Man, this is a really, really hard battle. Reminds me of the early days of this mode with no battle bonuses or combined rising rush… except on some kind of performance enhancing drug.
However I have managed to beat it without either of the new units (barely I might add, it’s much more recommended for someone to have one due to the insane battle tag bonuses).
So I thought I’d say what I have found with this battle in order to help people.
So in this battle I used SSG Shallot, he is the only advantageous element so he deals decent damage despite having no tag bonuses and he can take for more of a beating compared to other units.
Since he doesn’t have a colour boost and is only Saiyan (and god ki when trnasforming) you are slightly limited when it comes to powerful Z-Ability buffs).
However if you have the insane hero boost tags (Nail, Videl, Mercenary Tao) at least at Z ability III, they are a decent choice (50% to strike attack, Strike defence and Blast defence respectively, If you have them at Z-ability IIII then the increase is 100%). So if you do use these then have the rest be attack increases with maybe one more defence or health increase.
For his Super Attack, use SP Zenkai Red SS Goku’s Kamehameha. It’s +100% Special move arts will deal 2 health bars of damage.
If you don’t have him as a Zenkai, then you could use EX Yel Bardock’s Revolt Pile (+75% to special move damage) or EX Blu Evil Buu’s Guilty Flash (+70% to special move damage).
However this are strike based so you will be vulnerable to blast art cards or Frieza’s Special Move. So if you wish for a little safety the SP Grn SS Goku’s Destructive Dragon Fist deals some pretty strong damage and has blast armour, so it’s a little safe, except you deal slightly less damage.
The final move I would recommend would be SP LF Pur Frieza’s Death Beam, less due to damage but more resourcefulness as it draws 1 card and restores 15 ki on hit, not to mention it costing 40 ki instead of 50.
Now while Shallot is good and can take hits, don’t have two shallots on the same team, they won’t be able to do enough damage to take down Frieza (Shallot can take the hits but not quite able to dish out as much as other units.).
So you will need to have someone who has the battle tag bonuses. Obviously the new Hit and SSB Goku are best, however if you have a very strong unit with one of the tags, then use them, however it will still be hard. (My partner was SP Zenkai LF Blu Namek Goku, almost at max I think, and we got by with about 5 timer counts and Frieza’s shield about to come back, took a last second single RR and Namek Goku’s Special Move to finish it off).
The only units I don’t recommend using are any with Special Cover changes (strike/blast counters) as they cause your character to remain still briefly before being able to act. So if they don’t attack with the card you counter, you have a high chance of taking a big hit.
As for fighting this monster… protect each other as much as possible. Cover change, draw agro, tap combo’s. Anything and everything will help in beating this guy.
When cover changing, try to counter with an arts card rather then vanish step (it’s much better to save your dodges just in case.
Card based counters or some kind of healing ability is extremely helpful, staying in the fight for longer is much better then trying to overpower them (especially if you don’t have the new Hit or Goku).
I don’t have any tips for the challenges however, especially the Future trunks saga challenge. Only Sp Red SSB Goku gets the most out of this and he still was enough. I would only recommend SP Grn Transforming Goku Black for his damage and some healing.
Perhaps also SP Pur SSB Vegeta if you can survive long enough to stack multiple Special move damage buffs for you and your buddy (it does apply to “Buddy” so he will receive it and the duration is infinite, so you endlessly stack it up for more and more damage).
Hope this helps and good luck hunting (you’re going to need).