So, I have played around with my shiny new Ski Goddess and her favorite playmates a little, and I decided to start this thread to share my insights for others to see (and because I’m bored at the moment).
Now, for the actors in this play: I have Skadi (duh), Zerkerlot, Nyanta, Parvati (I really have to come up with a good nickname for her one of these days…) and Edgy Count. Everyone is NP1, except for Nyanta.
I have done the testing in three areas: Doors, Hands, and the Flaming Mansion of Götterdämmerung. The first two is because they are something everyone runs a lot, and the latter is a good representative of a harder node you would see in events, with annoying zerker enemies spliced in that greatly decrease your servants’ NP refund to boot, making it a good environment to test the robustness of the Double Skadi System.
All of the nodes are ran with the looper using MLB Scope and with a maxed out Fragment of 2004.
So, this might not be that much of a surprise, but everyone did amazing against doors. The NP refund bonus on Casters is no joke, and even NP1 Zerkerlot could refund around 60-65%, making the looping into a breeze.
However, when it came to the Ember Dailies, I have quickly ran into a problem. Nyanta and Cosplaying Sakura (let’s go with that nickname for now) did really well, so long as there was no class-disadvantage involved. Dantes was also a big surprise, as I could only get him to Lv72 and 3/3/3 after leveling Skadi (I ran out of Dragon Fangs a long time ago), yet he easily managed 50% refund even with two zerkers on the field. However, NP1 Zerkerlot didn’t do so well. If there was at least one Zerker hand on the field, he could barely reach the bare minimum of 49% refund, and if there were two or more, it just straight up broke the loop.
This also made me realize one thing: when your Arts loop gets broken, you are still in the clear, because doing arts looping requires the likes of Tamamo, Bride, and Waver, who all have tools to keep themselves and your looper alive. When your Quick loop is broken, you are a sitting duck, because Skadi’s only survival buffs are built into her NP, which you won’t see when you are looping. Not only that, but since the quick/crit buffs last for one more turn, it means your damage output with also tank even if you manage to charge your looper’s NP gauge with facecards.
As for the hard node, all of the loopers did really well on the first two waves and could easily wipe them with adequate refund. However, the problems began with the last wave, with its chunky Rider miniboss.
To put it bluntly, none of them could deal with the third wave in one turn, and Zerkerlot had a bad habit of occasionally only refunding 48% on the second wave, which was pretty infuriating. On the other hand, he could actually deal with the last wave about 50% of the time, if the game was gracious enough to give me two of his face cards, with at least one of them being buster.
Now, you might say, “But GabeZhul, you handsome, smart, and incredibly humble devil! You can increase the damage output and consistency by using the plugsuit and bringing in a support, like a Bride, or a Waver, or a Stheno!”
Well, that’s true, but there are two glaring problems with that: for one, you would need to have these rare servants natively, which not everyone can say (especially for Stheno, as she is a very generous goddess who loves to burn herself to help her master with their Rare Prism needs). The bigger problem, however, is the very fact that I would have to rely on plugsuit.
The thing is, this is a node I can already easily 3T with my “regular” teams, without any RNG involved, with its only drawback being that I need to use the plugsuit, which makes it a little slow and clunky. The main draw of the DSS is that it’s supposed to cut down on clicks and makes things smoother, so when I have to result to the same order change juggling, I have to wonder what’s the whole hype was about…
So, overall, my impressions are mixed. Sure, maybe once I get my Zerkerlot and/or Count Edgelord to NP2+, things might become smoother, but so far I have to say that while the Double Skadi System is indeed good for speeding up the daily grind, it is far less overwhelmingly powerful or convenient than what the hype told me. I still have no regrets, but I would be lying if I said I wasn’t just a tiny bit disappointed.
P.S.: Just tested a plugsuit Summer Scathach comp on the Flaming Mansion. Scatchach can barely loop there, as she only refunds 29% on the first wave. That said, if the loop remains unbroken, she can actually off the miniboss in the third wave without the need of face cards. The only issue is that this comp need plugsuit Waver, and you can see my opinion on that above.