This is NOT the roll thread, so don’t post those here (but good luck for anyone trying for someone!)
This is just to discuss any interlude stories for people or new gameplay potential for those that got buffs. And, since it’s half AP for every Interlude, y’all also don’t have to worry if you’re behind and you want to talk about someone who isn’t part of this specific campaign! I’m always behind on mine in general, plus I lucked into Abby recently and she has one, so I’ll probably say something about older ones myself.
But, from this specific batch we have the following 7:
(5* Saber) Dioscuri: story only
(5* Archer) Sei Shounagon: story only
(2* Archer) Paris: story only
(5* Lancer) Romulus=Quirinus: story only
(1* Rider) Bartholomew Roberts: story only
(5* Assassin) Li Shuwen: NP buff
(4* Ruler) Astraea: NP buff
Old Man Li:
He receives a pretty generic NP interlude, buffing basically just the damage by the usual amount. It does bump up the Instant-Kill chance from 100% to 150% (see the recent Ashiya Douman thread for a little bit on how that chance is actually calculated), but as a ST boss killer I’d assume you’re generally using him against chonkier enemies who are far less likely to fall to that mechanic.
Let’s look at his NP damage:
NP Level | Description | Old Damage | New Damage |
---|---|---|---|
NP1 | 35.1k | 46.8k | |
NP1 | Burst | 42.6k | 56.8k |
NP2 | 46.8k | 58.5k | |
NP2 | Burst | 56.8k | 71.0k |
NP5 | 58.5k | 70.2k | |
NP5 | Burst | 71.0k | 85.3k |
On burst turns, he’s generally lower than King Hassan at equal NP levels, on both regular damage (KH goes 51.7k—>86.1k) and on burst turns (KH hits 574k—>95.7k), MHX (even without either of her traits, she goes 53.0k—>79.5k), Kama (43.9k, so starts lower, but NP5 is 73.0k). He does solidly win against non-Female facing Jack (43.6k—>68.6k Burst vs. Males. Against Females her burst is 65.5k—>102.9k).
His advantages are his NP gain and following his NP turn with devastating crit damage. He did really need that buff though to remain competitive with his 5* counterparts - taking MHX, his previous 1-turn damage @NP5 was lower than her constant NP damage by an average of 8.5k.
Astraea:
Astraea’s NP buff comes with a damage boost and more utility - it now allows her to Ignore Invincibility for the entire turn.
NP Level | Description | Old Damage | New Damage |
---|---|---|---|
NP1 | 32.4k | 43.2k | |
NP1 | Anti-Evil | 48.6k | 64.7k |
NP1 | Burst | 41.2k | 54.9k |
NP1 | Both | 61.8k | 82.3k |
NP2 | 43.2k | 53.9k | |
NP2 | Anti-Evil | 64.7k | 80.8k |
NP2 | Burst | 54.9k | 68.6k |
NP2 | Both | 82.3k | 102.8k |
NP5 | 53.9k | 64.7k | |
NP5 | Anti-Evil | 80.8k | 97.0k |
NP5 | Burst | 68.6k | 82.3k |
NP5 | Both | 102.8k | 123.4k |
She was an amazing Servant before this buff - able to NP really hard, tanky due to being a Ruler, with good skills that buffed her Attack, Defense, NP gen, Crit Absorb, Crit Damage, and a couple of star bombs. She was possibly the strongest ST 4* Servant out there.
She is now just utterly bonkers.
Welfare NP5 da Vinci Ruler hits for 67.0k - she has no traits to take advantage of, which is really good, but NP2 Astraea beats that without fighting “Evil” enemies.
NP2 Astraea is also about equal to NP5 Summer Martha (without traits) - and on Waterside fields AND against Divine/Demon/Undead enemies, Martha hits for a max of 134.4k - NP5 Waterside (67.2k) is about NP5 regular (64.7k) Astraea, and NP5 Divine/Demon/Undead (115.2k) is less than NP5 Evil Astraea.