Contingency Contract and Integrated Strategy already have their own thread so I think this one should have as well, feel free to discuss about the coop mode and id exchange to find specific friend to coop and discuss the aftermath rather than coop with randos,
Basically
Spoiler alert
Maps in coop mode
First map upper floor
First map lower floor
Second map upper floor
Second map lower floor
Third map upper floor
Third map lower floor
Overview
Multivariate Cooperation operations do not use sanity to run and are created through a matchmaking system with three options:
Some support mechanics that you can utilize
Pulse Defense Module ~ First map
Upper floor
Lower floor
The top player can deploy their units in the adjacent tiles to a Pulse Defense Module’s top part (marked by a lightning bolt like a Gramophone’s Protocol Entries) to make it generate 1 SP every second per unit, with the friendlies having their DEF halved and becomes more likely to be attacked by enemies. Once the Pulse Defense Module is fully charged, it can be activated by the top player at the cost of 10 DP to deal 5000 Pure damage (not reduced by DEF and RES ) in a radius of 3 tiles around its bottom part and stuns them for 7 seconds.
Drone Assembler ~ Second map
The top player can deploy their units in the adjacent tiles to a Drone Assembler’s top part (marked by a lightning bolt like a Gramophone’s Protocol Entries) to make it generate 1 SP every second per unit, with the friendlies having their DEF halved and becomes more likely to be attacked by enemies. Once the Drone Assembler is fully charged, it can be activated by the top player at the cost of 10 DP to spawn a Second-hand Low-cost Drone or Modified Second-hand Drone for the bottom player to shoot down and receive either Snowsant’s Safety Cranes or Mr. Booms from it.
- Snowsant’s Safety Cranes
Snowsant’s Safety Cranes can be deployed on any open melee or ranged tile and used to immediately retreat the Operator in its range and greatly reduces their redeployment cooldown; fast-redeploy Specialists can be redeployed nearly instantaneously with the Safety Crane while other Operators can be redeployed around the same rate as fast-redeploy Specialists. As soon as the Safety Crane is used, though, it will self-destruct. - Mr. Booms
Mr. Booms are landmines that can be deployed on any open melee tiles and detonates shortly afterwards, stunning all enemies caught in its blast which covers the adjacent tiles for a good 12 seconds. They are usually given by shooting down Sponsor Drones and Luxury Sponsor Drones in certain Maria Nearl operations.
Teargas Control Valve ~ Third map
The Teargas Control Valve disperses tear gas to the surrounding tiles in the bottom part, dealing Pure damage (not reduced by DEF and RES ) every second to friendly units. The tear gas dispersal can only be stopped by having the top player deploy their units in the adjacent tiles to a Teargas Control Valve’s top part (marked by a lightning bolt like a Gramophone’s Protocol Entries) to make it generate 1 SP every second per unit, with the friendlies having their DEF halved and becomes more likely to be attacked by enemies. Once the Teargas Control Valve is fully charged, it will cause the bottom part to cease dispersing tear gas for a period of time.
Support carts
The carts which appear in all 3 maps and it’s unblockable, running real fast and it doesn’t take any hp if it goes inside the blue box, it will provide 5sp for all op and device on the field when destroyed
Notes
P/s: I think that’s all about it that I can cover, I will be very busy in the upcoming time so I figure that I should at least get this over with, have fun with coop folks