I don’t feel like making a General Discussion thread for a character from a year ago, so I’ll throw it into here to talk about Osakabehime’s RUQ.
It’s…nice, and gets much better when she also gets her buffed 1st Skill, but it doesn’t fix the actual problem of using her, that you need to prioritize her face cards to use her NP in order to then get buffs, when she’s an Assassin with low base attack and then a low modifier to boot. I’ve had fun over the last year using her for stuff like swapped in with a Kscope, or charging her NP via CS 3 turns in a row so the buffs stack for a DPS to just do a crazy amount of damage, but those are unsustainable or for the general audience unobtainable.
She’s not terrible at soloing content (except the Bull of Heaven, bc that CQ can die, and I hated how bad she was at it when I was so excited the entire past year to use her against him, I should have known) and her RUQ notable does not do her any benefits there - she only has a single Buster, so having a bonus to that is nice but not as nice as an Arts buff would have been.
Now, I DON’T think Osakabehime is terrible- far from it. But potentially worse than being terrible is being terrible at what I feel she was designed to do - I feel she was designed to be a Quick support, the devs realized that failed, and so we got Skadi, who is just so much better at it. But instead of leaning into Okkie’s burgeoning solo potential, they tried to throw more team utility at her (Buster now, crit in the future) when that’s not helping her new focus.
Many times, a “master of none” approach is fine, because it gives you some versatility. Okkie is less than Merlin and less than Skadi, but if you don’t have either of those, she kinda fills the gap, and fills Merlin’s shoes a lot better than someone like Tamamo does.
Personally, because I feel the ship largely sailed on her support capability when they locked it entirely behind her NP, I would have liked to see the NP upgrade be:
Either a straight replacement, 30% Arts instead of 30% Buster, or a mix (15% Arts, 15% NP gain) for 3T.
Then, instead of the crit bonus she’ll eventually get for her Skill 1 (I mean, 50% for 3T is great, it’s what Jalter has, and we know Jalter crits hard) I’d have rather her 3rd skill been upgraded with any/any mix of the following:
Enemy Attack down (3T)
Enemy crit down (3T)
Enemy buff block
A selfish 1T evade, or a party-wide 1 hit (like David, but she is 5*, so a party-wide 1t Evade isn’t too much to ask for either)
Any of those buffs would continue to put her in a support role (they’re all something the entire team can benefit from) but they also really help her out if she’s soloing content, far more than a Buster buff does. NP gain would allow her to fire her NP more often, keeping those buffs active, and an evade or enemy attack down would combine with her Max HP +/Defensive buffs to keep her alive longer and make her more durable.
That’s what I’d have liked to see, at least.