Every Mythic/Legendary hero has an exclusive skill (movement/dance, a,b,c skills). Some brave units have them too, like B!Hector. But what if normal units had an exclusive skill. One, it would break the game completely. Two, it’d be fun to see what their skills would be anyways.
For this, I considered units as if they didn’t have personal refines (such as Roy’s QR refine) and only inheritable weapons with refines, their original weapons, and the like; As if the unit was just freshly released to try and keep these skills balanced to the original build. Of course, you can work with these prf’s if you’d like, I just did it to try and work with the basics instead. Any unit, seasonals included, are completely allowed.
Exceptions being, OG leif, Surtr, Zelgius, Sigurd, and any other non Mythic/Legendary unit that has a unique skill. But feel free to improve their skills if you really want to.
Here are my ideas.
A Skill: Human Strength
If unit goes into combat against beast or dragon foes, grants def/res +5 during combat and a special cooldown charge -1 on unit and unit makes a gauranteed follow-up attack.
C Skill: Emperor’s Mire
Sword, Lance, and Axe foes within 2 spaces are inflicted with the following effect through their next turns. “Unit cannot make a follow-up attack, if unit initiates combat against a foe with < 75% max hp, unit takes +5 damage from foe’s attacks.”
I am curious to see what you guys come up with. Go wild.