Gallery for Realistic Custom Units / Banners

We have over a thousand threads on GP for meme custom units but I couldn’t find a thread for serious fakes :ferdyfrown: So here we go.

I plan to post a realistic fake here every week or so. Feel free to share yours as well, as long as they’re sirius :feh_special:

Xane from Shadow Dragon and Mystery of the Emblem. One of the last survivors of the Divine Dragons. I think Xane has the potential to be an incredibly unique unit. In the games he has his own class: Freelancer which enables him to transform into anything but a dragon.

Support Skill - Transform:
This unit duplicates the movement type of the target and replaces his weapon with that of the target. (excluding dragons) This transformation lasts 3 turns.

Weapon - Xane’s Edge:
Grants Atk+3. If unit’s HP <= 50% at start of combat, foe cannot counterattack.

B Skill - Ensnare:
If unit’s Spd > foe’s Spd, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 4 (max 40%).

If unit initiates combat, the unit moves 1 space away after combat. Foe moves into unit’s previous space.

…I’m very well aware that he’s a bit OP (even though most of his stats suck). He would also need a sprite for every weapon class and every type of beast. Oh well, we can dream right?

Also yes ‘‘another swordie’’ but he’s also every other weapon type :feh_thinkinglikelukas:

My current gallery

Elen sprite

Elen_Sprite

Celica sprite

CelicaSummerSprite









!

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I guess I’ll just put this here, there are 9 of them in there :

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Oops, oh well. I don’t want to be killed by Lain for reviving a thread from october anyways.

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this is because he is a dragon
can’t understeand why you go sword except for the fact he can run Close Call

is that the whole reason btw?

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Feel free to share your thoughts here then.

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Because before the DS remakes he could wield swords when untransformed :feh_atkrefine:

Also yeah I was aware of that:

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Here are a couple old ones I made.


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Agh ■■■■
sorry man

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No need for sorry! :feh_nino:

If Halo does this, then why not me as well?
Copied from another topic

Legendary Unit - Fire, HP+5 Atk +4 when blessed
Morgan - Servant of Grima
Magic armored
Robin's son who fell into despair when his mother was revealed to be the Fell Dragon. Joined the Grimleal to fight for her. Appears in Fire Emblem: Awakening.
Health: 38
Attack - 48 (with no weapon :insertanyemotewithglowingeyeshere:)
Speed - 25
Defense - 24
Resistance - 25
Weapon: Cataclyst Truth (14 might blue tome)
Reverses dragon effectiveness on enemies within two spaces. Weapons effective against dragons are effective against this unit.
Assist: Pivot
Special: Fell Fang - cooldown of 3, boosts damage by 50% of unit’s attack.
A -
B - Null C Disrupt
C - Family Bonds - Unit cannot recieve movement bonuses from skills like Armor March or Armored Boots. If unit’s within 2 spaces of a dragon ally, grants Atk/Spd/Def/Res +4 to unit and these allies during combat and unit can counterattack before the enemy can attack when enemy initiates combat.

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I think I’d make his BST a little higher than 157 and but like 8 more in his attack, 4 more in speed, and the rest in def/res

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oh it was for xane

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well he’s not actually sword infantry though since youre going to steal a weapon every time (and movement)

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Yeah, I guess his stats are a bit low for today’s standards but on the other hand he can copy stuff like Ragnell-Alondite and Urvan, sounds OP enough to me :feh_lucyshrug:

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Missed opportunity to have said sLain :fgo_morilaugh:

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Y’all ready for true obsession?

OG staff Marianne

Apologetic Healer

Marianne

Staff cavalry

Weapon: Gravity+ (or any generic weapon)

Assist: Goddess’ Blessing

Rng: 2

Restores HP= 50% of Atk (minimum of 8) If healing a cavalry or flying ally, restores HP=60% of Atk and grants Atk/Spd +2 to target

Non-inheritable skill

Special(1): Goddess’ Balm

When healing an ally with a staff, grants Atk/Def +6 to infantry and armoured allies for 1 turn. Grants Atk/Def +8 to cavalry and flying allies for 1 turn.

