Kjelle build

Title, plus better as a near or far save ?

Imo she’s a much better near save tank

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also @GVader & @myrrhder :upside_down_face:

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Her weapon refine is broken enough she’s good at both :arrow_down:

Another exemple from pm1 aswell :arrow_down:

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At least she might be weak to AoE, but in a decent player’s hand who can read what is the AoE she’s going to be a nightmare to face.

I love how she survives pre-charge L!Xander, who’s the latest green melee unit, even 'tho she’s using DD4.

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As Cecilia has shown, mass debuffing Atk is the strongest form of tanking. If this effect gets put onto more units I am going to be very afraid.

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Indeed. :slight_smile:

Reducing foe’s atk also bypass Lethality, Luna, ect.
Unlike +X Def/Res which are reduced by Lethality/Luna, or reduce dmg% who are negated by Lethality/Deadeye.

I guess you could say it doesn’t bypass AoE, since AoE does only consider visible stats :feh_myrrhthink:

However a player can read which Blazing the foe is using and attempt to position his save unit properly to dodge it. (growing is harder to dodge but it lacks damage on most save units)

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