Multivariate Cooperation:【Defense Protocols】General Discussion

Contingency Contract and Integrated Strategy already have their own thread so I think this one should have as well, feel free to discuss about the coop mode and id exchange to find specific friend to coop and discuss the aftermath rather than coop with randos, :fgo_gudako:
Basically


Spoiler alert

Maps in coop mode
First map upper floor

First map lower floor

Second map upper floor

Second map lower floor

Third map upper floor

Third map lower floor

Overview

Multivariate Cooperation operations do not use sanity to run and are created through a matchmaking system with three options:


Some support mechanics that you can utilize

Pulse Defense Module ~ First map

Upper floor
image
Lower floor

The top player can deploy their units in the adjacent tiles to a Pulse Defense Module’s top part (marked by a lightning bolt like a Gramophone’s Protocol Entries) to make it generate 1 SP every second per unit, with the friendlies having their DEF halved and becomes more likely to be attacked by enemies. Once the Pulse Defense Module is fully charged, it can be activated by the top player at the cost of 10 DP to deal 5000 Pure damage (not reduced by DEF and RES ) in a radius of 3 tiles around its bottom part and stuns them for 7 seconds.

Drone Assembler ~ Second map

image
The top player can deploy their units in the adjacent tiles to a Drone Assembler’s top part (marked by a lightning bolt like a Gramophone’s Protocol Entries) to make it generate 1 SP every second per unit, with the friendlies having their DEF halved and becomes more likely to be attacked by enemies. Once the Drone Assembler is fully charged, it can be activated by the top player at the cost of 10 DP to spawn a Second-hand Low-cost Drone or Modified Second-hand Drone for the bottom player to shoot down and receive either Snowsant’s Safety Cranes or Mr. Booms from it.

  • Snowsant’s Safety Cranes
    Snowsant’s Safety Cranes can be deployed on any open melee or ranged tile and used to immediately retreat the Operator in its range and greatly reduces their redeployment cooldown; fast-redeploy Specialists can be redeployed nearly instantaneously with the Safety Crane while other Operators can be redeployed around the same rate as fast-redeploy Specialists. As soon as the Safety Crane is used, though, it will self-destruct.
  • Mr. Booms
    Mr. Booms are landmines that can be deployed on any open melee tiles and detonates shortly afterwards, stunning all enemies caught in its blast which covers the adjacent tiles for a good 12 seconds. They are usually given by shooting down Sponsor Drones and Luxury Sponsor Drones in certain Maria Nearl operations.

Teargas Control Valve ~ Third map

image
The Teargas Control Valve disperses tear gas to the surrounding tiles in the bottom part, dealing Pure damage (not reduced by DEF and RES ) every second to friendly units. The tear gas dispersal can only be stopped by having the top player deploy their units in the adjacent tiles to a Teargas Control Valve’s top part (marked by a lightning bolt like a Gramophone’s Protocol Entries) to make it generate 1 SP every second per unit, with the friendlies having their DEF halved and becomes more likely to be attacked by enemies. Once the Teargas Control Valve is fully charged, it will cause the bottom part to cease dispersing tear gas for a period of time.

Support carts


The carts which appear in all 3 maps and it’s unblockable, running real fast and it doesn’t take any hp if it goes inside the blue box, it will provide 5sp for all op and device on the field when destroyed

Notes

P/s: I think that’s all about it that I can cover, I will be very busy in the upcoming time so I figure that I should at least get this over with, have fun with coop folks :catwave:

5 Likes

Didn’t you already make a Co-Op Thread several weeks prior?

2 Likes

That’s just an event thread which should just be discussed about event maps, CM and story for Operation Originium Dust, this is basically a new game mode like Contingency Contracts and Integrated Strategy so I think it should have a stand alone thread itself, exchanging id to coop and such, discussing about the map aftermath etc etc :fgo_gudako:

2 Likes

I guess, but I still think it would’ve been better to just have them on the same thread so we can just have one for both the normal maps and the new gamemode

2 Likes

Well, I think not so many people would read the wall of text that I post above if I add it in the event thread :ak_lappdumb:, beside, looking at the previous event thread, I doubt there would be many people to discuss the event anyway :fgo_gudako:, so a separate thread like this might encourage more people to discuss more to make this already dead section not so dead :rofl:

2 Likes

If we both play Dobermann, do our 3 stars get double the attack bonus?

3 Likes

Nope, the only way for players to affect the other map is through support mechanics, or when upper map player leak enemies to lower map :fgo_shutensip:

2 Likes

Thanks man,

What are support mechanics?

And can we both play the same ops or can there only be one of each?

Also, can Ambriel or a sniper’s range hit both maps?

1 Like

:point_up:t2:, I thought I already had it written :fgo_gudako:, and also yeah, it’s fine to use the same op since both maps are stand alone map :fgo_shutensip:

2 Likes

Nope, just treat both maps like different stages, as I said, there’s no other way to affect other floor beside support mechanics or leaked enemies from upper floor :fgo_gudako:

3 Likes

I wish there was an option to do a practice run for this thing.

I’m really tempted to let those mats go because co-op is :fgo_badciv:

3 Likes

I feel that. I might give it a go once just to say I did but ooooh boy

1 Like

Thanks for the vids, i did not find anything and i was wondering how it will work.
How many time it will take to finish a map, is it like the duration of the first vid ? 6min approximately?
The maps are fixed? You can’t make some changes?
It’s a pity, i don’t have a good internet connection though.

1 Like

5 to 6 mins, a normal story map with x1 speed is also about that long btw :fgo_shutensip:

2 Likes

Those 5-6 minutes will probably feel like an hour since we’re used to 2x speed. :fgo_gudako:

And, practically speaking, the first few times will probably be longer if the players pause things now and then to discuss things in places like forums or discord.

2 Likes

Imagine getting in with a trol. There goes 5 minutes. :joy:

2 Likes

Imagine if someone played this with their own alt account. :fgo_gudako:

3 Likes

Bruh. I would have a hard time focusing on 2 accounts. :feh_rein:

I would just leak everything to my main one.

4 Likes

It’s way too easy to troll in the second stage of this event. I just send in a drone in 13 second intervals and the stage goes on indefinitely even without any enemies. The last guy I did this with used four (4) snipers at E2 and couldn’t destroy the drones fast enough before I sent another one.

As a side note, Surtr + Aak/Saria cream 3 of the 4 golems on the upper floor. Sucks not to have Mudrock to take out the first one.

It’s entertaining! :grinning:

oh, if anyone want to play, feel free to PM me in these days.