Now that I’ve fired up my unit suggestions again, I’m back. New week, new unit. Since I’ve been replaying through Fates lately, following the theft of my previous DS, I am really feeling like a Fates character this time. So. This week, I bring to you:
Rinkah: Scion of Flame
“Survival of the strongest, eh? It’s so simple. I love it. Oh, don’t you DARE surrender! I want to enjoy this!”
A fighter born into the Flame Tribe, which exists independent of the kingdom of Hoshido. Following the orders of her father, she provides assistance to the royal family of Hoshido in their struggle against the invasion of Nohr.
Weapon: Rinkah’s Club (Axe) - “MGT: 16. Prevents follow up attack in combat from unit and foes if unit’s HP ≥ 50%. Grants Atk+6 during combat when this unit is attacked. Exclusive.”
Special: Bonfire - “Boosts damage dealt by 50% of unit’s Def.”
A: Brazen ATK/DEF - “If unit’s HP ≤ 80% at the start of combat, grants Atk/Def+7 during combat.”
B: Wrath - “If unit’s HP ≤ 75%, Special cooldown count-1 at start of turn if Special triggers by attacking. If Special triggers, +10 damage from Special.”
Rinkah fills the role of a frontline counter-bruiser unit. Soaking damahe for her team and giving it back doubly.
Rinkah’s Club: Rinkah’s named weapon in Fates. Unfortunately, in Fates, it only serves to reduce her effective SPD by 3. I contemplated giving the weapon a Life & Death 3-like effect, reducing her SPD and boosting…ATK, probably. Maybe DEF. I figured that a Wary Fighter-esque effect would probably be more prudent, stacking a Fierce Stance on top of it, since it’s still her exclusive weapon and it can get away with being a little powerful.
In truth: as I post this, I’m still mulling over possibilities for her weapon. I considered maybe a Wrath effect, but I feel like there’s somebody whose personal weapon already does that.
Brazen ATK/DEF: As a counter-bruiser, this ability benefits her role. As she takes damage, the fire inside her burns hotter, allowing her to soak more damage for her team as she punishes transgressions against the Flame Tribe.
Wrath: Following her theme of being a powerful fighter that grows stronger as she takes more damage, with a sweet spot between 80% and 50%, Wrath seemed like a natural addition to her kit, assuming I don’t give her weapon this effect.
Thoughts on my idea for Rinkah? Comments, maybe? Concerns? Lemme know, feedback is welcomed. If you have someone you want me to take a crack at, feel free to ask that, too.
Archived Unit Suggestions
Kaze, Easygoing Ninja
Aversa, the Dark One
Vaike, Zero to Hero
Inigo, the Flower Picker
Shinon, the Deadly Adept
Kjelle, the Fair Fighter
Panne, the Proud Taguel
Tatiana, the Saint of Duma
Kana(♂), the Child of Dragons
Kana(♀), Dragon Spawn
Velouria, the Wolf Cub
Kellam, the Oft-Forgotten
Walhart, the Conqueror
Hardin, the Dark Emperor
Gharnef, Dark Pontifex
Astram, Midia’s Pride
Reina, Morbid Fixation
Rudolf, Rigelian Emperor
Gangrel, Mad King
Berkut, Duma’s Knight
Nergal, Dark Druid
Say’ri, Blade Princess