So the latest event ‘Ancient Forge’ felt easy to me. The challenge mode rec. E2-20 maps (5-8) didn’t really seem to add any extra difficulty, which was a little disappointing.
I assume future events outside of CC will have similar difficulty (at least in the near future), so I’d like to hear thoughts on how people who have been playing for longer are continuing to find challenges within the game.
For this ‘Ancient Forge’ event I started by doing the first map (rec. E1-1) with E0-1 operators. Then for maps 2,3 and 4 (rec. E1-35~E1-70) the only E2 operator I used was Zima (I would have liked to avoid using any but the only other vanguard I’ve levelled at all is an E2 Siege).
Outside of the event, I’ve taken my E0-1 squad through the story maps in chapters 1 and 2. Chapter 2 is a fun challenge for E0-1 operators and worth giving a try if you’re looking for something to do in game. You start to value and appreciate those lousy skill 1’s that no one uses anymore and get to use some of the ops you got too late or left behind (you’ll need to S4 your ops, but it takes very little resources).
Map 2-10 (rec. E1-1, Skullshatterer) has proven too big a challenge for my ops though so I’ll start levelling them a little to beat that map and think up a new challenge for Ch.3. (Note - I haven’t been doing the side maps but I think I’ll skip them for now. Maybe I’ll go back and do those with a new set of level 1 operators on a third playthrough)
Doing this kind of thing definitely adds to the challenge, makes you think a bit more and allows you to utilize of a wider range of operators and maps.
Another suggestion I heard recently from @Nytfall all was trying to do maps with a themed squad, specifically the idea was only using Penguin Logistics ops and seeing what you could manage to beat with just them.
Please feel free to share your own creative ideas and accomplishments here to continue to build interest and challenge in this wonderful game :)