Do you intend to build?
yup, grails going to him asap
Yes and no
I have too many lances
But I like Jeralt
Yup, but I’m unsure what to do with his C slot. Atk/Def Menace and Atk Smoke 4 feel half redundant because of his Chill Atk/Def 3, but I’ll probably go with the latter for now since he’s getting the Trace from F!Gustav anyway
He is very strong for a grail unit but I already have too many lances cavalier…
Yes, I was wondering about this. I have a spare Ótr and could give his Flow Refresh and Atk/Def Menace to Jeralt, but would the debuffs from the Menace stack with his PRF or no? I never seem to get that right.
Visible debuffs don’t stack, (only overwriting if they are higher) but depending on where the Chill effect hits, you could potentially hit someone else with the Menace or Smoke.
wtf why does he have like 100 Atk.
wtf is this
Not that 63 Atk at lv 40+0 with 0 DF and neutral IVs would be any less concerning
I would’ve if I didn’t just +10 Duessel with the combat manuals. IS had impeccable timing on that one
I will for sure since all my lance calvary units suck. What I’m unsure is what to use for his C slot. So far I have Lull Atk/def 3 and Atk/Def Catch 3 in in the other slots. On one hand I gave him Rouse Atk/Def 3 but not sure if I should farm divine codes to snag a Zeke manual and give him Atk/Def Menace and Atk/Def Catch 4.
I don’t think the Menace is a big upgrade over Rouse atk/def. He’s already spreading the debuffs with his weapon.
The lull skill is also a little meh since potential bonuses on the enemy will be panicked by his weapon. A trace skill is way better.
Zeke has Def/Res Menace
And I wouldn’t recommend it really because Jeralt’s Prf already debuffs and Panics foes
Jeralt’s ideal fodder is Gustav for Catch and Trace (and possibly Atk Smoke 4 as well; I like that one since the following up blocking it provides is extremely nice on Jeralt)