FGO continues the trend of introdcuing new 4*s with the rerun of a crossover event, this time giving us the serious Miyu Edelfelt as a 4* support Caster reminiscent of Merlin.
But unlike Merlin, who is good, and unlike Miyu in the show, who is good, this Miyu is…not very good. I promise to try to be nice.
Miyu has one decent passive and then one good one - Unlimited Prana Supply B gives her 4% NP gauge every turn, which is nice. That 1% less than Merlin will add up over longer fights, but Miyu probably won’t survive longer fights anyway.
S1: This would be great if it was targetable or party-wide. Instead, it’s less than ideal. 30% Arts is good for 3/5 turns (I’m bad at telling what her NP gain is by hitcounts) but her attack is really, really low so you want to avoid using her face cards when possible. It also tacks on a 3 attack/3 turn 30% crit damage boost…yeah, I don’t know why either. She isn’t absorbing stars often and again, her attack is low. You don’t want her being your DPS. Luckily this doesn’t inflate the CD on the skill but it’s just Like I said, make this targetable and we’d be talking.
S2: Guts is important to Miyu thanks to her NP demerit, so she’ll be getting a lot of use out of this skill. The Debuff Immunity is situational, but it lasts for (1 time) 3 turns so you don’t quite have to worry about it going to waste.
S3: This is her best skill. It’s a targetable 30% battery that also provides a buff to success rates for 3 turns. This is ideal for Illya-faced allies like Illya (s3), Sitonai (s3), and Archer Illya (s3), but since the rate goes up to 40% at lvl 10, that means it also works with every Imperial Privilege (60%), and other RNG skills (Hans, Tesla, Helena, Ishtar, etc).
Skill (and Ascension) Mats:
She needs Proofs, Dust, Roots, and Feathers for her Ascension. She then needs Proofs, Dust, Lanugos, and Seashells for her skill mats.
I’m going to ignore the Feathers (an annoying mat, but 8 isn’t that many and we can all scrounge that up easily enough), Roots (a small number and common in shops) and Lanugos (not a very common ask and often in shops). The Dust/Proof/Shell requirement is real though.
We’ll get 101 Proofs by the end of March; 93 Dust; and 50 Shells.
Mat Farming Locations and (Approximate) AP Cost:
Dust: Charlotte (America): 2,737 AP
- Also will get Proofs here, about 66 of them
Proofs: Pirate Ship (Okeanos): 1,230 AP
Shells: Observatory (Babylonia): 3,138 AP
Total: 7,105 AP///25 Days (Natural AP regen)///51 Gold Apple refills
So she doesn’t need much if you wanted to max level her, but the ones she does need are just things everyone needs and so you probably don’t have extras lying around. And other than her s3, her skills aren’t amazing and you could leave them at lvl 6 for the initial CD reduction. But absolutely max level her 3rd skill.
So, you’d think at first this is a mini Garden of Avalon. And it is. But less so “mini” and more so “worse”. The Heal is less per turn (at any given NP level it is half), the Stars/turn is the same, and the NP/turn is more…so why is it worse? Well, first off there is a big fat 3k HP demerit to Miyu when you use it. Now, she can’t die from this demerit, so she doesn’t need to have more than 3k HP to use it, but that limits her time on the field. Secondly, the buffs given are party-wide but they only technically go to herself - meaning, if Miyu dies, the buffs stop. If you use plugsuit to get Miyu off the field, the buffs stop. If a boss has buff removal and uses it on Miyu, the buffs stop. Now this is a double-edged sword so if you used it and someone else died and was replaced, they’d now get the NP buff for any remaining turns, so that’s something, I guess? The HP demerit is still there, though. She needs NP5 just to break even from every NP use and under normal circumstances will never be able to actually benefit from the heal herself…
Competition/Conclusion: With a great amount of work and team building, she can be made usable. Two Miyus at NP1 can create enough healing to break even (they’d get ahead if either/both are NP2 +). But I really can’t imagine why you’d ever want to bring two Miyus instead of a single one and Merlin…and I’m not even sure why you’d want to bring a single one and Merlin instead of some other support and Merlin.
If you insist on trying to use her anyway, Merlin is best since his NP really helps her fight the HP demerit, he provides party charge as well, and he can give a single turn of Invincibility if her Guts skill was down. Tamamo can provide more healing and reduce the CD on her skills. And CEs like Gentle Affection, Bitter Black, and Maid in Halloween can boost the amount of healing she performs (or receives for herself).
Finally, Vessel of the Saint can provide her up to 3 demerit-free NPs (assuming no debuffs come from the enemy) while also helping her NP gain. Vessel will not work on Miyu’s HP loss.