My life has been a lie
The difference between True and Flat damage is True damage bypass all Def/Res while Flat damage still has to go through Def/Res but in order for the foe to bypass that damage they need an equal amount of Def/Res… all specials that goes off of a Stat and Blue Flam are Flat damage since they get added to your Attack but can be bypassed if the foe has enough Def/Res… while thing’s like H/FB4, Wrath, Scurn are true damage because they bypass the foes Def/Res and cannot be reduced to 0
I read that typo as Scum and I think I like that better
I’d much rather call it Scurn than Spurn… it sounds way to much like sperm On second thought, Scum isn’t much better. Meanwhile Scurn reminds me of scorn and that fits perfectly
I have way too many jokes about this.
Don’t worry, Resplendent form Lon’qu will change all that.
Yeah… I’m not paying to make a unit better. Maybe if IS was better at handling their game, then sure.
And Soleil might get a Resplendent as well, so…
Totally fair. IS should of done a better approach at the resplenda bonuses. And Soleil will def get one but prolly way way later.
Even with respendant, (stupid paywall, just let us have free art at least) he falls short (besides what would then be 5 SPD) and HP.
I’ll take bulk and ATK over HP and a little SPD personally.
dont forget soliel still has a weapon refine coming… One day
And when Soleil gets resplendent, I will spend my first bit of money on Feh
TBF with a DR skill the less Def/Res you have the more effective the skill actually is… hell this Lon’qu alone can live over 130 worth of damage as long as he gets the full 40% damage reduction since 40% of 130 is 52 and he has 54 HP… for every 10 damage dealt 4 of it is reduced… say a Blue unit attacked him and they have 60 Attack. 60x1.2=72, 72-17= 55, 55÷1.4= 39 saving him 16 damage… now take that same blue unit but boost Lon’qu’s Def to 30, 60x1.2=72, 72-30=42, 42÷1.4=30 saving him 12 damage
I think your math is a little off there. Spurn reduces by 40% so you take (approximately) 60% of the original damage, not you take 40% of the original damage. 54 is 60% of 90, not 130.
And you would do 55 - floor(0.4 x 55) = 55 - 22 = 33 damage, saving him 22 damage.
In the second example, 42 - floor(0.4 x 42) = 42 - 16 = 26 damage, saving you 16 damage.
Yah you right… but the point is still their that DR skill’s are more effective on lower Def/Res unit’s
I probably should stop trying to do math when tired af Go to sleep What do you think I did for those 2 hours between the reply
You didn’t even do the strike through correctly you must be super tired
It was because I was tring to type, but my buddies where talking in are group chat and I was trying to get the bubble off my screen everytime and ended up pressing the reply button
And besides… I’m always tired… I can sleep for 2 or 8 hours and still wake up the same way