I created this thread so folks could share ideas for new features, and to solicit feedback about the elements of fun, practicality, game dynamics, etc. of various ideas.
"Activity-changing" and “Lingering effect” moves for Bugs
I like Bug Pokemon a lot, but overall they are one of the weakest types in the game, so it’s rare for me to be able to use any of them except Beedrill.
I wouldn’t want their CP maximums to be changed, though, because I think a better idea that would make them more playable and fun, is by giving many of the less playable ones access to moves like Sleep Powder, Poison Powder, Stun Spore, etc. These wouldn’t fall into the existing category of stat-changing attacks like Icy Wind and Brave Bird, but like in the console games, would change the opponent’s “activity” (Sleep Powder and Stun Spore rendering them unable to attack for a short time) or place a lingering effect on them that causes damage over time (Poison Powder).
These attack animations could also remain “in the air” so if an opponent is switched out after one of these “Powder” or “Spore” attacks is used, the attack has a % chance to effect the incoming Pokemon, as well. Perhaps if a Flying charged moved is used while one of these clouds is hovering over the opponent, it immediately clears the cloud away.
Like in the console games, some Pokemon would be immune to these attacks (I think some, for example, were immune to being put to sleep).
Butterfree, Venonat, Beautifly, Masquerain, Tangela, and Weepinbell are examples of good candidates for these moves.
Increasing Max CP for underdogs
One thing I liked about the original games is being able to take underdog Pokemon like Butterfree, Pikachu, or Raticate, investing in them the entire game, and taking them all the way to the Elite Four and Gary, and winning.
In POGO, though, this is largely prevented because of the max CP system which in some, but not all ways, I don’t think is aligned with the spirit of the original games.
What I’d like to see is a substantial max CP boost for specifically lower max CP Pokemon (say under 2,000) that is earned though a substantial long-term investment.
So, for example, if you have your heart set on making your favorite Pokemon (maybe it’s Pikachu or Venonat or Buttefree or Rhyhorn) into as much of a beast as possible, you can do that through substantial, perhaps irrational investment. Some of those bars that would need to be hurdled might include:
- Being at Level 40
- The Pokemon’s natural max CP being less than 2,000
- The Pokemon being at its max CP at trainer Level 40
- The Pokemon needing perfect or near-perfect IVs
- Having Best Buddy status with the Pokemon
- The Pokemon having participated in a number of PVE battles (and not just in the lineup)
- Perhaps having to feed the Pokemon 100 additional candy even after its maxed out
For Pokemon that meet the criteria, they would get a substantial CP boost. Pikachu at trainer Level 40 has a natural max CP of 938. Perhaps this new feature would double the max CP if the requisites are met, or multiply it by 2.5.
Maybe this feature could be called “Master Buddy,” and like evolving and powering up, the player, once the requisites are met, can set a Pokemon as a “Master Buddy”, triggering the CP boost. Perhaps this could only be done for a total of 1 to 3 Pokemon for each player account, so players would need to choose carefully.
This may not be a good way to go about it, but I was thinking that Ash’s Pikachu in the show defeated an Espeon, Dragonite, and Mega Lucario, and how I can’t see that happening in POGO.