Close call sucks. Mostly because I cant use it.
So im thinking that since they want to punish slow units, that there should also be a skill that does the opposite.
Foe cannot negate fallow up attacks. If a unit initiates combat and units speed is less than foes speed -7 then unit makes a guaranteed fallow up, special cool down +1 for unit and foe per atk, and foe cannot make a counter atk.
Skill cannot be on armor units. Obviously. They got enough good shit.
I imagine it would be in the B slot. People can keep the mitigation. Because I want a special like moonbow thats anti mitigation.
I dont know what this would be called but it would be great cause its broken.