So, I know enough to know that it’s a ‘reactionary’ damage effect like other statuses, to where someone only gets damaged if they use a move. But how does the damage calculate?
Is it based off the stats of the user? Is it % Max HP based like in the base games? Is there a way to prevent the damage? And if it is % HP based, does that properly affect enemy boss units and their thousands and thousands of HP?
Asking mainly because I intend to take out Acerola into co-op stuff for her taunt. My roster is really limited in the sense that during the hard co-op stuff like vs Hilda atm, my real only contribution is leading with Maylene, buffing the expected Feraligatrs and Lycanrocs, and then just trying to get as much Def Down on the boss as I can before dying, as my only damage based units either aren’t the right type to bring into the fight, or they only do a modicum of damage and die in one hit. So I’m wondering if trying to help said gacha-lucky teammates with potential flinch spam and a taunt would be more useful than say, an Infernape that does a couple hundred damage and dies to a stray AoE.
Yes, I know I could do the annoying thing and just NEET my way through by doing nothing but grinding Exp training and then fighting events by sheer overleveled-ness, but I really hate grinding and I can only do it for so long before I start to go stir-crazy (these rally trainings, while super useful, really push that limit and I have to spread them out or else).