# How does damage work?

Seeing the number in this thread just makes me remember bad memories with math

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So 686 x 1.14 = 782.04 ATK
782.04 x 3.7 = 2893.548
2893.548 x 0.65 = 1880.8062

But 1880.8062 / 2 =/= 796

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Oh so it’s just labelled incorrectly

Makes you wonder where else they f*cked up

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Ok nope I got it

Their RES is 60. Eyja reduces it by 25%, so it becomes 45.

2893 x .55 is 1591. That /2 is 796.

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Seems like the res reduction is multiplicative.

782 * 370% = 2893 atk

60 res - 25% = 45 res
(60*0.75 not 60-25)

2893 - 45% = 1591 damage

1591/2 = 796

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So AK could really go about wording their skills better.

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Or even correctly

Looking at you Eunectes

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And here I always thought it was additive.

But then how does it work with enemies with 0 RES? Does this mean that RES Debuffs don’t actually work on enemies without RES?

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I mean… they don’t have any RES to subtract from so I assume it just doesn’t apply

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The thing is, some of them are additive and some of them are multiplicative.
And it’s very hard to tell from the wording.

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I just look for whether or not is has a % attached

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I think I read somewhere that the reduction gets halved once it goes below 0, like if Eyja’s skill reduces Res by 25%, at 0 res, it reduces res by 12.5%

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How would that even work? 12.5% of 0 is still 0

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-12.5%

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That’s still 0 - 0 tho

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I guess at that point it becomes like a card debuff in FGO where it just adds to their damage?

So not -12.5% from 0 but rather +12.5% of the attacker

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Probably, idr where I read it and I don’t recall the specifics of it as well

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Ifrit, Pramanix, and Eyja. Unless I’m missing someone, they are the only RES Debuffers we have. All of their debuffs are phrased the same way. -XX% If Eyja’s is multiplicative, then that means Ifrit’s and Pramanix’s are as well. And if it’s multiplicative, then it doesn’t apply to 0 RES enemies and are actually almost ineffective against low RES enemies.

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Look at Ifrit’s S3, that’s a flat reduction. Or Surtr’s talent. They don’t have %.

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