The story in Fire Emblem Heroes isn’t the best Fire Emblem has seen, but book 3 was better than the first 2. But you know what really annoyed me the most? Map 2 through 4 were pretty much just dedicated introducing banner units. They had no barring on the story. They were completely jammed in there for no reason.
I want IS to take a chance with Book 4 for the sake of actually telling a good FE story. I want each map to actually forward the story, and I don’t want to see a single Tiki or Corrin at all.
I also want the story maps to be somewhat challenging, or at least interesting. They are some throw-away maps.
Here’s an idea:
- Let’s merge in ideas from Hall of Forms, and make them part of the story maps.
- You control characters not from your barracks, but characters that are actually part of the story. You develop them and see them grow over time, all the way until the book’s completion
- We can even do what normal FE games do, and swap characters in and out between chapters.
- Now the narrative and battles are joined as one, and the game is better for it.
We can even do a bit of a twist too. At the end of the book, one of the main characters in the story that you were leveling up and training becomes your free unit for that book. And here’s an even cooler idea! That free unit has all the stuff you trained on them. It’s YOUR unit. And you’ve got a lot of time to figure out what you want to do with it until it becomes yours permanently.
I think FEH has a lot of maps for random battles - I think it’s time the story maps were special and not just throwaways like they are now. Let’s create a much deeper story that’s 5x the length, has FE7-8 style cutscenes, and battle maps that are actually tied to the characters participating in the narrative!
This would re-energize Feh I think. I’m sold on this. they won’t do it. I know this. It’s too much work. But it would pretty great if they did.