Galzus: Tainted Blade
Father of Mareeta, and descendant of the Crusader Od. Prince of the fallen kingdom of Rivough. After his daughter was kidnapped by slave holders, he became a cold and merciless mercenary.
Infantry Green Axe
Inflicts Spd-5. Unit attacks twice. (Event if foe initiates combat, unit attacks twice.)
A: Atk/Spd Solo 3
B: Wrath 3
C: Atk/Spd Rouse 3
Linoan: Flower of Tahra
Duchess of Tahra, a city sieged by the Grannvale Empire. Fianceé of Prince Arion of Thracia. Brave and resilient of character.
Infantry Green Mage
Weapon: Light of Tahra
Grants Res+3. If unit is within a cardinal direction of an ally unit, grants Atk/Res +5 to unit and allies within cardinal directions.
Assist: Reciprocal Aid
A: Atk/Res Form 3
C: Infantry Doubler 3
Adjacent infantry allies gain: “Grants bonus to Atk/Spd/Def/Res during combat = current bonus on each of unit’s stats. Calculates each stat bonus independently.”
Miranda: Capricious Princess
Princess of Alster. After her kingdom was destroyed by the Empire for helping prince Leif, she was imprisoned and used as a hostage. A bitter young woman, with conflicted feelings towards Leif.
Infantry Blue Mage
A: Mirror Stike 2
C: Atk/Res Oath 3
Selphina: Mother of Thracia
A knight of Leonster, daughter of Dorias, and wife of Glade. Both courageous and caring, she acted as an older sister for Leif and Finn.
Cavalry Colorless Bow
Weapon: Bow of Leonster
Inflict Spd-2. When unit initiates combat, unit attacks twice.
A: Swift Sparrow 2
C: Spd Tactic 3
Sara: Fate’s Condemned
Granddaughter of the Dark Archbishop Manfroy. A mysterious and day-dreaming girl with mystic powers and a ghostly image.
Weapon: Tear of Loptous
Calculates damage from staff like other weapons. Grants Atk+3. After combat, inflicts Def/Res -7 on foes within 3 spaces, and inflicts [Vulnerable] on those foes.
[Vulnerable]: Grants Special cooldown charge +1 to foe per foe’s attack.
Restores HP = 70% of Atk. (Minimum of 12 HP.) Neutralizes ally’s penalties (from skills like Panic, Threaten, etc.) and negative status effects (preventing counterattacks, restricting movement, etc.) that last through ally’s next action. Neutralizes [Stone].
Boosts damage dealt by 40% of unit’s Res. After combat, inflicts [Stone] to foe and foes within 2 spaces of combat.
[Stone]: Foe cannot realize any action during their next turn. This effect cannot be cancelled by any skill that “Neutralizes ally’s penalties (from skills like Panic, Threaten, etc.) and negative status effects (preventing counterattacks, restricting movement, etc.) that last through ally’s next action”, except by the effect of Kia.
Ask for a unit you want and I might make it. Maybe