Grants Atk+3. Grants bonus to unit’s Atk = total bonuses on unit during combat.
At start of turn, if unit is within 2 spaces of only a support ally, or if unit is not within 2 spaces of any ally, grants Atk/Spd/Def/Res+5, and neutralizes penalties on unit until next turn.
Grants Spd+3. If 【Bonus】is active on foe, adds 50% of total bonuses on foe to unit’s Atk/Spd/Def/Res , and inflicts Special cooldown charge -1 on foe during combat.
At start of turn, if unit is within 2 spaces of support partner, unit can move to a space adjacent to support partner, and nullifies foe’s bonuses during combat with support partner.
At start of odd-numbered turns, grants Atk/Spd/Def/Res+5 and grants 【Ward】 to unit and adjacent allies. Bonus granted even if there are no adjacent allies.
【Ward】: Inflicts Special cooldown charge -1 on foe per attack during combat.
Before combat, if a【Bonus】is active on unit, inflicts Atk/Def-3 on foe and neutralizes foe’s bonuses to Atk/Def (from skills like Fortify, Rally, etc.) during combat.
I might make Surtr.