Help with optimizing my ARD Ostia's Pulse Team

With the release of Arval, my defense team benefits a lot from having access to a unit that can help with Hardy Fighter by running an AOE build and also being an actually good 7th slot enabler. The problem I’ve now run into is that I’m not quite sure what the best way to precharge his special is with my team restriction. Here’s the team I’m running.

In the past, the way I got around Elemine was by having a lot of redundancy. When I had Otr, since my 7th slot mythic was a cavalry unit I was able to run F!Ninian as my dancer. My priorities at the time were having precharged Deadeyes on D!Dagr and D!Chrom. Even if Hector got False Started, Chrom was covered by having Time’s Pulse and Ninian’s IP, and I had QP on Dagr to at least get her down to one charge. Without an infantry dancer, I now have a dilemma of how best to juggle skills to ideally allow Arval, Chrom, and Dagr to have their specials precharged fairly consistently.

My initial idea for getting Arval’s special ready was to have him run QP, Time’s Pulse, and use Ostia’s Pulse to get the last charge, but since I need countermeasures for having Ostia’s Pulse turned off, I figured that I could have Chrom run IP. This causes problems for both other units, as Dagr now doesn’t have QP to accelerate her own special and Chrom is both without Time’s Pulse and also doesn’t have a way to get the last charge of his special even if he gets hit by Ostia’s Pulse. I could run IP on Arval to charge Chrom’s special, but then I have no way to charge his special.

Does anyone have any ideas for skills or potential other units I could run that have prfs that could help with this dilemma? One thought I had was using Pent but he doesn’t do a whole lot for the rest of the team and probably wouldn’t be worth replacing Chrom with, and I while I could try relying on To Change Fate! to charge two specials if they try to bait on the right side, it doesn’t seem very consistent.

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What is the atk stat on your units? If they are similar enough, you could try using a cav/flying healer with grandscratcher. That would give you a secondary target for Elimine’s and the redundancy with LHector you are looking for. The healer could also substitute LHector in no fire seasons, and allow you the use of FNinian for more consistency.

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Chrom and Dagr are both at 62, which would work with that, but Duma is at 65 and Arval is at 67, so unless I run one of the Fortress seals on Duma and have another mythic to buff everyone else’s attack to match Arval’s while also trait fruiting him to a -atk IV, I don’t think Grandscratcher is going to do it unfortunately. Grandscratcher also has its own consistency issues since chill atk or bright shrines can mess everything up.

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Chill atk/bright shrines shouldn’t be a problem unless your dancer has too much atk that it becomes the highest atk unit.

But yeah, that 67 atk Arval is a problem. You could give LnD to VChrom and Dagr to try and match it, but it might not be worth the trouble.

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