It’s been about 19 hours since dreams were shattered.
For some there was a light of hope, only for it do be dashed.
There have been some who hope to twist the mistranslation into reality, but I wouldn’t put my money on it.
Some took the refine well, others less so. But I want to go over why I think it was done, and more importantly why it’s not as bad a situation as it seems to be. Without saying it’s an amazing refine. It’s not.
It can be a useful refine, if you like Lyon you can absolutely make him shine. But I wouldn’t say it’s something to go out of your way for.
Do mind, this is heavily my opinion.
I have a tendency to look on the bright side (for the most part). If you’re mad at IS for doing what they’ve done, feel free to feel that way. Don’t let me stop you.
Just as I won’t let that stop me.
Well I think the issue at the core is raven. IS always has been restrictive about raven.
And when you think about it, there’s reasoning for it. Every unit in this game has equal weakness and strengths. Except raven. Units that reverse the weapon triangle are outstanding, so units that are strong against two colors, one that normally has no weakness, does do something unique.
Boey is a unit that has… terrible stats. But slap TA on him and he absolutely dunks on blue and colorless units.
That said, it’s clear IS values raven more than players. And I can’t blame the players. Like I said, some strong units can screw with the triangle, having those means they can also do greatly against neutral matchups.
Still, there’s value in a unit that focusses on 2-3 colors over a more generalist. Just as there are very good defencive units, there are scary ass offencive units, especially in a mode like AR. I’ve seen B!Edelgards get too cocky and die to even neutral matchups.
Remember, against a unit a color advantage will often give you a bigger edge than any weapon’s base effect could give you.
This doesn’t have to justify the reasoning I think IS gives raven tomes, but it’s merely an explaination as to why they would think this
Rivals and builds
Assuming you haven’t build any of em, you might wanna know who to pick if you want a red raventome unit.
Who’s the best?
Well let’s do a quick comparison between the three options
Lyon, Sophia and Henry
Tome boost as ‘buffs’
Should be noted that:
Henry overal has the best activation condition. Anyone who he beats in atk won’t damage him.
Sophia is full enemy phase, but always active
Lyon needs to be healthy, but it’s important to know that the stats are dual phase.
Sophia gets no secondary effect. Lyon has QR, Henry guard.
What that means is that while her stats are probably the best, Sophia’s weapon makes her the worst raventome user out of the three. On the flipside Sophia will very much take better to inheritable weapons than the other two.
Now Henry and Lyon are a bit more differend. Henry has a lot more def, in exchange for a lot less attack.
What’s more important is QR vs Guard. It’s the slot they open up, since both units want both effects to really shine.
Guard is a B skill, but if you want it, 9/10 times you’re going for the dual stance option. Henry opens up his A slot there, free for Close counter, or even better… Close Foil.
Lyon however opens up his B slot or seal. This makes it able for him to run Null C-Disrupt and either stack on stats with distant defence or go for sustain with mystic boost. Adding in his higher attack, Lyon is more suited for anti-ranged combat.
It should be mentioned that for TA, I would go for Lyon regardless. TA lowers the need for guard, since a special isn’t going to do much. But Lyon’s atk allows him to easier deal damage, especially on a budget.
So here’s two options I like.
The first is merged with reasonable flowers and skills.
The second is if you wanna go full in.
(any non-spd stance will work. But I like to add some damage in)
+Res is nice, since AoE mages are probably the scariest beasts you can meet.
Perfect timing/team building
One thing Lyon has, is timing. There’s never been a better time in Feh’s history where units only made to bait ranged units had something like this.
Biggest issue of a unit like Lyon is that if the enemy ranged unit had overlapping range with a melee unit… He’s screwed. He can’t counter, needs to take two hits and usually will take on too many units he cannot survive.
That’s where savior comes in. It just makes him be able to function is a great many situations he couldn’t before.
I cannot state it enough. These nasty skills cover for Lyon’s biggest weakness (Besides crippling depression)
Grab a blue or green unit with the skill, and they’ll do right by you.
Hell, B!Ephraim with armored boots could cover this niche for you and also be an offence unit that takes out those you shouldn’t try to bait. Lyon and B!Ephraim have great synergy, really.
That aside there’s one specific unit I think would fit in well if you have her.
Therapy Fish Flayn.
But if you’re on a budget, never fear. Old people are here:
Dual distant guard may be a tad of a waste for the unit itself, but Flayn especially shouldn’t reach combat if she can help it. It’s +8 to def/res on the crucial fights for Lyon, and Flayn adds in the nifty DR for the real heavy hitters.
Ofc anyone who can boost an ally’s bulk is gonna be helpful here.
I am content. Lyon is not what I hoped he is, but at the same time with some help of recent additions to the game, I don’t think he’s in the same situation as he was back when he was released.
With what he has, I feel no shame in using him. And I don’t think building a team around him is a waste of my time.
I am making the best of a situation that’s not ideal. That is how it is, and I won’t die on a hill saying Lyon was done right by this. Unlike other times, the salt doesn’t really bother me. Because I kinda get it.
I just hope others are able to see the beauty in this boy.