When these achievements came out with the Together we Raid update I was quite excited, Ive always wanted to know if my teams really are as good as I think they are. There appears to be a weird logic at play behind the scenes. Notable examples:
- Furthest distance going to local players
- Most damage going to very low level players
- Style award going to unchanged/boring avatars
- Less certain but I’m sure I’ve thrown more charge moves than the winner of that achievement.
It’s clear there’s only one achievement each per raid, but I’ve read early theories that there’s a hierarchy; last strike always gets awarded, for some reason style seems to be high on the list but, seriously, I’ve won it loads and I never change my avatar, then it gets a bit messy after that.
Anyone got any more concrete leads/theories than that? It kind of diminishes the satisfaction of getting most damage when you know there’s always the chance 2,3 or 4 players potentially did more damage than you.