Make your own unique refines!


#48

Summer Corrin’s Sealife Tome refine. Just because i love that animation:
Coral Reef Tome: 14 MT +3 speed
Grants +4 atk/speed to unit and allies within 2 spaces if number of allies movement types is =<2. (Idk why, but dual Tactic can be fun)
Refine:
Atk speed Bond 3


#49

And with Ny Corrin (New Year weapons are the defensive version of the Nohrian summer one)
Hama Yumi 14 mt +3 def
Grants +4 Def/Res to unit and allies within 2 spaces, only if allies movement types =<2
Refine
Def Res bond (… Idk if his Res can be adjusted with a +9 boost)

edit: well, He reaches a… Okaysh(?) 27 res… Isn’t that bad.


#50

A quick round of DC weapon refines. All of em have base effect just DC
Just gonna do a quick explaination. Not full mimic of the game text.

Ragnell
Heals 30% of damage dealt by specials

Alondite
-1 special CD trigger

Siegfried
Prevents doubles if def is 5 higher during combat

Raijinto
+10 damage when special triggers

Gradivus
Spectrum solo (+3 to all stats)

Leiptr
Quick Riposte 5

Stout Tomahawk
Infantry Pulse

Expiration
Negate dragon effective weapons.


#51

Raijinto and Stout Tomahawk are redundant since some unit’s that have them share those effects in their kit. (Expiration kinda broken especially on L!Robin) Though, some of these need a lil kick to make em really good.

Let's see here...

Ragnell: 16mt
Distant Counter + -1 special CD trigger.
Refine : Heals 30% of damage dealt by specials.

Alondite: 16mt
Distant Counter + -1 special CD trigger.
Refine : Inflicts -1 special CD charge per attack.

Siegfried: 16mt
Distant Counter + Bracing Stance 2
Refine : Prevents foe’s doubles if def is 5 higher during combat.

Raijinto: 16mt
Distant Counter + Swift Sparrow 2
Refine : +10 damage when special triggers

Gradivus: 16mt
Distant Counter + Renewal 3
Refine : Spectrum Solo (+4 to all stats)

Leiptr: 16mt
Distant Counter + Breath (CD charge +1)
Refine : Special Spiral 3

Stout Tomahawk: 16mt
Distant Counter + Breath (CD charge +1)
Refine : Wrath 3

Expiration: 16mt
Distant Counter + DEF/RES Smoke
Reduce damage from first attack from dragon effective weapons by 30%.


#52

Nowi:

Nowi’s Dragonstone.
Unit Can Counterattack Regardless Of Distance
Refine: If Unit Starts The Combat, Grants Atk/Spd +5 During Combat.
Probably My Dream Refine

Mar-I Mean Xander
Siegfried.
Unit Can Counterattack Regardless Of Distance
If Foe Starts The Combat, Grants Def/Res +4 And Unit Makes A Guaranteed Follow-Up


#53

Distant Counter is already the primary skill of the DC weapons, so they won’t get anything other than a +Eff.


#54

Cursed lance refine for Valter
Special cool down - 1 and grants +4 atk and spd during combat, but unit takes six damage after. And then brazen atk/spd on top of that


#55

Well, both stack. Flying Ryoma can get +20 special damage with that idea and Dorcas can fit two infantry pulses on one character.


#56

Blessed Ragnell

Blessed by both Ashera and Yune make it equal to blessed by Ashunera herself

Forsake distant counter for Effective to anything under Ashunara’s creation

It is a joke lol


#57

Thoughts on a couple of the innate DC weapons

Ragnell: Both Young Ike and Ike VL do a healing tank role. The main thing they want is to take less damage. So I’d suggest Bracing Stance to increase their general longevity. I could also see Swift Stance/Steady Posture since they hate being doubled as well. Honestly it’s hard to come up with a refine to make Young Ike good that doesn’t make Ike VL insane. IS should just let Young Ike learn Radiant Aether.

Leiptr: Obviously Null C. Disrupt, since it conflicts with Shield Pulse and Fjorm desperately wants it.

Gradivus: I like the solo skill idea, since it benefits cavs much more than armors. But Hardin can also choose to refine for a stat and get a big boost.

Alondite and Expiration: Probably shouldn’t get one. Even if the +Eff is bad, letting Zelgius/Robin have access to a stat refine is too much.

Don’t use Ryoma, Xander, or Dorcas, so not sure what they should get.


#58

Shamshir: Accelerates Special trigger (cooldown count-2, to a minimum of 1).
Refine: Atk/Spd Solo 3


#59

“Pikachu who?” is refine for Reinhardt:
10 MT - 2 SPD, Units attacks twice at both phase
If the unit starts the battle, foe cannot counterattack


#60

That’s so bs i might sue you. >:(


#61

Ophelia refine:
Missiletainn: Accelerates Special trigger (cooldown count-1). At the start of turn 1, grants Special cooldown count-1 for each magic ally on your team (including unit). Increases damage and area of AOE specials by 500%. Always does 1 true damage.
Refine: Hardy Bearing+Special Spiral


#62

U WOT


#63

Breath of Blight : nulls effective against dragons. does it’s effect every 3/4 turns instead of just on turn 4. And gives him DC. But tbh i’d still be just as happy if I could get +5 hp on his weapon so he could ploy better.


#64

Wait… It’s only on turn 3 not 6-9-12 and so on? Well… It kinda sucks o.o


#65

Yeah same with Gharnef, if they just did it every third turn they wouldnt be completely useless. But alas, Breath of Blight is just a breath with anti dragon damage on it which is meh at best.(just looked at it again and its actually just on turn 4.)


#66

My NY!Corrin weapon would be grants Atk+3, with Drive Def/Res +3, and refine to have an “effective against beast/dragon”.


#67

Azama’s Charm:

Damage dealt is calculated using unit’s Defense stat rather than Attack.

chaos ensues