I would totally be down for a Blazing Durandal refine.
Cuz that would mean another buff for Eli
The weapons aren’t too likely to get a refine, especially seeing the flat stat buff they have but…
Here’s what I’d make of em
Normal: If unit is within two spaces an ally using sword, lance, axe, bow, dagger, or beast damage, grant Atk/Spd +3 during combat for those allies and unit.
Refine: Enemies using sword, lance, axe, bow, dagger, or beast damage within two spaces have -4 atk/spd during combat.
Normal Accelerates Special trigger (cooldown count -1). If unit receives consecutive attacks, damage from second attack onward reduced by 80%.
Refine: Unit heals 30% of the damage dealt by specials. If the enemy initates combat the unit can only attack last.
Normal: If unit’s Atk > foe’s, unit gains Special cooldown charge +1 for both unit’s and enemie’s attacks. (If using other similar skill, only highest value applied.)
Refine: Unit gains +4 atk/spd if within 2 spaces of an infantry or armored ally
Normal: Effective against flying units. If fighting an enemy using magic, ignore bonuses on enemies and penalties on unit.
Refine: At the start of turn, grants adjacent armored allies one extra movemet (does not stack) and grants adjacent infantry allies + atk/spd
Might all be too long and complicated, but eh