Non-inheritable skill

A skill: Atk/Def bond

B skill: Animal Friend

At start of turn, if unit is adjacent to a cavalry or flying ally, recovers 10 health to unit and adjacent cavalry or flying allies

Non-inheritable skill

C skill: Ward cavalry

Also I haven’t thought of a good stat line

Brave sword Marianne

Brave Priestess

Marianne

After realizing her Crest was not a curse, she wielded the blade Blutgang with pride.

Sword infantry

HP: 35 (superboon)

ATK: 51 (35 w/o weapon) (superbane)

SPD: 40

DEF: 20

RES: 33 (superboon)

Total: 163

Weapon: Blutgang Mt 16 Rng 1

Grants spd +3. Checks RES instead of DEF. Neutralizes effects that guarantee foe’s follow-ups and prevent unit’s follow ups during combat. If unit’s RES>foe’s RES, deals damage = 70% of difference between stats (max of 7)

Non-inheritable skill

Assist: Pray

Heals target 8 points

Non-inheritable skill

Special(2): Beast Fang

Boosts damage by 30% of res. If in combat against a cavalry or flying foe, boosts damage by 50% instead

Non-inheritable skill

A skill: Crest of the Beast

If unit initiates combat, grants Atk +8 and neutralizes unit’s penalties to atk during combat

B skill: Desperation

C skill: Drive Atk

4* demote Marianne

Animal Friend

Marianne

Green tome cavalry

HP: 40

ATK: 35

SPD: 20

DEF: 20

RES: 40

Total: 155

Weapon: Blizzard

Assist: none

Special: Iceberg

A skill: atk/res bond 4

B skill: chill res

C skill: ward cavalry

Blue tome Marianne (made this for a builder tourney)

Cursed Crest

Marianne

Blue tome Cavalry

HP: 30

ATK: 37

SPD: 20

DEF: 17

RES: 40

Weapon: Aura Mt: 14 Rng: 2

Grants Atk+3. Accelerates special trigger (cool down count -1). If unit’s res>foe’s res, reduces damage taken by difference between stats x 3 (maximum of 30%). After combat, inflicts [Gravity] on foes within 1 space of target

[Gravity] Unit can only move 1 space until next action

Non-inheritable skill

Assist: none

Special: Iceberg

A skill: Atk/res solo

B skill: Mystic Boost

C skill: Rouse atk/res

At start of turn, if unit isn’t adjacent to any allies, grants Atk/res +6

lol I’m obsessed. My personal favourites are the OG and brave alt.

6 Likes

So much for weekly releases… I made this and I couldn’t wait to share it. It’s time for a halloween special! :feh_sothishook:

Skills

Fortify+
Restores HP = 50% of Atk. (Minimum of 15 HP.) Heals 25 HP to allies in cardinal directions of unit and target.
(Inheritable)

Bonbon Balm (CD: 2)
When healing an ally with a staff, grants Atk/Spd/Def/Res+3 to target and during this turn the target calculates their damage using the lower of foe’s Def or Res during combat. (Does not affect damage dealt by Specials that trigger before combat.)

Sweet Thrysus!
Foe cannot counterattack. At start of turn, if unit’s HP ≥ 75%, inflicts [Gravity] on foes that use bow or dagger in cardinal directions of unit.

Candy Crest
If it is an odd-numbered turn, unit can move to a space adjacent to an ally in cardinal direction.

More Three Houses customs soon!

12 Likes

The amount of unique skills is unbearable
Also why did Claude think dressng as Petra was a good idea?

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3 unique skills is not that unusual (although I guess it is mostly a mythic only thing)(also the build you posted also has 3 unique skills)

Isn’t it though? :feh_claudesmugger: :feh_claudesmug:

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Well here’s this


BST - 160
Nosferatu - Grants Spd +3 Restores HP = 50% of damage dealt. If units HP greater than or equal to 75%, unit can make a follow-up up attack before foe can counterattack
Life of Solitude - If unit is not within 2 spaces of an ally, unit gains Atk/Spd/Def/Res +5 and neutralizes effects that guarantee foe’s follow-up attack and effects that prevent unit’s follow-up attack during combat
Renewal 4 - A the start of every second turn, restores 15 HP. After combat, restores 5 HP
Rouse Atk/Spd - At start of turn, if unit is not adjacent to an ally, Grant’s Atk/Spd +6
PS: Just get rid of Draw Back so she doesn’t have a full kit

4 Likes