Morgan - Servant of Grima
Magic armored
Robin's son who fell into despair when his mother was revealed to be the Fell Dragon. Joined the Grimleal to fight for her. Appears in Fire Emblem: Awakening.
Health: 38
Attack - 48 (with no weapon :insertanyemotewithglowingeyeshere:)
Speed - 25
Defense - 24
Resistance - 25
Weapon: Cataclyst Truth (14 might blue tome)
Reverses dragon effectiveness on enemies within two spaces. Weapons effective against dragons are effective against this unit.
Assist: Pivot
Special: Fell Fang - cooldown of 3, boosts damage by 50% of unit’s attack.
A -
B - Null C Disrupt
C - Family Bonds - Unit cannot recieve movement bonuses from skills like Armor March or Armored Boots. If unit’s within 2 spaces of a dragon ally, grants Atk/Spd/Def/Res +4 to unit and these allies during combat and unit can counterattack before the enemy can attack when enemy initiates combat.

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I think I’d make his BST a little higher than 157 and but like 8 more in his attack, 4 more in speed, and the rest in def/res


oh it was for xane

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well he’s not actually sword infantry though since youre going to steal a weapon every time (and movement)


Yeah, I guess his stats are a bit low for today’s standards but on the other hand he can copy stuff like Ragnell-Alondite and Urvan, sounds OP enough to me :feh_lucyshrug:

1 Like

Missed opportunity to have said sLain :fgo_morilaugh:


Y’all ready for true obsession?

OG staff Marianne

Apologetic Healer


Staff cavalry

Weapon: Gravity+ (or any generic weapon)

Assist: Goddess’ Blessing

Rng: 2

Restores HP= 50% of Atk (minimum of 8) If healing a cavalry or flying ally, restores HP=60% of Atk and grants Atk/Spd +2 to target

Non-inheritable skill

Special(1): Goddess’ Balm

When healing an ally with a staff, grants Atk/Def +6 to infantry and armoured allies for 1 turn. Grants Atk/Def +8 to cavalry and flying allies for 1 turn.

Non-inheritable skill

A skill: Atk/Def bond

B skill: Animal Friend

At start of turn, if unit is adjacent to a cavalry or flying ally, recovers 10 health to unit and adjacent cavalry or flying allies

Non-inheritable skill

C skill: Ward cavalry

Also I haven’t thought of a good stat line

Brave sword Marianne

Brave Priestess


After realizing her Crest was not a curse, she wielded the blade Blutgang with pride.

Sword infantry

HP: 35 (superboon)

ATK: 51 (35 w/o weapon) (superbane)

SPD: 40

DEF: 20

RES: 33 (superboon)

Total: 163

Weapon: Blutgang Mt 16 Rng 1

Grants spd +3. Checks RES instead of DEF. Neutralizes effects that guarantee foe’s follow-ups and prevent unit’s follow ups during combat. If unit’s RES>foe’s RES, deals damage = 70% of difference between stats (max of 7)

Non-inheritable skill

Assist: Pray

Heals target 8 points

Non-inheritable skill

Special(2): Beast Fang

Boosts damage by 30% of res. If in combat against a cavalry or flying foe, boosts damage by 50% instead

Non-inheritable skill

A skill: Crest of the Beast

If unit initiates combat, grants Atk +8 and neutralizes unit’s penalties to atk during combat

B skill: Desperation

C skill: Drive Atk

4* demote Marianne

Animal Friend


Green tome cavalry

HP: 40

ATK: 35

SPD: 20

DEF: 20

RES: 40

Total: 155

Weapon: Blizzard

Assist: none

Special: Iceberg

A skill: atk/res bond 4

B skill: chill res

C skill: ward cavalry

Blue tome Marianne (made this for a builder tourney)

Cursed Crest


Blue tome Cavalry

HP: 30

ATK: 37

SPD: 20

DEF: 17

RES: 40

Weapon: Aura Mt: 14 Rng: 2

Grants Atk+3. Accelerates special trigger (cool down count -1). If unit’s res>foe’s res, reduces damage taken by difference between stats x 3 (maximum of 30%). After combat, inflicts [Gravity] on foes within 1 space of target

[Gravity] Unit can only move 1 space until next action

Non-inheritable skill

Assist: none

Special: Iceberg

A skill: Atk/res solo

B skill: Mystic Boost

C skill: Rouse atk/res

At start of turn, if unit isn’t adjacent to any allies, grants Atk/res +6

lol I’m obsessed. My personal favourites are the OG and brave alt.


So much for weekly releases… I made this and I couldn’t wait to share it. It’s time for a halloween special! :feh_sothishook:


Restores HP = 50% of Atk. (Minimum of 15 HP.) Heals 25 HP to allies in cardinal directions of unit and target.

Bonbon Balm (CD: 2)
When healing an ally with a staff, grants Atk/Spd/Def/Res+3 to target and during this turn the target calculates their damage using the lower of foe’s Def or Res during combat. (Does not affect damage dealt by Specials that trigger before combat.)

Sweet Thrysus!
Foe cannot counterattack. At start of turn, if unit’s HP ≥ 75%, inflicts [Gravity] on foes that use bow or dagger in cardinal directions of unit.

Candy Crest
If it is an odd-numbered turn, unit can move to a space adjacent to an ally in cardinal direction.

More Three Houses customs soon!


The amount of unique skills is unbearable
Also why did Claude think dressng as Petra was a good idea?


3 unique skills is not that unusual (although I guess it is mostly a mythic only thing)(also the build you posted also has 3 unique skills)

Isn’t it though? :feh_claudesmugger: :feh_claudesmug:


Well here’s this

BST - 160
Nosferatu - Grants Spd +3 Restores HP = 50% of damage dealt. If units HP greater than or equal to 75%, unit can make a follow-up up attack before foe can counterattack
Life of Solitude - If unit is not within 2 spaces of an ally, unit gains Atk/Spd/Def/Res +5 and neutralizes effects that guarantee foe’s follow-up attack and effects that prevent unit’s follow-up attack during combat
Renewal 4 - A the start of every second turn, restores 15 HP. After combat, restores 5 HP
Rouse Atk/Spd - At start of turn, if unit is not adjacent to an ally, Grant’s Atk/Spd +6
PS: Just get rid of Draw Back so she doesn’t have a full kit